disallow unanchoring or opening panels on locked emitters/APEs (#26600)
* disallow unanchoring or opening panels on locked emitters/APEs * no locking open panels * oops * needback feedback * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * sanity --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -88,7 +88,7 @@ namespace Content.Server.Popups
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RaiseNetworkEvent(new PopupEntityEvent(message, type, GetNetEntity(uid)), actor.PlayerSession);
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}
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public override void PopupClient(string? message, EntityUid uid, EntityUid recipient, PopupType type = PopupType.Small)
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public override void PopupClient(string? message, EntityUid uid, EntityUid? recipient, PopupType type = PopupType.Small)
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{
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// do nothing duh its for client only
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}
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