Update submodule, entity spawn rewrite.
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@@ -9,6 +9,7 @@ using Robust.Shared.Input;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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@@ -26,6 +27,7 @@ namespace Content.Client
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[Dependency] private readonly IStateManager _stateManager;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
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[Dependency] private readonly IGameHud _gameHud;
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[Dependency] private readonly ILocalizationManager _localizationManager;
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#pragma warning restore 649
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private EscapeMenu _escapeMenu;
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@@ -43,7 +45,7 @@ namespace Content.Client
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{
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// Switched TO GameScreen.
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_escapeMenu = new EscapeMenu(_clientConsole, _tileDefinitionManager, _placementManager,
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_prototypeManager, _resourceCache, _configurationManager)
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_prototypeManager, _resourceCache, _configurationManager, _localizationManager)
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{
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Visible = false
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};
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