Update components to use EnsureWarn (#2676)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -88,7 +88,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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public override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponent<SolutionContainerComponent>();
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Owner.EnsureComponentWarn<SolutionContainerComponent>();
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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