Fixes that annoying atmos zero pressure bug I've constantly been pinged and nagged about for like the past few days.

This commit is contained in:
Vera Aguilera Puerto
2021-11-11 16:15:14 +01:00
parent 7b4da352df
commit 1b01247c5f
4 changed files with 21 additions and 10 deletions

View File

@@ -42,12 +42,7 @@ namespace Content.Server.Atmos.EntitySystems
{
SetAirblocked(airtight, false);
InvalidatePosition(airtight.LastPosition.Item1, airtight.LastPosition.Item2);
if (airtight.FixVacuum)
{
_atmosphereSystem.FixVacuum(airtight.LastPosition.Item1, airtight.LastPosition.Item2);
}
InvalidatePosition(airtight.LastPosition.Item1, airtight.LastPosition.Item2, airtight.FixVacuum);
}
private void OnMapInit(EntityUid uid, AirtightComponent airtight, MapInitEvent args)
@@ -89,16 +84,19 @@ namespace Content.Server.Atmos.EntitySystems
var grid = _mapManager.GetGrid(airtight.Owner.Transform.GridID);
airtight.LastPosition = (airtight.Owner.Transform.GridID, grid.TileIndicesFor(airtight.Owner.Transform.Coordinates));
InvalidatePosition(airtight.LastPosition.Item1, airtight.LastPosition.Item2);
InvalidatePosition(airtight.LastPosition.Item1, airtight.LastPosition.Item2, airtight.FixVacuum && !airtight.AirBlocked);
}
public void InvalidatePosition(GridId gridId, Vector2i pos)
public void InvalidatePosition(GridId gridId, Vector2i pos, bool fixVacuum = false)
{
if (!gridId.IsValid())
return;
_atmosphereSystem.UpdateAdjacent(gridId, pos);
_atmosphereSystem.InvalidateTile(gridId, pos);
if(fixVacuum)
_atmosphereSystem.FixVacuum(gridId, pos);
}
private AtmosDirection Rotate(AtmosDirection myDirection, Angle myAngle)