Add Modular grenades (chemnades). (#7138)
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using Content.Server.Explosion.EntitySystems;
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namespace Content.Server.Sound.Components
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{
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/// <summary>
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/// Whenever a <see cref="TriggerEvent"/> is run play a sound in PVS range.
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/// </summary>
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[RegisterComponent]
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public sealed class EmitSoundOnTriggerComponent : BaseEmitSoundComponent
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{
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}
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}
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