Update submodule, entity spawn rewrite.

This commit is contained in:
Pieter-Jan Briers
2019-07-19 12:40:28 +02:00
parent 8cb3b9b2e6
commit 1ba460e1a6
3 changed files with 9 additions and 4 deletions

View File

@@ -9,6 +9,7 @@ using Robust.Shared.Input;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Players;
using Robust.Shared.Prototypes;
@@ -26,6 +27,7 @@ namespace Content.Client
[Dependency] private readonly IStateManager _stateManager;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
[Dependency] private readonly IGameHud _gameHud;
[Dependency] private readonly ILocalizationManager _localizationManager;
#pragma warning restore 649
private EscapeMenu _escapeMenu;
@@ -43,7 +45,7 @@ namespace Content.Client
{
// Switched TO GameScreen.
_escapeMenu = new EscapeMenu(_clientConsole, _tileDefinitionManager, _placementManager,
_prototypeManager, _resourceCache, _configurationManager)
_prototypeManager, _resourceCache, _configurationManager, _localizationManager)
{
Visible = false
};