fix: EyeOffset when eyes are closed (#38534)
* fix: EyeOffset when eyes are closed * fix: Relay only blocked on eyes closed action * cleanup: whitespace * fix: missing cancel on PVS, dependencies * remove: namespace import * change: apply from review * Apply suggestions from code review --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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@@ -142,6 +142,15 @@ public abstract class SharedContentEyeSystem : EntitySystem
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public void UpdateEyeOffset(Entity<EyeComponent> eye)
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{
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var evAttempt = new GetEyeOffsetAttemptEvent();
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RaiseLocalEvent(eye, ref evAttempt);
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if (evAttempt.Cancelled)
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{
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_eye.SetOffset(eye, Vector2.Zero, eye);
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return;
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}
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var ev = new GetEyeOffsetEvent();
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RaiseLocalEvent(eye, ref ev);
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@@ -156,6 +165,15 @@ public abstract class SharedContentEyeSystem : EntitySystem
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if (!Resolve(uid, ref contentEye) || !Resolve(uid, ref eye))
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return;
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var evAttempt = new GetEyePvsScaleAttemptEvent();
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RaiseLocalEvent(uid, ref evAttempt);
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if (evAttempt.Cancelled)
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{
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_eye.SetPvsScale((uid, eye), 1);
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return;
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}
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var ev = new GetEyePvsScaleEvent();
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RaiseLocalEvent(uid, ref ev);
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