Anomaly Generator Tweaks (#13856)
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@@ -1,4 +1,6 @@
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using Content.Shared.Materials;
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using Content.Shared.Radio;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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@@ -24,6 +26,12 @@ public sealed class AnomalyGeneratorComponent : Component
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[DataField("cooldownLength"), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan CooldownLength = TimeSpan.FromMinutes(5);
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/// <summary>
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/// How long it takes to generate an anomaly after pushing the button.
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/// </summary>
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[DataField("generationLength"), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan GenerationLength = TimeSpan.FromSeconds(8);
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/// <summary>
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/// The material needed to generate an anomaly
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/// </summary>
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@@ -41,4 +49,22 @@ public sealed class AnomalyGeneratorComponent : Component
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/// </summary>
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[DataField("spawnerPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>)), ViewVariables(VVAccess.ReadWrite)]
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public string SpawnerPrototype = "RandomAnomalySpawner";
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/// <summary>
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/// The radio channel for science
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/// </summary>
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[DataField("scienceChannel", customTypeSerializer: typeof(PrototypeIdSerializer<RadioChannelPrototype>))]
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public string ScienceChannel = "Science";
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/// <summary>
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/// The sound looped while an anomaly generates
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/// </summary>
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[DataField("generatingSound")]
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public SoundSpecifier? GeneratingSound;
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/// <summary>
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/// Sound played on generation completion.
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/// </summary>
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[DataField("generatingFinishedSound")]
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public SoundSpecifier? GeneratingFinishedSound;
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}
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