Add Modular grenades (chemnades). (#7138)
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@@ -1,27 +1,17 @@
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using System;
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using Content.Server.Administration.Logs;
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using Content.Server.Doors;
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using Content.Server.Doors.Components;
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using Content.Server.Doors.Systems;
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using Content.Server.Explosion.Components;
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using Content.Server.Flash;
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using Content.Server.Flash.Components;
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using Content.Shared.Audio;
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using Content.Shared.Doors;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using System.Threading;
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using Content.Server.Construction.Components;
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using Content.Shared.Sound;
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using Content.Shared.Trigger;
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using Timer = Robust.Shared.Timing.Timer;
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using Content.Shared.Physics;
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using System.Collections.Generic;
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using Content.Shared.Database;
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namespace Content.Server.Explosion.EntitySystems
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{
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@@ -48,6 +38,7 @@ namespace Content.Server.Explosion.EntitySystems
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[Dependency] private readonly FlashSystem _flashSystem = default!;
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[Dependency] private readonly DoorSystem _sharedDoorSystem = default!;
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[Dependency] private readonly SharedBroadphaseSystem _broadphase = default!;
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[Dependency] private readonly AdminLogSystem _logSystem = default!;
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public override void Initialize()
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{
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@@ -59,7 +50,6 @@ namespace Content.Server.Explosion.EntitySystems
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SubscribeLocalEvent<TriggerOnCollideComponent, StartCollideEvent>(OnTriggerCollide);
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SubscribeLocalEvent<DeleteOnTriggerComponent, TriggerEvent>(HandleDeleteTrigger);
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SubscribeLocalEvent<SoundOnTriggerComponent, TriggerEvent>(HandleSoundTrigger);
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SubscribeLocalEvent<ExplodeOnTriggerComponent, TriggerEvent>(HandleExplodeTrigger);
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SubscribeLocalEvent<FlashOnTriggerComponent, TriggerEvent>(HandleFlashTrigger);
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SubscribeLocalEvent<ToggleDoorOnTriggerComponent, TriggerEvent>(HandleDoorTrigger);
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@@ -100,12 +90,6 @@ namespace Content.Server.Explosion.EntitySystems
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}
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#endregion
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private void HandleSoundTrigger(EntityUid uid, SoundOnTriggerComponent component, TriggerEvent args)
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{
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if (component.Sound == null) return;
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SoundSystem.Play(Filter.Pvs(component.Owner), component.Sound.GetSound(), uid);
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}
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private void HandleDeleteTrigger(EntityUid uid, DeleteOnTriggerComponent component, TriggerEvent args)
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{
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EntityManager.QueueDeleteEntity(uid);
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@@ -128,19 +112,39 @@ namespace Content.Server.Explosion.EntitySystems
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EntityManager.EventBus.RaiseLocalEvent(trigger, triggerEvent);
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}
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public void HandleTimerTrigger(TimeSpan delay, EntityUid triggered, EntityUid? user = null)
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public void HandleTimerTrigger(EntityUid uid, EntityUid? user, float delay , float beepInterval, float? initialBeepDelay, SoundSpecifier? beepSound, AudioParams beepParams)
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{
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if (delay.TotalSeconds <= 0)
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if (delay <= 0)
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{
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Trigger(triggered, user);
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RemComp<ActiveTimerTriggerComponent>(uid);
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Trigger(uid, user);
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return;
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}
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Timer.Spawn(delay, () =>
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if (HasComp<ActiveTimerTriggerComponent>(uid))
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return;
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if (user != null)
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{
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if (Deleted(triggered)) return;
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Trigger(triggered, user);
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});
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_logSystem.Add(LogType.Trigger,
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$"{ToPrettyString(user.Value):user} started a {delay} second timer trigger on entity {ToPrettyString(uid):timer}");
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}
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else
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{
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_logSystem.Add(LogType.Trigger,
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$"{delay} second timer trigger started on entity {ToPrettyString(uid):timer}");
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}
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var active = AddComp<ActiveTimerTriggerComponent>(uid);
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active.TimeRemaining = delay;
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active.User = user;
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active.BeepParams = beepParams;
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active.BeepSound = beepSound;
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active.BeepInterval = beepInterval;
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active.TimeUntilBeep = initialBeepDelay == null ? active.BeepInterval : initialBeepDelay.Value;
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if (TryComp<AppearanceComponent>(uid, out var appearance))
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appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Primed);
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}
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public override void Update(float frameTime)
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@@ -148,6 +152,40 @@ namespace Content.Server.Explosion.EntitySystems
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base.Update(frameTime);
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UpdateProximity(frameTime);
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UpdateTimer(frameTime);
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}
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private void UpdateTimer(float frameTime)
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{
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HashSet<EntityUid> toRemove = new();
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foreach (var timer in EntityQuery<ActiveTimerTriggerComponent>())
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{
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timer.TimeRemaining -= frameTime;
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timer.TimeUntilBeep -= frameTime;
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if (timer.TimeRemaining <= 0)
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{
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Trigger(timer.Owner, timer.User);
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toRemove.Add(timer.Owner);
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continue;
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}
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if (timer.BeepSound == null || timer.TimeUntilBeep > 0)
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continue;
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timer.TimeUntilBeep += timer.BeepInterval;
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var filter = Filter.Pvs(timer.Owner, entityManager: EntityManager);
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SoundSystem.Play(filter, timer.BeepSound.GetSound(), timer.Owner, timer.BeepParams);
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}
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foreach (var uid in toRemove)
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{
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RemComp<ActiveTimerTriggerComponent>(uid);
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// In case this is a re-usable grenade, un-prime it.
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if (TryComp<AppearanceComponent>(uid, out var appearance))
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appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Unprimed);
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}
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}
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}
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}
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