Predict folding (#19663)
This commit is contained in:
@@ -1,10 +0,0 @@
|
||||
using Content.Shared.Foldable;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
namespace Content.Client.Foldable;
|
||||
|
||||
[UsedImplicitly]
|
||||
public sealed class FoldableSystem : SharedFoldableSystem
|
||||
{
|
||||
// classic.
|
||||
}
|
||||
@@ -1,89 +0,0 @@
|
||||
using System.Linq;
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Shared.Buckle;
|
||||
using Content.Shared.Buckle.Components;
|
||||
using Content.Shared.Foldable;
|
||||
using Content.Shared.Verbs;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Foldable
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed class FoldableSystem : SharedFoldableSystem
|
||||
{
|
||||
[Dependency] private readonly SharedContainerSystem _container = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<FoldableComponent, GetVerbsEvent<AlternativeVerb>>(AddFoldVerb);
|
||||
|
||||
}
|
||||
public bool TryToggleFold(EntityUid uid, FoldableComponent comp)
|
||||
{
|
||||
return TrySetFolded(uid, comp, !comp.IsFolded);
|
||||
}
|
||||
|
||||
public bool CanToggleFold(EntityUid uid, FoldableComponent? fold = null)
|
||||
{
|
||||
if (!Resolve(uid, ref fold))
|
||||
return false;
|
||||
|
||||
// Can't un-fold in any container (locker, hands, inventory, whatever).
|
||||
if (_container.IsEntityInContainer(uid))
|
||||
return false;
|
||||
|
||||
// If an entity is buckled to the object we can't pick it up or fold it
|
||||
if (TryComp(uid, out StrapComponent? strap) && strap.BuckledEntities.Any())
|
||||
return false;
|
||||
|
||||
if (!TryComp(uid, out EntityStorageComponent? storage))
|
||||
return true;
|
||||
|
||||
if (storage.Open)
|
||||
return false;
|
||||
|
||||
return !storage.Contents.ContainedEntities.Any();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try to fold/unfold
|
||||
/// </summary>
|
||||
public bool TrySetFolded(EntityUid uid, FoldableComponent comp, bool state)
|
||||
{
|
||||
if (state == comp.IsFolded)
|
||||
return false;
|
||||
|
||||
if (!CanToggleFold(uid, comp))
|
||||
return false;
|
||||
|
||||
SetFolded(uid, comp, state);
|
||||
return true;
|
||||
}
|
||||
|
||||
#region Verb
|
||||
|
||||
private void AddFoldVerb(EntityUid uid, FoldableComponent component, GetVerbsEvent<AlternativeVerb> args)
|
||||
{
|
||||
if (!args.CanAccess || !args.CanInteract || args.Hands == null || !CanToggleFold(uid, component))
|
||||
return;
|
||||
|
||||
AlternativeVerb verb = new()
|
||||
{
|
||||
Act = () => TryToggleFold(uid, component),
|
||||
Text = component.IsFolded ? Loc.GetString("unfold-verb") : Loc.GetString("fold-verb"),
|
||||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/fold.svg.192dpi.png")),
|
||||
|
||||
// If the object is unfolded and they click it, they want to fold it, if it's folded, they want to pick it up
|
||||
Priority = component.IsFolded ? 0 : 2,
|
||||
};
|
||||
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,7 @@ namespace Content.Shared.Foldable;
|
||||
/// </remarks>
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent]
|
||||
[Access(typeof(SharedFoldableSystem))]
|
||||
[Access(typeof(FoldableSystem))]
|
||||
public sealed partial class FoldableComponent : Component
|
||||
{
|
||||
[DataField("folded")]
|
||||
|
||||
163
Content.Shared/Foldable/FoldableSystem.cs
Normal file
163
Content.Shared/Foldable/FoldableSystem.cs
Normal file
@@ -0,0 +1,163 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.Buckle;
|
||||
using Content.Shared.Buckle.Components;
|
||||
using Content.Shared.Storage.Components;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Shared.Foldable;
|
||||
|
||||
public sealed class FoldableSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly SharedBuckleSystem _buckle = default!;
|
||||
[Dependency] private readonly SharedContainerSystem _container = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<FoldableComponent, GetVerbsEvent<AlternativeVerb>>(AddFoldVerb);
|
||||
SubscribeLocalEvent<FoldableComponent, ComponentGetState>(OnGetState);
|
||||
SubscribeLocalEvent<FoldableComponent, ComponentHandleState>(OnHandleState);
|
||||
|
||||
SubscribeLocalEvent<FoldableComponent, ComponentInit>(OnFoldableInit);
|
||||
SubscribeLocalEvent<FoldableComponent, ContainerGettingInsertedAttemptEvent>(OnInsertEvent);
|
||||
SubscribeLocalEvent<FoldableComponent, StoreMobInItemContainerAttemptEvent>(OnStoreThisAttempt);
|
||||
SubscribeLocalEvent<FoldableComponent, StorageOpenAttemptEvent>(OnFoldableOpenAttempt);
|
||||
}
|
||||
|
||||
private void OnGetState(EntityUid uid, FoldableComponent component, ref ComponentGetState args)
|
||||
{
|
||||
args.State = new FoldableComponentState(component.IsFolded);
|
||||
}
|
||||
|
||||
private void OnHandleState(EntityUid uid, FoldableComponent component, ref ComponentHandleState args)
|
||||
{
|
||||
if (args.Current is not FoldableComponentState state)
|
||||
return;
|
||||
|
||||
if (state.IsFolded != component.IsFolded)
|
||||
SetFolded(uid, component, state.IsFolded);
|
||||
}
|
||||
|
||||
private void OnFoldableInit(EntityUid uid, FoldableComponent component, ComponentInit args)
|
||||
{
|
||||
SetFolded(uid, component, component.IsFolded);
|
||||
}
|
||||
|
||||
private void OnFoldableOpenAttempt(EntityUid uid, FoldableComponent component, ref StorageOpenAttemptEvent args)
|
||||
{
|
||||
if (component.IsFolded)
|
||||
args.Cancelled = true;
|
||||
}
|
||||
|
||||
public void OnStoreThisAttempt(EntityUid uid, FoldableComponent comp, ref StoreMobInItemContainerAttemptEvent args)
|
||||
{
|
||||
args.Handled = true;
|
||||
|
||||
if (comp.IsFolded)
|
||||
args.Cancelled = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns false if the entity isn't foldable.
|
||||
/// </summary>
|
||||
public bool IsFolded(EntityUid uid, FoldableComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return false;
|
||||
|
||||
return component.IsFolded;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the folded state of the given <see cref="FoldableComponent"/>
|
||||
/// </summary>
|
||||
public void SetFolded(EntityUid uid, FoldableComponent component, bool folded)
|
||||
{
|
||||
component.IsFolded = folded;
|
||||
Dirty(uid, component);
|
||||
_appearance.SetData(uid, FoldedVisuals.State, folded);
|
||||
_buckle.StrapSetEnabled(uid, !component.IsFolded);
|
||||
}
|
||||
|
||||
private void OnInsertEvent(EntityUid uid, FoldableComponent component, ContainerGettingInsertedAttemptEvent args)
|
||||
{
|
||||
if (!component.IsFolded)
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
public bool TryToggleFold(EntityUid uid, FoldableComponent comp)
|
||||
{
|
||||
return TrySetFolded(uid, comp, !comp.IsFolded);
|
||||
}
|
||||
|
||||
public bool CanToggleFold(EntityUid uid, FoldableComponent? fold = null)
|
||||
{
|
||||
if (!Resolve(uid, ref fold))
|
||||
return false;
|
||||
|
||||
// Can't un-fold in any container (locker, hands, inventory, whatever).
|
||||
if (_container.IsEntityInContainer(uid))
|
||||
return false;
|
||||
|
||||
// If an entity is buckled to the object we can't pick it up or fold it
|
||||
if (TryComp(uid, out StrapComponent? strap) && strap.BuckledEntities.Any())
|
||||
return false;
|
||||
|
||||
if (TryComp(uid, out SharedEntityStorageComponent? storage))
|
||||
{
|
||||
if (storage.Open || storage.Contents.ContainedEntities.Any())
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try to fold/unfold
|
||||
/// </summary>
|
||||
public bool TrySetFolded(EntityUid uid, FoldableComponent comp, bool state)
|
||||
{
|
||||
if (state == comp.IsFolded)
|
||||
return false;
|
||||
|
||||
if (!CanToggleFold(uid, comp))
|
||||
return false;
|
||||
|
||||
SetFolded(uid, comp, state);
|
||||
return true;
|
||||
}
|
||||
|
||||
#region Verb
|
||||
|
||||
private void AddFoldVerb(EntityUid uid, FoldableComponent component, GetVerbsEvent<AlternativeVerb> args)
|
||||
{
|
||||
if (!args.CanAccess || !args.CanInteract || args.Hands == null || !CanToggleFold(uid, component))
|
||||
return;
|
||||
|
||||
AlternativeVerb verb = new()
|
||||
{
|
||||
Act = () => TryToggleFold(uid, component),
|
||||
Text = component.IsFolded ? Loc.GetString("unfold-verb") : Loc.GetString("fold-verb"),
|
||||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/fold.svg.192dpi.png")),
|
||||
|
||||
// If the object is unfolded and they click it, they want to fold it, if it's folded, they want to pick it up
|
||||
Priority = component.IsFolded ? 0 : 2,
|
||||
};
|
||||
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum FoldedVisuals : byte
|
||||
{
|
||||
State
|
||||
}
|
||||
}
|
||||
@@ -1,95 +0,0 @@
|
||||
using Content.Shared.Buckle;
|
||||
using Content.Shared.Storage.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Foldable;
|
||||
|
||||
[UsedImplicitly]
|
||||
public abstract class SharedFoldableSystem : EntitySystem
|
||||
{
|
||||
[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
|
||||
[Dependency] private readonly SharedBuckleSystem _buckle = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<FoldableComponent, ComponentGetState>(OnGetState);
|
||||
SubscribeLocalEvent<FoldableComponent, ComponentHandleState>(OnHandleState);
|
||||
|
||||
SubscribeLocalEvent<FoldableComponent, ComponentInit>(OnFoldableInit);
|
||||
SubscribeLocalEvent<FoldableComponent, ContainerGettingInsertedAttemptEvent>(OnInsertEvent);
|
||||
SubscribeLocalEvent<FoldableComponent, StoreMobInItemContainerAttemptEvent>(OnStoreThisAttempt);
|
||||
SubscribeLocalEvent<FoldableComponent, StorageOpenAttemptEvent>(OnFoldableOpenAttempt);
|
||||
}
|
||||
|
||||
private void OnGetState(EntityUid uid, FoldableComponent component, ref ComponentGetState args)
|
||||
{
|
||||
args.State = new FoldableComponentState(component.IsFolded);
|
||||
}
|
||||
|
||||
private void OnHandleState(EntityUid uid, FoldableComponent component, ref ComponentHandleState args)
|
||||
{
|
||||
if (args.Current is not FoldableComponentState state)
|
||||
return;
|
||||
|
||||
if (state.IsFolded != component.IsFolded)
|
||||
SetFolded(uid, component, state.IsFolded);
|
||||
}
|
||||
|
||||
private void OnFoldableInit(EntityUid uid, FoldableComponent component, ComponentInit args)
|
||||
{
|
||||
SetFolded(uid, component, component.IsFolded);
|
||||
}
|
||||
|
||||
private void OnFoldableOpenAttempt(EntityUid uid, FoldableComponent component, ref StorageOpenAttemptEvent args)
|
||||
{
|
||||
if (component.IsFolded)
|
||||
args.Cancelled = true;
|
||||
}
|
||||
|
||||
public void OnStoreThisAttempt(EntityUid uid, FoldableComponent comp, ref StoreMobInItemContainerAttemptEvent args)
|
||||
{
|
||||
args.Handled = true;
|
||||
|
||||
if (comp.IsFolded)
|
||||
args.Cancelled = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns false if the entity isn't foldable.
|
||||
/// </summary>
|
||||
public bool IsFolded(EntityUid uid, FoldableComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return false;
|
||||
|
||||
return component.IsFolded;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the folded state of the given <see cref="FoldableComponent"/>
|
||||
/// </summary>
|
||||
public virtual void SetFolded(EntityUid uid, FoldableComponent component, bool folded)
|
||||
{
|
||||
component.IsFolded = folded;
|
||||
Dirty(component);
|
||||
Appearance.SetData(uid, FoldedVisuals.State, folded);
|
||||
_buckle.StrapSetEnabled(uid, !component.IsFolded);
|
||||
}
|
||||
|
||||
private void OnInsertEvent(EntityUid uid, FoldableComponent component, ContainerGettingInsertedAttemptEvent args)
|
||||
{
|
||||
if (!component.IsFolded)
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum FoldedVisuals : byte
|
||||
{
|
||||
State
|
||||
}
|
||||
}
|
||||
@@ -23,7 +23,7 @@ public abstract partial class SharedFultonSystem : EntitySystem
|
||||
[Dependency] private readonly MetaDataSystem _metadata = default!;
|
||||
[Dependency] protected readonly SharedAudioSystem Audio = default!;
|
||||
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
|
||||
[Dependency] private readonly SharedFoldableSystem _foldable = default!;
|
||||
[Dependency] private readonly FoldableSystem _foldable = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||
[Dependency] private readonly SharedStackSystem _stack = default!;
|
||||
[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
|
||||
|
||||
Reference in New Issue
Block a user