fix: don't apply Sleeping during prediction reset (#39061)
* fix: don't apply Sleeping during prediction reset * I'm calling test flake
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@@ -262,7 +262,10 @@ public sealed partial class SleepingSystem : EntitySystem
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private void OnStatusEffectApplied(Entity<ForcedSleepingStatusEffectComponent> ent, ref StatusEffectAppliedEvent args)
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{
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TrySleeping(args.Target);
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// Applying state check needed so we don't add SleepingComp during
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// entity reset due to the status effect getting inserted
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if (!_gameTiming.ApplyingState)
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TrySleeping(args.Target);
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}
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private void Wake(Entity<SleepingComponent> ent)
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