Fixes that annoying atmos zero pressure bug I've constantly been pinged and nagged about for like the past few days.

This commit is contained in:
Vera Aguilera Puerto
2021-11-11 16:15:14 +01:00
parent 7b4da352df
commit 1b01247c5f
4 changed files with 21 additions and 10 deletions

View File

@@ -65,7 +65,6 @@ namespace Content.Server.Atmos.EntitySystems
var isAirBlocked = IsTileAirBlocked(mapGrid, indices);
tile.BlockedAirflow = GetBlockedDirections(mapGrid, indices);
UpdateAdjacent(mapGrid, atmosphere, tile);
if (IsTileSpace(mapGrid, indices) && !isAirBlocked)