Update components to use EnsureWarn (#2676)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
DrSmugleaf
2020-12-04 13:26:54 +01:00
committed by GitHub
parent 1eaad7e5d7
commit 1b1d050ee7
24 changed files with 32 additions and 104 deletions

View File

@@ -4,7 +4,6 @@ using Content.Server.GameObjects.Components.Nutrition;
using Content.Server.GameObjects.Components.Utensil;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Mechanism;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
@@ -14,7 +13,6 @@ using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -52,10 +50,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
{
base.Initialize();
if (!Owner.EnsureComponent(out _contents))
{
Logger.Error($"Prototype {Owner.Prototype?.ID} had a {nameof(PillComponent)} without a {nameof(SolutionContainerComponent)}!");
}
Owner.EnsureComponentWarn(out _contents);
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)