Add chemical scanning goggles (#18373)

* add chemical scanning goggles

* add prototype and textures

* .ftl stuff

* add lathe, recipe, research stuff

* missing description

* emo review

* remove static method + newlines

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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
This commit is contained in:
MisterMecky
2023-08-02 03:57:22 +08:00
committed by GitHub
parent 8a5307a83d
commit 1b4d4f8c35
15 changed files with 156 additions and 0 deletions

View File

@@ -0,0 +1,24 @@
using Content.Shared.Chemistry.Components;
using Content.Shared.Inventory;
namespace Content.Shared.Chemistry;
public sealed class SolutionScannerSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<SolutionScannerComponent, SolutionScanEvent>(OnSolutionScanAttempt);
SubscribeLocalEvent<SolutionScannerComponent, InventoryRelayedEvent<SolutionScanEvent>>((e, c, ev) => OnSolutionScanAttempt(e, c, ev.Args));
}
private void OnSolutionScanAttempt(EntityUid eid, SolutionScannerComponent component, SolutionScanEvent args)
{
args.CanScan = true;
}
}
public sealed class SolutionScanEvent : EntityEventArgs, IInventoryRelayEvent
{
public bool CanScan;
public SlotFlags TargetSlots { get; } = SlotFlags.EYES;
}