Announcements play the general announcement sound unless specifically inhibited (#5460)

This commit is contained in:
20kdc
2021-11-22 22:34:48 +00:00
committed by GitHub
parent a983ce3aeb
commit 1ba58456c4
9 changed files with 24 additions and 19 deletions

View File

@@ -16,12 +16,14 @@ using Content.Shared.Inventory;
using Content.Shared.Popups;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Utility;
using static Content.Server.Chat.Managers.IChatManager;
@@ -90,13 +92,17 @@ namespace Content.Server.Chat.Managers
Logger.InfoS("SERVER", message);
}
public void DispatchStationAnnouncement(string message, string sender = "CentComm")
public void DispatchStationAnnouncement(string message, string sender = "CentComm", bool playDefaultSound = true)
{
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Radio;
msg.Message = message;
msg.MessageWrap = Loc.GetString("chat-manager-sender-announcement-wrap-message", ("sender", sender));
_netManager.ServerSendToAll(msg);
if (playDefaultSound)
{
SoundSystem.Play(Filter.Broadcast(), "/Audio/Announcements/announce.ogg", AudioParams.Default.WithVolume(-2f));
}
}
public void DispatchServerMessage(IPlayerSession player, string message)