disallow unanchoring or opening panels on locked emitters/APEs (#26600)

* disallow unanchoring or opening panels on locked emitters/APEs

* no locking open panels

* oops

* needback feedback

* Update Content.Shared/Lock/LockSystem.cs

* Update Content.Shared/Lock/LockSystem.cs

* Update Content.Shared/Lock/LockSystem.cs

* sanity

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Nemanja
2024-03-31 02:34:17 -04:00
committed by GitHub
parent d512bc141a
commit 1b69762816
12 changed files with 129 additions and 15 deletions

View File

@@ -0,0 +1,13 @@
using Content.Shared.Wires;
using Robust.Shared.GameStates;
namespace Content.Shared.Lock;
/// <summary>
/// This is used for a <see cref="WiresPanelComponent"/> that cannot be opened while locked.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(LockSystem))]
public sealed partial class LockedWiresPanelComponent : Component
{
}