Rat kings can butcher things (#32232)

* rat kings can butcher things

* minor organization

* fix

* important comma
This commit is contained in:
Plykiya
2024-09-21 16:21:52 -07:00
committed by GitHub
parent cd761eae69
commit 1b81ce4b53
2 changed files with 28 additions and 6 deletions

View File

@@ -11,6 +11,7 @@ using Content.Shared.Storage;
using Content.Shared.Verbs;
using Content.Shared.Destructible;
using Content.Shared.DoAfter;
using Content.Shared.Hands.Components;
using Content.Shared.Kitchen;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
@@ -72,12 +73,17 @@ public sealed class SharpSystem : EntitySystem
if (!sharp.Butchering.Add(target))
return false;
// if the user isn't the entity with the sharp component,
// they will need to be holding something with their hands, so we set needHand to true
// so that the doafter can be interrupted if they drop the item in their hands
var needHand = user != knife;
var doAfter =
new DoAfterArgs(EntityManager, user, sharp.ButcherDelayModifier * butcher.ButcherDelay, new SharpDoAfterEvent(), knife, target: target, used: knife)
{
BreakOnDamage = true,
BreakOnMove = true,
NeedHand = true,
NeedHand = needHand,
};
_doAfterSystem.TryStartDoAfter(doAfter);
return true;
@@ -136,13 +142,20 @@ public sealed class SharpSystem : EntitySystem
private void OnGetInteractionVerbs(EntityUid uid, ButcherableComponent component, GetVerbsEvent<InteractionVerb> args)
{
if (component.Type != ButcheringType.Knife || args.Hands == null || !args.CanAccess || !args.CanInteract)
if (component.Type != ButcheringType.Knife || !args.CanAccess || !args.CanInteract)
return;
bool disabled = false;
// if the user has no hands, don't show them the verb if they have no SharpComponent either
if (!TryComp<SharpComponent>(args.User, out var userSharpComp) && args.Hands == null)
return;
var disabled = false;
string? message = null;
if (!HasComp<SharpComponent>(args.Using))
// if the user has hands
// and the item they're holding doesn't have the SharpComponent
// disable the verb
if (!TryComp<SharpComponent>(args.Using, out var usingSharpComp) && args.Hands != null)
{
disabled = true;
message = Loc.GetString("butcherable-need-knife",
@@ -150,9 +163,9 @@ public sealed class SharpSystem : EntitySystem
}
else if (_containerSystem.IsEntityInContainer(uid))
{
disabled = true;
message = Loc.GetString("butcherable-not-in-container",
("target", uid));
disabled = true;
}
else if (TryComp<MobStateComponent>(uid, out var state) && !_mobStateSystem.IsDead(uid, state))
{
@@ -160,12 +173,20 @@ public sealed class SharpSystem : EntitySystem
message = Loc.GetString("butcherable-mob-isnt-dead");
}
// set the object doing the butchering to the item in the user's hands or to the user themselves
// if either has the SharpComponent
EntityUid sharpObject = default;
if (usingSharpComp != null)
sharpObject = args.Using!.Value;
else if (userSharpComp != null)
sharpObject = args.User;
InteractionVerb verb = new()
{
Act = () =>
{
if (!disabled)
TryStartButcherDoafter(args.Using!.Value, args.Target, args.User);
TryStartButcherDoafter(sharpObject, args.Target, args.User);
},
Message = message,
Disabled = disabled,