Add Modular grenades (chemnades). (#7138)
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@@ -90,7 +90,7 @@ public sealed partial class SolutionContainerSystem : EntitySystem
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("desc", Loc.GetString(proto.PhysicalDescription))));
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}
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private void UpdateAppearance(EntityUid uid, Solution solution,
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public void UpdateAppearance(EntityUid uid, Solution solution,
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AppearanceComponent? appearanceComponent = null)
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{
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if (!EntityManager.EntityExists(uid)
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@@ -116,7 +116,7 @@ public sealed partial class SolutionContainerSystem : EntitySystem
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return splitSol;
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}
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private void UpdateChemicals(EntityUid uid, Solution solutionHolder, bool needsReactionsProcessing = false)
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public void UpdateChemicals(EntityUid uid, Solution solutionHolder, bool needsReactionsProcessing = false)
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{
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// Process reactions
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if (needsReactionsProcessing && solutionHolder.CanReact)
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