Anomaly Generator Tweaks (#13856)
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@@ -4,12 +4,15 @@ using Content.Server.Audio;
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using Content.Server.DoAfter;
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.Materials;
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using Content.Server.Radio.EntitySystems;
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using Content.Shared.Anomaly;
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using Content.Shared.Anomaly.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Configuration;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.Anomaly;
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/// <summary>
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@@ -18,11 +21,13 @@ namespace Content.Server.Anomaly;
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public sealed partial class AnomalySystem : SharedAnomalySystem
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{
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[Dependency] private readonly IConfigurationManager _configuration = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly AmbientSoundSystem _ambient = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly ExplosionSystem _explosion = default!;
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[Dependency] private readonly MaterialStorageSystem _material = default!;
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[Dependency] private readonly RadioSystem _radio = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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public const float MinParticleVariation = 0.8f;
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@@ -128,6 +133,7 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
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{
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base.Update(frameTime);
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UpdateGenerator();
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UpdateVessels();
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}
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}
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