Rat kings can butcher things (#32232)
* rat kings can butcher things * minor organization * fix * important comma
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@@ -11,6 +11,7 @@ using Content.Shared.Storage;
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using Content.Shared.Verbs;
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using Content.Shared.Destructible;
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using Content.Shared.DoAfter;
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using Content.Shared.Hands.Components;
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using Content.Shared.Kitchen;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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@@ -72,12 +73,17 @@ public sealed class SharpSystem : EntitySystem
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if (!sharp.Butchering.Add(target))
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return false;
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// if the user isn't the entity with the sharp component,
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// they will need to be holding something with their hands, so we set needHand to true
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// so that the doafter can be interrupted if they drop the item in their hands
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var needHand = user != knife;
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var doAfter =
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new DoAfterArgs(EntityManager, user, sharp.ButcherDelayModifier * butcher.ButcherDelay, new SharpDoAfterEvent(), knife, target: target, used: knife)
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{
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BreakOnDamage = true,
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BreakOnMove = true,
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NeedHand = true,
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NeedHand = needHand,
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};
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_doAfterSystem.TryStartDoAfter(doAfter);
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return true;
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@@ -136,13 +142,20 @@ public sealed class SharpSystem : EntitySystem
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private void OnGetInteractionVerbs(EntityUid uid, ButcherableComponent component, GetVerbsEvent<InteractionVerb> args)
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{
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if (component.Type != ButcheringType.Knife || args.Hands == null || !args.CanAccess || !args.CanInteract)
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if (component.Type != ButcheringType.Knife || !args.CanAccess || !args.CanInteract)
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return;
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bool disabled = false;
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// if the user has no hands, don't show them the verb if they have no SharpComponent either
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if (!TryComp<SharpComponent>(args.User, out var userSharpComp) && args.Hands == null)
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return;
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var disabled = false;
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string? message = null;
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if (!HasComp<SharpComponent>(args.Using))
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// if the user has hands
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// and the item they're holding doesn't have the SharpComponent
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// disable the verb
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if (!TryComp<SharpComponent>(args.Using, out var usingSharpComp) && args.Hands != null)
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{
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disabled = true;
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message = Loc.GetString("butcherable-need-knife",
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@@ -150,9 +163,9 @@ public sealed class SharpSystem : EntitySystem
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}
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else if (_containerSystem.IsEntityInContainer(uid))
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{
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disabled = true;
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message = Loc.GetString("butcherable-not-in-container",
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("target", uid));
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disabled = true;
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}
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else if (TryComp<MobStateComponent>(uid, out var state) && !_mobStateSystem.IsDead(uid, state))
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{
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@@ -160,12 +173,20 @@ public sealed class SharpSystem : EntitySystem
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message = Loc.GetString("butcherable-mob-isnt-dead");
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}
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// set the object doing the butchering to the item in the user's hands or to the user themselves
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// if either has the SharpComponent
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EntityUid sharpObject = default;
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if (usingSharpComp != null)
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sharpObject = args.Using!.Value;
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else if (userSharpComp != null)
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sharpObject = args.User;
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InteractionVerb verb = new()
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{
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Act = () =>
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{
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if (!disabled)
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TryStartButcherDoafter(args.Using!.Value, args.Target, args.User);
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TryStartButcherDoafter(sharpObject, args.Target, args.User);
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},
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Message = message,
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Disabled = disabled,
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