Fix client inventory not inheriting the correct controls.
Fixes it on Clyde.
This commit is contained in:
@@ -167,7 +167,7 @@ namespace Content.Client.GameObjects
|
||||
/// <summary>
|
||||
/// Temporary window to hold the basis for inventory hud
|
||||
/// </summary>
|
||||
private class InventoryWindow : Control
|
||||
private class InventoryWindow : PanelContainer
|
||||
{
|
||||
private int elements_x;
|
||||
|
||||
@@ -286,7 +286,7 @@ namespace Content.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
private class InventoryButton : Control
|
||||
private class InventoryButton : PanelContainer
|
||||
{
|
||||
public Slots Slot;
|
||||
public EntityUid EntityUid;
|
||||
|
||||
Reference in New Issue
Block a user