Add Modular grenades (chemnades). (#7138)

This commit is contained in:
Leon Friedrich
2022-03-25 17:17:29 +13:00
committed by GitHub
parent 414c03978d
commit 1b0e7ae0f5
51 changed files with 994 additions and 96 deletions

View File

@@ -1,27 +1,17 @@
using System;
using Content.Server.Administration.Logs;
using Content.Server.Doors;
using Content.Server.Doors.Components;
using Content.Server.Doors.Systems;
using Content.Server.Explosion.Components;
using Content.Server.Flash;
using Content.Server.Flash.Components;
using Content.Shared.Audio;
using Content.Shared.Doors;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using System.Threading;
using Content.Server.Construction.Components;
using Content.Shared.Sound;
using Content.Shared.Trigger;
using Timer = Robust.Shared.Timing.Timer;
using Content.Shared.Physics;
using System.Collections.Generic;
using Content.Shared.Database;
namespace Content.Server.Explosion.EntitySystems
{
@@ -48,6 +38,7 @@ namespace Content.Server.Explosion.EntitySystems
[Dependency] private readonly FlashSystem _flashSystem = default!;
[Dependency] private readonly DoorSystem _sharedDoorSystem = default!;
[Dependency] private readonly SharedBroadphaseSystem _broadphase = default!;
[Dependency] private readonly AdminLogSystem _logSystem = default!;
public override void Initialize()
{
@@ -59,7 +50,6 @@ namespace Content.Server.Explosion.EntitySystems
SubscribeLocalEvent<TriggerOnCollideComponent, StartCollideEvent>(OnTriggerCollide);
SubscribeLocalEvent<DeleteOnTriggerComponent, TriggerEvent>(HandleDeleteTrigger);
SubscribeLocalEvent<SoundOnTriggerComponent, TriggerEvent>(HandleSoundTrigger);
SubscribeLocalEvent<ExplodeOnTriggerComponent, TriggerEvent>(HandleExplodeTrigger);
SubscribeLocalEvent<FlashOnTriggerComponent, TriggerEvent>(HandleFlashTrigger);
SubscribeLocalEvent<ToggleDoorOnTriggerComponent, TriggerEvent>(HandleDoorTrigger);
@@ -100,12 +90,6 @@ namespace Content.Server.Explosion.EntitySystems
}
#endregion
private void HandleSoundTrigger(EntityUid uid, SoundOnTriggerComponent component, TriggerEvent args)
{
if (component.Sound == null) return;
SoundSystem.Play(Filter.Pvs(component.Owner), component.Sound.GetSound(), uid);
}
private void HandleDeleteTrigger(EntityUid uid, DeleteOnTriggerComponent component, TriggerEvent args)
{
EntityManager.QueueDeleteEntity(uid);
@@ -128,19 +112,39 @@ namespace Content.Server.Explosion.EntitySystems
EntityManager.EventBus.RaiseLocalEvent(trigger, triggerEvent);
}
public void HandleTimerTrigger(TimeSpan delay, EntityUid triggered, EntityUid? user = null)
public void HandleTimerTrigger(EntityUid uid, EntityUid? user, float delay , float beepInterval, float? initialBeepDelay, SoundSpecifier? beepSound, AudioParams beepParams)
{
if (delay.TotalSeconds <= 0)
if (delay <= 0)
{
Trigger(triggered, user);
RemComp<ActiveTimerTriggerComponent>(uid);
Trigger(uid, user);
return;
}
Timer.Spawn(delay, () =>
if (HasComp<ActiveTimerTriggerComponent>(uid))
return;
if (user != null)
{
if (Deleted(triggered)) return;
Trigger(triggered, user);
});
_logSystem.Add(LogType.Trigger,
$"{ToPrettyString(user.Value):user} started a {delay} second timer trigger on entity {ToPrettyString(uid):timer}");
}
else
{
_logSystem.Add(LogType.Trigger,
$"{delay} second timer trigger started on entity {ToPrettyString(uid):timer}");
}
var active = AddComp<ActiveTimerTriggerComponent>(uid);
active.TimeRemaining = delay;
active.User = user;
active.BeepParams = beepParams;
active.BeepSound = beepSound;
active.BeepInterval = beepInterval;
active.TimeUntilBeep = initialBeepDelay == null ? active.BeepInterval : initialBeepDelay.Value;
if (TryComp<AppearanceComponent>(uid, out var appearance))
appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Primed);
}
public override void Update(float frameTime)
@@ -148,6 +152,40 @@ namespace Content.Server.Explosion.EntitySystems
base.Update(frameTime);
UpdateProximity(frameTime);
UpdateTimer(frameTime);
}
private void UpdateTimer(float frameTime)
{
HashSet<EntityUid> toRemove = new();
foreach (var timer in EntityQuery<ActiveTimerTriggerComponent>())
{
timer.TimeRemaining -= frameTime;
timer.TimeUntilBeep -= frameTime;
if (timer.TimeRemaining <= 0)
{
Trigger(timer.Owner, timer.User);
toRemove.Add(timer.Owner);
continue;
}
if (timer.BeepSound == null || timer.TimeUntilBeep > 0)
continue;
timer.TimeUntilBeep += timer.BeepInterval;
var filter = Filter.Pvs(timer.Owner, entityManager: EntityManager);
SoundSystem.Play(filter, timer.BeepSound.GetSound(), timer.Owner, timer.BeepParams);
}
foreach (var uid in toRemove)
{
RemComp<ActiveTimerTriggerComponent>(uid);
// In case this is a re-usable grenade, un-prime it.
if (TryComp<AppearanceComponent>(uid, out var appearance))
appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Unprimed);
}
}
}
}