Update components to use EnsureWarn (#2676)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
DrSmugleaf
2020-12-04 13:26:54 +01:00
committed by GitHub
parent 1eaad7e5d7
commit 1b1d050ee7
24 changed files with 32 additions and 104 deletions

View File

@@ -6,7 +6,6 @@ using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Body.Networks;
using Content.Shared.GameObjects.Components.Chemistry;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -116,10 +115,7 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
{
base.Startup();
if (!Owner.EnsureComponent(out SolutionContainerComponent solution))
{
Logger.Warning($"Entity {Owner} at {Owner.Transform.MapPosition} didn't have a {nameof(SolutionContainerComponent)}");
}
Owner.EnsureComponentWarn(out SolutionContainerComponent solution);
solution.MaxVolume = InitialMaxVolume;
}