Fixes that annoying atmos zero pressure bug I've constantly been pinged and nagged about for like the past few days.
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@@ -65,7 +65,6 @@ namespace Content.Server.Atmos.EntitySystems
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var isAirBlocked = IsTileAirBlocked(mapGrid, indices);
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tile.BlockedAirflow = GetBlockedDirections(mapGrid, indices);
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UpdateAdjacent(mapGrid, atmosphere, tile);
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if (IsTileSpace(mapGrid, indices) && !isAirBlocked)
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