disallow unanchoring or opening panels on locked emitters/APEs (#26600)

* disallow unanchoring or opening panels on locked emitters/APEs

* no locking open panels

* oops

* needback feedback

* Update Content.Shared/Lock/LockSystem.cs

* Update Content.Shared/Lock/LockSystem.cs

* Update Content.Shared/Lock/LockSystem.cs

* sanity

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Nemanja
2024-03-31 02:34:17 -04:00
committed by GitHub
parent d512bc141a
commit 1b69762816
12 changed files with 129 additions and 15 deletions

View File

@@ -88,7 +88,7 @@ namespace Content.Server.Popups
RaiseNetworkEvent(new PopupEntityEvent(message, type, GetNetEntity(uid)), actor.PlayerSession);
}
public override void PopupClient(string? message, EntityUid uid, EntityUid recipient, PopupType type = PopupType.Small)
public override void PopupClient(string? message, EntityUid uid, EntityUid? recipient, PopupType type = PopupType.Small)
{
// do nothing duh its for client only
}