This commit is contained in:
Clyybber
2020-05-23 17:23:25 +02:00
committed by GitHub
parent 05b910d9db
commit 1ad9a10050
40 changed files with 200 additions and 199 deletions

View File

@@ -20,7 +20,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
/// containers, and can directly inject into a mobs bloodstream.
/// </summary>
[RegisterComponent]
public class InjectorComponent : SharedInjectorComponent, IAfterAttack, IUse
public class InjectorComponent : SharedInjectorComponent, IAfterInteract, IUse
{
#pragma warning disable 649
[Dependency] private readonly IServerNotifyManager _notifyManager;
@@ -109,17 +109,17 @@ namespace Content.Server.GameObjects.Components.Chemistry
/// Called when clicking on entities while holding in active hand
/// </summary>
/// <param name="eventArgs"></param>
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
//Make sure we have the attacking entity
if (eventArgs.Attacked == null || !_internalContents.Injector)
if (eventArgs.Target == null || !_internalContents.Injector)
{
return;
}
var targetEntity = eventArgs.Attacked;
var targetEntity = eventArgs.Target;
//Handle injecting/drawing for solutions
if (targetEntity.TryGetComponent<SolutionComponent>(out var targetSolution) && targetSolution.Injectable)
{

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@@ -23,7 +23,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
/// (DrinkComponent adds a SolutionComponent if one isn't present).
/// </summary>
[RegisterComponent]
class PourableComponent : Component, IAttackBy
class PourableComponent : Component, IInteractUsing
{
#pragma warning disable 649
[Dependency] private readonly IServerNotifyManager _notifyManager;
@@ -58,7 +58,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
/// </summary>
/// <param name="eventArgs">Attack event args</param>
/// <returns></returns>
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
//Get target and check if it can be poured into
if (!Owner.TryGetComponent<SolutionComponent>(out var targetSolution))
@@ -67,7 +67,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
return false;
//Get attack entity and check if it can pour out.
var attackEntity = eventArgs.AttackWith;
var attackEntity = eventArgs.Using;
if (!attackEntity.TryGetComponent<SolutionComponent>(out var attackSolution) || !attackSolution.CanPourOut)
return false;
if (!attackEntity.TryGetComponent<PourableComponent>(out var attackPourable))

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@@ -30,8 +30,8 @@ namespace Content.Server.GameObjects.Components.Chemistry
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IAttackBy))]
public class ReagentDispenserComponent : SharedReagentDispenserComponent, IActivate, IAttackBy, ISolutionChange
[ComponentReference(typeof(IInteractUsing))]
public class ReagentDispenserComponent : SharedReagentDispenserComponent, IActivate, IInteractUsing, ISolutionChange
{
#pragma warning disable 649
[Dependency] private readonly IServerNotifyManager _notifyManager;
@@ -278,7 +278,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
/// </summary>
/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
/// <returns></returns>
bool IAttackBy.AttackBy(AttackByEventArgs args)
bool IInteractUsing.InteractUsing(InteractUsingEventArgs args)
{
if (!args.User.TryGetComponent(out IHandsComponent hands))
{

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@@ -26,7 +26,7 @@ using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components.Construction
{
[RegisterComponent]
public class ConstructionComponent : Component, IAttackBy
public class ConstructionComponent : Component, IInteractUsing
{
public override string Name => "Construction";
@@ -52,7 +52,7 @@ namespace Content.Server.GameObjects.Components.Construction
Transform = Owner.GetComponent<ITransformComponent>();
}
public bool AttackBy(AttackByEventArgs eventArgs)
public bool InteractUsing(InteractUsingEventArgs eventArgs)
{
// default interaction check for AttackBy allows inside blockers, so we will check if its blocked if
// we're not allowed to build on impassable stuff
@@ -64,7 +64,7 @@ namespace Content.Server.GameObjects.Components.Construction
var stage = Prototype.Stages[Stage];
if (TryProcessStep(stage.Forward, eventArgs.AttackWith))
if (TryProcessStep(stage.Forward, eventArgs.Using))
{
Stage++;
if (Stage == Prototype.Stages.Count - 1)
@@ -84,7 +84,7 @@ namespace Content.Server.GameObjects.Components.Construction
}
}
else if (TryProcessStep(stage.Backward, eventArgs.AttackWith))
else if (TryProcessStep(stage.Backward, eventArgs.Using))
{
Stage--;
if (Stage == 0)

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@@ -20,7 +20,7 @@ namespace Content.Server.GameObjects.Components.Doors
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(ServerDoorComponent))]
public class AirlockComponent : ServerDoorComponent, IWires, IAttackBy
public class AirlockComponent : ServerDoorComponent, IWires, IInteractUsing
{
public override string Name => "Airlock";
@@ -199,9 +199,9 @@ namespace Content.Server.GameObjects.Components.Doors
return _powerDevice.Powered;
}
public bool AttackBy(AttackByEventArgs eventArgs)
public bool InteractUsing(InteractUsingEventArgs eventArgs)
{
if (eventArgs.AttackWith.HasComponent<CrowbarComponent>())
if (eventArgs.Using.HasComponent<CrowbarComponent>())
{
if (IsPowered())
{

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@@ -16,7 +16,7 @@ namespace Content.Server.GameObjects.Components.Fluids
/// Can a mop click on this entity and dump its fluids
/// </summary>
[RegisterComponent]
public class BucketComponent : Component, IAttackBy
public class BucketComponent : Component, IInteractUsing
{
#pragma warning disable 649
[Dependency] private readonly ILocalizationManager _localizationManager;
@@ -71,9 +71,9 @@ namespace Content.Server.GameObjects.Components.Fluids
return true;
}
public bool AttackBy(AttackByEventArgs eventArgs)
public bool InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.AttackWith.TryGetComponent(out MopComponent mopComponent))
if (!eventArgs.Using.TryGetComponent(out MopComponent mopComponent))
{
return false;
}

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@@ -16,7 +16,7 @@ namespace Content.Server.GameObjects.Components.Fluids
/// For cleaning up puddles
/// </summary>
[RegisterComponent]
public class MopComponent : Component, IAfterAttack
public class MopComponent : Component, IAfterInteract
{
#pragma warning disable 649
[Dependency] private readonly ILocalizationManager _localizationManager;
@@ -58,12 +58,12 @@ namespace Content.Server.GameObjects.Components.Fluids
}
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
Solution solution;
if (eventArgs.Attacked == null)
if (eventArgs.Target == null)
{
if (CurrentVolume <= 0)
{
@@ -77,7 +77,7 @@ namespace Content.Server.GameObjects.Components.Fluids
return;
}
if (!eventArgs.Attacked.TryGetComponent(out PuddleComponent puddleComponent))
if (!eventArgs.Target.TryGetComponent(out PuddleComponent puddleComponent))
{
return;
}

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@@ -22,7 +22,7 @@ using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components.Gravity
{
[RegisterComponent]
public class GravityGeneratorComponent: SharedGravityGeneratorComponent, IAttackBy, IBreakAct, IAttackHand
public class GravityGeneratorComponent: SharedGravityGeneratorComponent, IInteractUsing, IBreakAct, IInteractHand
{
private BoundUserInterface _userInterface;
@@ -89,7 +89,7 @@ namespace Content.Server.GameObjects.Components.Gravity
serializer.DataField(ref _intact, "intact", true);
}
bool IAttackHand.AttackHand(AttackHandEventArgs eventArgs)
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent<IActorComponent>(out var actor))
return false;
@@ -101,9 +101,9 @@ namespace Content.Server.GameObjects.Components.Gravity
return true;
}
public bool AttackBy(AttackByEventArgs eventArgs)
public bool InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.AttackWith.TryGetComponent<WelderComponent>(out var welder)) return false;
if (!eventArgs.Using.TryGetComponent<WelderComponent>(out var welder)) return false;
if (welder.TryUse(5.0f))
{

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@@ -8,7 +8,7 @@ using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Weapon.Melee
{
[RegisterComponent]
public class HealingComponent : Component, IAfterAttack, IUse
public class HealingComponent : Component, IAfterInteract, IUse
{
public override string Name => "Healing";
@@ -23,16 +23,16 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
serializer.DataField(ref Damage, "damage", DamageType.Brute);
}
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
if (eventArgs.Attacked == null)
if (eventArgs.Target == null)
{
return;
}
if (!eventArgs.Attacked.TryGetComponent(out DamageableComponent damagecomponent)) return;
if (!eventArgs.Target.TryGetComponent(out DamageableComponent damagecomponent)) return;
if (Owner.TryGetComponent(out StackComponent stackComponent))
{
if (!stackComponent.Use(1))

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@@ -22,7 +22,7 @@ namespace Content.Server.GameObjects.Components.Interactable
/// Component that represents a handheld lightsource which can be toggled on and off.
/// </summary>
[RegisterComponent]
internal sealed class HandheldLightComponent : SharedHandheldLightComponent, IUse, IExamine, IAttackBy, IMapInit
internal sealed class HandheldLightComponent : SharedHandheldLightComponent, IUse, IExamine, IInteractUsing, IMapInit
{
#pragma warning disable 649
[Dependency] private readonly ISharedNotifyManager _notifyManager;
@@ -53,15 +53,15 @@ namespace Content.Server.GameObjects.Components.Interactable
[ViewVariables]
public bool Activated { get; private set; }
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.AttackWith.HasComponent<PowerCellComponent>()) return false;
if (!eventArgs.Using.HasComponent<PowerCellComponent>()) return false;
if (Cell != null) return false;
var handsComponent = eventArgs.User.GetComponent<IHandsComponent>();
if (!handsComponent.Drop(eventArgs.AttackWith, _cellContainer))
if (!handsComponent.Drop(eventArgs.Using, _cellContainer))
{
return false;
}

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@@ -11,7 +11,7 @@ using Robust.Shared.Map;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{
[RegisterComponent]
public class CrowbarComponent : ToolComponent, IAfterAttack
public class CrowbarComponent : ToolComponent, IAfterInteract
{
#pragma warning disable 649
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
@@ -24,7 +24,7 @@ namespace Content.Server.GameObjects.Components.Interactable.Tools
/// </summary>
public override string Name => "Crowbar";
public void AfterAttack(AfterAttackEventArgs eventArgs)
public void AfterInteract(AfterInteractEventArgs eventArgs)
{
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;

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@@ -15,7 +15,7 @@ using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components.Items
{
[RegisterComponent]
public class FloorTileItemComponent : Component, IAfterAttack
public class FloorTileItemComponent : Component, IAfterInteract
{
#pragma warning disable 649
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
@@ -39,11 +39,11 @@ namespace Content.Server.GameObjects.Components.Items
base.Initialize();
Stack = Owner.GetComponent<StackComponent>();
}
public void AfterAttack(AfterAttackEventArgs eventArgs)
public void AfterInteract(AfterInteractEventArgs eventArgs)
{
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
var attacked = eventArgs.Attacked;
var attacked = eventArgs.Target;
var mapGrid = _mapManager.GetGrid(eventArgs.ClickLocation.GridID);
var tile = mapGrid.GetTileRef(eventArgs.ClickLocation);
var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];

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@@ -31,7 +31,7 @@ namespace Content.Server.GameObjects
{
[RegisterComponent]
[ComponentReference(typeof(StoreableComponent))]
public class ItemComponent : StoreableComponent, IAttackHand, IExAct, IEquipped, IUnequipped
public class ItemComponent : StoreableComponent, IInteractHand, IExAct, IEquipped, IUnequipped
{
public override string Name => "Item";
public override uint? NetID => ContentNetIDs.ITEM;
@@ -102,7 +102,7 @@ namespace Content.Server.GameObjects
return InteractionChecks.InRangeUnobstructed(user, itemPos, ignoredEnt: Owner, insideBlockerValid:true);
}
public bool AttackHand(AttackHandEventArgs eventArgs)
public bool InteractHand(InteractHandEventArgs eventArgs)
{
if (!CanPickup(eventArgs.User)) return false;

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@@ -32,7 +32,7 @@ namespace Content.Server.GameObjects
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IStorageComponent))]
public class ServerStorageComponent : SharedStorageComponent, IAttackBy, IUse, IActivate, IStorageComponent, IDestroyAct
public class ServerStorageComponent : SharedStorageComponent, IInteractUsing, IUse, IActivate, IStorageComponent, IDestroyAct
{
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
@@ -141,9 +141,9 @@ namespace Content.Server.GameObjects
/// <param name="user"></param>
/// <param name="attackwith"></param>
/// <returns></returns>
public bool AttackBy(AttackByEventArgs eventArgs)
public bool InteractUsing(InteractUsingEventArgs eventArgs)
{
Logger.DebugS("Storage", "Storage (UID {0}) attacked by user (UID {1}) with entity (UID {2}).", Owner.Uid, eventArgs.User.Uid, eventArgs.AttackWith.Uid);
Logger.DebugS("Storage", "Storage (UID {0}) attacked by user (UID {1}) with entity (UID {2}).", Owner.Uid, eventArgs.User.Uid, eventArgs.Using.Uid);
if(Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
{

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@@ -28,7 +28,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class KitchenMicrowaveComponent : SharedMicrowaveComponent, IActivate, IAttackBy, ISolutionChange
public class KitchenMicrowaveComponent : SharedMicrowaveComponent, IActivate, IInteractUsing, ISolutionChange
{
#pragma warning disable 649
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
@@ -184,7 +184,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
}
public bool AttackBy(AttackByEventArgs eventArgs)
public bool InteractUsing(InteractUsingEventArgs eventArgs)
{
var itemEntity = eventArgs.User.GetComponent<HandsComponent>().GetActiveHand.Owner;

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@@ -13,7 +13,7 @@ using Robust.Shared.Random;
namespace Content.Server.GameObjects.Components.Mining
{
[RegisterComponent]
public class AsteroidRockComponent : Component, IAttackBy
public class AsteroidRockComponent : Component, IInteractUsing
{
public override string Name => "AsteroidRock";
private static readonly string[] SpriteStates = {"0", "1", "2", "3", "4"};
@@ -29,9 +29,9 @@ namespace Content.Server.GameObjects.Components.Mining
spriteComponent.LayerSetState(0, _random.Pick(SpriteStates));
}
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
var item = eventArgs.AttackWith;
var item = eventArgs.Using;
if (!item.TryGetComponent(out MeleeWeaponComponent meleeWeaponComponent)) return false;
Owner.GetComponent<DamageableComponent>().TakeDamage(DamageType.Brute, meleeWeaponComponent.Damage, item, eventArgs.User);

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@@ -22,7 +22,7 @@ using Timer = Robust.Shared.Timers.Timer;
namespace Content.Server.GameObjects.Components.Mobs
{
[RegisterComponent]
public class StunnableComponent : Component, IActionBlocker, IAttackHand, IMoveSpeedModifier
public class StunnableComponent : Component, IActionBlocker, IInteractHand, IMoveSpeedModifier
{
public override string Name => "Stunnable";
@@ -161,7 +161,7 @@ namespace Content.Server.GameObjects.Components.Mobs
_stunnedTimer = 0f;
}
public bool AttackHand(AttackHandEventArgs eventArgs)
public bool InteractHand(InteractHandEventArgs eventArgs)
{
if (!_canHelp || !KnockedDown)
return false;

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@@ -23,7 +23,7 @@ namespace Content.Server.GameObjects.Components.Movement
{
[RegisterComponent]
public class ServerTeleporterComponent : Component, IAfterAttack
public class ServerTeleporterComponent : Component, IAfterInteract
{
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
@@ -84,7 +84,7 @@ namespace Content.Server.GameObjects.Components.Movement
_state = newState;
}
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (_teleporterType == TeleporterType.Directed)
{

View File

@@ -23,7 +23,7 @@ using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components.Nutrition
{
[RegisterComponent]
public class DrinkComponent : Component, IAfterAttack, IUse
public class DrinkComponent : Component, IAfterInteract, IUse
{
#pragma warning disable 649
[Dependency] private readonly ILocalizationManager _localizationManager;
@@ -100,11 +100,11 @@ namespace Content.Server.GameObjects.Components.Nutrition
return true;
}
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
UseDrink(eventArgs.Attacked);
UseDrink(eventArgs.Target);
}
private void UseDrink(IEntity targetEntity)

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@@ -17,7 +17,7 @@ using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Nutrition
{
[RegisterComponent]
public class FoodComponent : Component, IAfterAttack, IUse
public class FoodComponent : Component, IAfterInteract, IUse
{
#pragma warning disable 649
[Dependency] private readonly ILocalizationManager _localizationManager;
@@ -110,11 +110,11 @@ namespace Content.Server.GameObjects.Components.Nutrition
return true;
}
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
UseFood(eventArgs.Attacked);
UseFood(eventArgs.Target);
}
void UseFood(IEntity user)

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@@ -10,7 +10,7 @@ using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components.Interactable
{
[RegisterComponent]
public class PaperComponent : SharedPaperComponent, IExamine, IAttackBy, IUse
public class PaperComponent : SharedPaperComponent, IExamine, IInteractUsing, IUse
{
private BoundUserInterface _userInterface;
@@ -63,9 +63,9 @@ namespace Content.Server.GameObjects.Components.Interactable
UpdateUserInterface();
}
public bool AttackBy(AttackByEventArgs eventArgs)
public bool InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.AttackWith.HasComponent<WriteComponent>())
if (!eventArgs.Using.HasComponent<WriteComponent>())
return false;
if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
return false;

View File

@@ -6,7 +6,7 @@ using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
public class PlaceableSurfaceComponent : Component, IAttackBy
public class PlaceableSurfaceComponent : Component, IInteractUsing
{
public override string Name => "PlaceableSurface";
@@ -19,7 +19,7 @@ namespace Content.Server.GameObjects.Components
serializer.DataField(ref _isPlaceable, "IsPlaceable", true);
}
public bool AttackBy(AttackByEventArgs eventArgs)
public bool InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!IsPlaceable)
return false;
@@ -28,8 +28,8 @@ namespace Content.Server.GameObjects.Components
{
return false;
}
handComponent.Drop(eventArgs.AttackWith);
eventArgs.AttackWith.Transform.WorldPosition = eventArgs.ClickLocation.Position;
handComponent.Drop(eventArgs.Using);
eventArgs.Using.Transform.WorldPosition = eventArgs.ClickLocation.Position;
return true;
}
}

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@@ -18,8 +18,8 @@ namespace Content.Server.GameObjects.Components.Power.Chargers
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IAttackBy))]
public sealed class PowerCellChargerComponent : BaseCharger, IActivate, IAttackBy
[ComponentReference(typeof(IInteractUsing))]
public sealed class PowerCellChargerComponent : BaseCharger, IActivate, IInteractUsing
{
public override string Name => "PowerCellCharger";
public override double CellChargePercent => _container.ContainedEntity != null ?
@@ -37,9 +37,9 @@ namespace Content.Server.GameObjects.Components.Power.Chargers
_powerDevice.OnPowerStateChanged += PowerUpdate;
}
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
var result = TryInsertItem(eventArgs.AttackWith);
var result = TryInsertItem(eventArgs.Using);
if (result)
{
return true;

View File

@@ -21,17 +21,17 @@ namespace Content.Server.GameObjects.Components.Power.Chargers
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IAttackBy))]
public sealed class WeaponCapacitorChargerComponent : BaseCharger, IActivate, IAttackBy
[ComponentReference(typeof(IInteractUsing))]
public sealed class WeaponCapacitorChargerComponent : BaseCharger, IActivate, IInteractUsing
{
public override string Name => "WeaponCapacitorCharger";
public override double CellChargePercent => _container.ContainedEntity != null ?
_container.ContainedEntity.GetComponent<HitscanWeaponCapacitorComponent>().Charge /
_container.ContainedEntity.GetComponent<HitscanWeaponCapacitorComponent>().Capacity * 100 : 0.0f;
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
var result = TryInsertItem(eventArgs.AttackWith);
var result = TryInsertItem(eventArgs.Using);
if (!result)
{
var localizationManager = IoCManager.Resolve<ILocalizationManager>();

View File

@@ -10,20 +10,20 @@ using Robust.Shared.Interfaces.GameObjects.Components;
namespace Content.Server.GameObjects.Components.Power
{
[RegisterComponent]
public class PowerDebugTool : SharedPowerDebugTool, IAfterAttack
public class PowerDebugTool : SharedPowerDebugTool, IAfterInteract
{
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (eventArgs.Attacked == null)
if (eventArgs.Target == null)
{
return;
}
var builder = new StringBuilder();
builder.AppendFormat("Entity: {0} ({1})\n", eventArgs.Attacked.Name, eventArgs.Attacked.Uid);
builder.AppendFormat("Entity: {0} ({1})\n", eventArgs.Target.Name, eventArgs.Target.Uid);
if (eventArgs.Attacked.TryGetComponent<PowerNodeComponent>(out var node))
if (eventArgs.Target.TryGetComponent<PowerNodeComponent>(out var node))
{
builder.AppendFormat("Power Node:\n");
if (node.Parent == null)
@@ -51,7 +51,7 @@ namespace Content.Server.GameObjects.Components.Power
}
}
if (eventArgs.Attacked.TryGetComponent<PowerDeviceComponent>(out var device))
if (eventArgs.Target.TryGetComponent<PowerDeviceComponent>(out var device))
{
builder.AppendFormat(@"Power Device:
Load: {0} W
@@ -76,7 +76,7 @@ namespace Content.Server.GameObjects.Components.Power
}
}
if (eventArgs.Attacked.TryGetComponent<PowerStorageNetComponent>(out var storage))
if (eventArgs.Target.TryGetComponent<PowerStorageNetComponent>(out var storage))
{
var stateSeconds = (DateTime.Now - storage.LastChargeStateChange).TotalSeconds;
builder.AppendFormat(@"Power Storage:
@@ -85,7 +85,7 @@ namespace Content.Server.GameObjects.Components.Power
", storage.Capacity, storage.Charge, storage.ChargeRate, storage.DistributionRate, storage.ChargePowernet, storage.LastChargeState, storage.GetChargeState(), stateSeconds);
}
if (eventArgs.Attacked.TryGetComponent<PowerTransferComponent>(out var transfer))
if (eventArgs.Target.TryGetComponent<PowerTransferComponent>(out var transfer))
{
builder.AppendFormat(@"Power Transfer:
Powernet: {0}

View File

@@ -18,7 +18,7 @@ namespace Content.Server.GameObjects.Components.Power
/// Component to transfer power to nearby components, can create powernets and connect to nodes
/// </summary>
[RegisterComponent]
public class PowerTransferComponent : Component, IAttackBy
public class PowerTransferComponent : Component, IInteractUsing
{
public override string Name => "PowerTransfer";
@@ -139,9 +139,9 @@ namespace Content.Server.GameObjects.Components.Power
return Parent != null && Parent.Dirty == false && !Regenerating;
}
public bool AttackBy(AttackByEventArgs eventArgs)
public bool InteractUsing(InteractUsingEventArgs eventArgs)
{
if (eventArgs.AttackWith.TryGetComponent(out WirecutterComponent wirecutter))
if (eventArgs.Using.TryGetComponent(out WirecutterComponent wirecutter))
{
Owner.Delete();
var droppedEnt = Owner.EntityManager.SpawnEntity("CableStack", eventArgs.ClickLocation);

View File

@@ -20,7 +20,7 @@ namespace Content.Server.GameObjects.Components.Power
/// Component that represents a wall light. It has a light bulb that can be replaced when broken.
/// </summary>
[RegisterComponent]
public class PoweredLightComponent : Component, IAttackHand, IAttackBy
public class PoweredLightComponent : Component, IInteractHand, IInteractUsing
{
public override string Name => "PoweredLight";
@@ -49,12 +49,12 @@ namespace Content.Server.GameObjects.Components.Power
}
}
public bool AttackBy(AttackByEventArgs eventArgs)
public bool InteractUsing(InteractUsingEventArgs eventArgs)
{
return InsertBulb(eventArgs.AttackWith);
return InsertBulb(eventArgs.Using);
}
public bool AttackHand(AttackHandEventArgs eventArgs)
public bool InteractHand(InteractHandEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out DamageableComponent damageableComponent))
{

View File

@@ -13,7 +13,7 @@ using Robust.Shared.Map;
namespace Content.Server.GameObjects.Components.Power
{
[RegisterComponent]
internal class WirePlacerComponent : Component, IAfterAttack
internal class WirePlacerComponent : Component, IAfterInteract
{
#pragma warning disable 649
[Dependency] private readonly IServerEntityManager _entityManager;
@@ -24,7 +24,7 @@ namespace Content.Server.GameObjects.Components.Power
public override string Name => "WirePlacer";
/// <inheritdoc />
public void AfterAttack(AfterAttackEventArgs eventArgs)
public void AfterInteract(AfterInteractEventArgs eventArgs)
{
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;

View File

@@ -25,7 +25,7 @@ namespace Content.Server.GameObjects.Components.Research
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class LatheComponent : SharedLatheComponent, IAttackBy, IActivate
public class LatheComponent : SharedLatheComponent, IInteractUsing, IActivate
{
public const int VolumePerSheet = 3750;
@@ -154,14 +154,14 @@ namespace Content.Server.GameObjects.Components.Research
OpenUserInterface(actor.playerSession);
}
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!Owner.TryGetComponent(out MaterialStorageComponent storage)
|| !eventArgs.AttackWith.TryGetComponent(out MaterialComponent material)) return false;
|| !eventArgs.Using.TryGetComponent(out MaterialComponent material)) return false;
var multiplier = 1;
if (eventArgs.AttackWith.TryGetComponent(out StackComponent stack)) multiplier = stack.Count;
if (eventArgs.Using.TryGetComponent(out StackComponent stack)) multiplier = stack.Count;
var totalAmount = 0;
@@ -198,7 +198,7 @@ namespace Content.Server.GameObjects.Components.Research
SetAppearance(LatheVisualState.Idle);
});
eventArgs.AttackWith.Delete();
eventArgs.Using.Delete();
return false;
}

View File

@@ -16,7 +16,7 @@ namespace Content.Server.GameObjects.Components.Stack
// TODO: Naming and presentation and such could use some improvement.
[RegisterComponent]
public class StackComponent : SharedStackComponent, IAttackBy, IExamine
public class StackComponent : SharedStackComponent, IInteractUsing, IExamine
{
#pragma warning disable 649
[Dependency] private readonly ISharedNotifyManager _sharedNotifyManager;
@@ -69,9 +69,9 @@ namespace Content.Server.GameObjects.Components.Stack
return false;
}
public bool AttackBy(AttackByEventArgs eventArgs)
public bool InteractUsing(InteractUsingEventArgs eventArgs)
{
if (eventArgs.AttackWith.TryGetComponent<StackComponent>(out var stack))
if (eventArgs.Using.TryGetComponent<StackComponent>(out var stack))
{
if (!stack.StackType.Equals(StackType))
{

View File

@@ -25,7 +25,7 @@ using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
{
[RegisterComponent]
public class HitscanWeaponComponent : Component, IAttackBy
public class HitscanWeaponComponent : Component, IInteractUsing
{
private const float MaxLength = 20;
public override string Name => "HitscanWeapon";
@@ -68,9 +68,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
}
public bool AttackBy(AttackByEventArgs eventArgs)
public bool InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.AttackWith.TryGetComponent(out PowerStorageComponent component))
if (!eventArgs.Using.TryGetComponent(out PowerStorageComponent component))
{
return false;
}

View File

@@ -15,7 +15,7 @@ using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
{
[RegisterComponent]
public class AmmoBoxComponent : Component, IAttackBy, IMapInit
public class AmmoBoxComponent : Component, IInteractUsing, IMapInit
// TODO: Potential improvements:
// Add verbs for stack splitting
// Behaviour is largely the same as BallisticMagazine except you can't insert it into a gun.
@@ -145,12 +145,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
}
}
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
var ammoBoxTransfer = CanTransferFrom(eventArgs.AttackWith);
var ammoBoxTransfer = CanTransferFrom(eventArgs.Using);
if (ammoBoxTransfer.Result) {
IEntity bullet;
if (eventArgs.AttackWith.TryGetComponent(out BallisticMagazineComponent magazineComponent))
if (eventArgs.Using.TryGetComponent(out BallisticMagazineComponent magazineComponent))
{
int fillCount = Math.Min(magazineComponent.CountLoaded, Capacity - CountLeft);
for (int i = 0; i < fillCount; i++)
@@ -161,7 +161,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
eventArgs.User.PopupMessage(eventArgs.User, $"Transferred {fillCount} rounds");
return true;
}
if (eventArgs.AttackWith.TryGetComponent(out AmmoBoxComponent boxComponent))
if (eventArgs.Using.TryGetComponent(out AmmoBoxComponent boxComponent))
{
int fillCount = Math.Min(boxComponent.CountLeft, Capacity - CountLeft);
for (int i = 0; i < fillCount; i++)

View File

@@ -15,7 +15,7 @@ using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
{
[RegisterComponent]
public class BallisticMagazineComponent : Component, IMapInit, IAttackBy
public class BallisticMagazineComponent : Component, IMapInit, IInteractUsing
{
public override string Name => "BallisticMagazine";
@@ -189,12 +189,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
}
}
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
var ammoMagTransfer = CanTransferFrom(eventArgs.AttackWith);
var ammoMagTransfer = CanTransferFrom(eventArgs.Using);
if (ammoMagTransfer.Result) {
IEntity bullet;
if (eventArgs.AttackWith.TryGetComponent(out BallisticMagazineComponent magazineComponent))
if (eventArgs.Using.TryGetComponent(out BallisticMagazineComponent magazineComponent))
{
int fillCount = Math.Min(magazineComponent.CountLoaded, Capacity - CountLoaded);
for (int i = 0; i < fillCount; i++)
@@ -205,7 +205,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
eventArgs.User.PopupMessage(eventArgs.User, $"Transferred {fillCount} rounds");
return true;
}
if (eventArgs.AttackWith.TryGetComponent(out AmmoBoxComponent boxComponent))
if (eventArgs.Using.TryGetComponent(out AmmoBoxComponent boxComponent))
{
int fillCount = Math.Min(boxComponent.CountLeft, Capacity - CountLoaded);
for (int i = 0; i < fillCount; i++)

View File

@@ -26,7 +26,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
/// Guns that have a magazine.
/// </summary>
[RegisterComponent]
public class BallisticMagazineWeaponComponent : BallisticWeaponComponent, IUse, IAttackBy, IMapInit
public class BallisticMagazineWeaponComponent : BallisticWeaponComponent, IUse, IInteractUsing, IMapInit
{
private const float BulletOffset = 0.2f;
@@ -210,9 +210,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
return true;
}
public bool AttackBy(AttackByEventArgs eventArgs)
public bool InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.AttackWith.TryGetComponent(out BallisticMagazineComponent component))
if (!eventArgs.Using.TryGetComponent(out BallisticMagazineComponent component))
{
return false;
}
@@ -226,7 +226,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
Owner.PopupMessage(eventArgs.User, "Magazine doesn't fit.");
return false;
}
return InsertMagazine(eventArgs.AttackWith);
return InsertMagazine(eventArgs.Using);
}
private void MagazineAmmoCountChanged()

View File

@@ -27,7 +27,7 @@ using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
public class WiresComponent : SharedWiresComponent, IAttackBy, IExamine
public class WiresComponent : SharedWiresComponent, IInteractUsing, IExamine
{
#pragma warning disable 649
[Dependency] private readonly IRobustRandom _random;
@@ -296,9 +296,9 @@ namespace Content.Server.GameObjects.Components
_userInterface.SetState(new WiresBoundUserInterfaceState(clientList, _statuses.Values.ToList()));
}
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.AttackWith.HasComponent<ScrewdriverComponent>())
if (!eventArgs.Using.HasComponent<ScrewdriverComponent>())
{
return false;
}

View File

@@ -12,7 +12,7 @@ using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
public class WrenchableComponent : Component, IAttackBy
public class WrenchableComponent : Component, IInteractUsing
{
public override string Name => "Wrenchable";
private AudioSystem _audioSystem;
@@ -23,9 +23,9 @@ namespace Content.Server.GameObjects.Components
_audioSystem = EntitySystem.Get<AudioSystem>();
}
public bool AttackBy(AttackByEventArgs eventArgs)
public bool InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.AttackWith.HasComponent<WrenchComponent>())
if (!eventArgs.Using.HasComponent<WrenchComponent>())
{
return false;
}

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Linq;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Timing;
@@ -28,26 +28,26 @@ using Robust.Shared.Players;
namespace Content.Server.GameObjects.EntitySystems
{
/// <summary>
/// This interface gives components behavior when being clicked on or "attacked" by a user with an object in their hand
/// This interface gives components behavior when being clicked on by a user with an object in their hand
/// who is in range and has unobstructed reach of the target entity (allows inside blockers).
/// </summary>
public interface IAttackBy
public interface IInteractUsing
{
/// <summary>
/// Called when using one object on another when user is in range of the target entity.
/// </summary>
bool AttackBy(AttackByEventArgs eventArgs);
bool InteractUsing(InteractUsingEventArgs eventArgs);
}
public class AttackByEventArgs : EventArgs, ITargetedAttackEventArgs
public class InteractUsingEventArgs : EventArgs, ITargetedInteractEventArgs
{
public IEntity User { get; set; }
public GridCoordinates ClickLocation { get; set; }
public IEntity AttackWith { get; set; }
public IEntity Attacked { get; set; }
public IEntity Using { get; set; }
public IEntity Target { get; set; }
}
public interface ITargetedAttackEventArgs
public interface ITargetedInteractEventArgs
{
/// <summary>
/// Performer of the attack
@@ -56,45 +56,46 @@ namespace Content.Server.GameObjects.EntitySystems
/// <summary>
/// Target of the attack
/// </summary>
IEntity Attacked { get; }
IEntity Target { get; }
}
/// <summary>
/// This interface gives components behavior when being clicked on or "attacked" by a user with an empty hand
/// This interface gives components behavior when being clicked on by a user with an empty hand
/// who is in range and has unobstructed reach of the target entity (allows inside blockers).
/// </summary>
public interface IAttackHand
public interface IInteractHand
{
/// <summary>
/// Called when a player directly interacts with an empty hand when user is in range of the target entity.
/// </summary>
bool AttackHand(AttackHandEventArgs eventArgs);
bool InteractHand(InteractHandEventArgs eventArgs);
}
public class AttackHandEventArgs : EventArgs, ITargetedAttackEventArgs
public class InteractHandEventArgs : EventArgs, ITargetedInteractEventArgs
{
public IEntity User { get; set; }
public IEntity Attacked { get; set; }
public IEntity Target { get; set; }
}
/// <summary>
/// This interface gives components behavior when being clicked by objects outside the range of direct use
/// This interface gives components behavior when being clicked on by a user with an object
/// outside the range of direct use
/// </summary>
public interface IRangedAttackBy
public interface IRangedInteract
{
/// <summary>
/// Called when we try to interact with an entity out of range
/// </summary>
/// <returns></returns>
bool RangedAttackBy(RangedAttackByEventArgs eventArgs);
bool RangedInteract(RangedInteractEventArgs eventArgs);
}
[PublicAPI]
public class RangedAttackByEventArgs : EventArgs
public class RangedInteractEventArgs : EventArgs
{
public IEntity User { get; set; }
public IEntity Weapon { get; set; }
public IEntity Using { get; set; }
public GridCoordinates ClickLocation { get; set; }
}
@@ -102,19 +103,19 @@ namespace Content.Server.GameObjects.EntitySystems
/// This interface gives components a behavior when clicking on another object and no interaction occurs,
/// at any range.
/// </summary>
public interface IAfterAttack
public interface IAfterInteract
{
/// <summary>
/// Called when we interact with nothing, or when we interact with an entity out of range that has no behavior
/// </summary>
void AfterAttack(AfterAttackEventArgs eventArgs);
void AfterInteract(AfterInteractEventArgs eventArgs);
}
public class AfterAttackEventArgs : EventArgs
public class AfterInteractEventArgs : EventArgs
{
public IEntity User { get; set; }
public GridCoordinates ClickLocation { get; set; }
public IEntity Attacked { get; set; }
public IEntity Target { get; set; }
}
/// <summary>
@@ -146,10 +147,10 @@ namespace Content.Server.GameObjects.EntitySystems
void Activate(ActivateEventArgs eventArgs);
}
public class ActivateEventArgs : EventArgs, ITargetedAttackEventArgs
public class ActivateEventArgs : EventArgs, ITargetedInteractEventArgs
{
public IEntity User { get; set; }
public IEntity Attacked { get; set; }
public IEntity Target { get; set; }
}
/// <summary>
@@ -382,7 +383,7 @@ namespace Content.Server.GameObjects.EntitySystems
}
// all activates should only fire when in range / unbostructed
var activateEventArgs = new ActivateEventArgs {User = user, Attacked = used};
var activateEventArgs = new ActivateEventArgs {User = user, Target = used};
if (InteractionChecks.InRangeUnobstructed(activateEventArgs))
{
activateComp.Activate(activateEventArgs);
@@ -499,8 +500,8 @@ namespace Content.Server.GameObjects.EntitySystems
{
if (item != null)
{
// After attack: Check if we clicked on an empty location, if so the only interaction we can do is AfterAttack
InteractAfterAttack(player, item, coordinates);
// After attack: Check if we clicked on an empty location, if so the only interaction we can do is AfterInteract
InteractAfter(player, item, coordinates);
}
return;
@@ -525,7 +526,7 @@ namespace Content.Server.GameObjects.EntitySystems
}
}
// RangedAttack/AfterAttack: Check distance between user and clicked item, if too large parse it in the ranged function
// RangedInteract/AfterInteract: Check distance between user and clicked item, if too large parse it in the ranged function
// TODO: have range based upon the item being used? or base it upon some variables of the player himself?
var distance = (playerTransform.WorldPosition - attacked.Transform.WorldPosition).LengthSquared;
if (distance > InteractionRangeSquared)
@@ -536,16 +537,16 @@ namespace Content.Server.GameObjects.EntitySystems
return;
}
return; // Add some form of ranged AttackHand here if you need it someday, or perhaps just ways to modify the range of AttackHand
return; // Add some form of ranged InteractHand here if you need it someday, or perhaps just ways to modify the range of InteractHand
}
// We are close to the nearby object and the object isn't contained in our active hand
// AttackBy/AfterAttack: We will either use the item on the nearby object
// InteractUsing/AfterInteract: We will either use the item on the nearby object
if (item != null)
{
Interaction(player, item, attacked, coordinates);
}
// AttackHand/Activate: Since our hand is empty we will use AttackHand/Activate
// InteractHand/Activate: Since our hand is empty we will use InteractHand/Activate
else
{
Interaction(player, attacked);
@@ -553,9 +554,9 @@ namespace Content.Server.GameObjects.EntitySystems
}
/// <summary>
/// We didn't click on any entity, try doing an AfterAttack on the click location
/// We didn't click on any entity, try doing an AfterInteract on the click location
/// </summary>
private void InteractAfterAttack(IEntity user, IEntity weapon, GridCoordinates clickLocation)
private void InteractAfter(IEntity user, IEntity weapon, GridCoordinates clickLocation)
{
var message = new AfterAttackMessage(user, weapon, null, clickLocation);
RaiseLocalEvent(message);
@@ -564,18 +565,18 @@ namespace Content.Server.GameObjects.EntitySystems
return;
}
var afterAttacks = weapon.GetAllComponents<IAfterAttack>().ToList();
var afterAttackEventArgs = new AfterAttackEventArgs {User = user, ClickLocation = clickLocation};
var afterInteracts = weapon.GetAllComponents<IAfterInteract>().ToList();
var afterInteractEventArgs = new AfterInteractEventArgs {User = user, ClickLocation = clickLocation};
foreach (var afterAttack in afterAttacks)
foreach (var afterInteract in afterInteracts)
{
afterAttack.AfterAttack(afterAttackEventArgs);
afterInteract.AfterInteract(afterInteractEventArgs);
}
}
/// <summary>
/// Uses a weapon/object on an entity
/// Finds components with the AttackBy interface and calls their function
/// Finds components with the InteractUsing interface and calls their function
/// </summary>
public void Interaction(IEntity user, IEntity weapon, IEntity attacked, GridCoordinates clickLocation)
{
@@ -586,10 +587,10 @@ namespace Content.Server.GameObjects.EntitySystems
return;
}
var attackBys = attacked.GetAllComponents<IAttackBy>().ToList();
var attackByEventArgs = new AttackByEventArgs
var attackBys = attacked.GetAllComponents<IInteractUsing>().ToList();
var attackByEventArgs = new InteractUsingEventArgs
{
User = user, ClickLocation = clickLocation, AttackWith = weapon, Attacked = attacked
User = user, ClickLocation = clickLocation, Using = weapon, Target = attacked
};
// all AttackBys should only happen when in range / unobstructed, so no range check is needed
@@ -597,9 +598,9 @@ namespace Content.Server.GameObjects.EntitySystems
{
foreach (var attackBy in attackBys)
{
if (attackBy.AttackBy(attackByEventArgs))
if (attackBy.InteractUsing(attackByEventArgs))
{
// If an AttackBy returns a status completion we finish our attack
// If an InteractUsing returns a status completion we finish our attack
return;
}
}
@@ -613,21 +614,21 @@ namespace Content.Server.GameObjects.EntitySystems
}
// If we aren't directly attacking the nearby object, lets see if our item has an after attack we can do
var afterAttacks = weapon.GetAllComponents<IAfterAttack>().ToList();
var afterAttackEventArgs = new AfterAttackEventArgs
var afterAttacks = weapon.GetAllComponents<IAfterInteract>().ToList();
var afterAttackEventArgs = new AfterInteractEventArgs
{
User = user, ClickLocation = clickLocation, Attacked = attacked
User = user, ClickLocation = clickLocation, Target = attacked
};
foreach (var afterAttack in afterAttacks)
{
afterAttack.AfterAttack(afterAttackEventArgs);
afterAttack.AfterInteract(afterAttackEventArgs);
}
}
/// <summary>
/// Uses an empty hand on an entity
/// Finds components with the AttackHand interface and calls their function
/// Finds components with the InteractHand interface and calls their function
/// </summary>
public void Interaction(IEntity user, IEntity attacked)
{
@@ -638,17 +639,17 @@ namespace Content.Server.GameObjects.EntitySystems
return;
}
var attackHands = attacked.GetAllComponents<IAttackHand>().ToList();
var attackHandEventArgs = new AttackHandEventArgs {User = user, Attacked = attacked};
var attackHands = attacked.GetAllComponents<IInteractHand>().ToList();
var attackHandEventArgs = new InteractHandEventArgs {User = user, Target = attacked};
// all attackHands should only fire when in range / unbostructed
if (InteractionChecks.InRangeUnobstructed(attackHandEventArgs))
{
foreach (var attackHand in attackHands)
{
if (attackHand.AttackHand(attackHandEventArgs))
if (attackHand.InteractHand(attackHandEventArgs))
{
// If an AttackHand returns a status completion we finish our attack
// If an InteractHand returns a status completion we finish our attack
return;
}
}
@@ -896,18 +897,18 @@ namespace Content.Server.GameObjects.EntitySystems
if (rangedMsg.Handled)
return;
var rangedAttackBys = attacked.GetAllComponents<IRangedAttackBy>().ToList();
var rangedAttackByEventArgs = new RangedAttackByEventArgs
var rangedAttackBys = attacked.GetAllComponents<IRangedInteract>().ToList();
var rangedAttackByEventArgs = new RangedInteractEventArgs
{
User = user, Weapon = weapon, ClickLocation = clickLocation
User = user, Using = weapon, ClickLocation = clickLocation
};
// See if we have a ranged attack interaction
foreach (var t in rangedAttackBys)
{
if (t.RangedAttackBy(rangedAttackByEventArgs))
if (t.RangedInteract(rangedAttackByEventArgs))
{
// If an AttackBy returns a status completion we finish our attack
// If an InteractUsing returns a status completion we finish our attack
return;
}
}
@@ -917,16 +918,16 @@ namespace Content.Server.GameObjects.EntitySystems
if (afterAtkMsg.Handled)
return;
var afterAttacks = weapon.GetAllComponents<IAfterAttack>().ToList();
var afterAttackEventArgs = new AfterAttackEventArgs
var afterAttacks = weapon.GetAllComponents<IAfterInteract>().ToList();
var afterAttackEventArgs = new AfterInteractEventArgs
{
User = user, ClickLocation = clickLocation, Attacked = attacked
User = user, ClickLocation = clickLocation, Target = attacked
};
//See if we have a ranged attack interaction
foreach (var afterAttack in afterAttacks)
{
afterAttack.AfterAttack(afterAttackEventArgs);
afterAttack.AfterInteract(afterAttackEventArgs);
}
}

View File

@@ -17,7 +17,7 @@ namespace Content.Server.BodySystem {
/// Component representing the many BodyParts attached to each other.
/// </summary>
[RegisterComponent]
public class BodyManagerComponent : Component, IAttackHand {
public class BodyManagerComponent : Component, IInteractHand {
public sealed override string Name => "BodyManager";
#pragma warning disable CS0649
@@ -117,7 +117,7 @@ namespace Content.Server.BodySystem {
///////// Server-specific stuff
/////////
public bool AttackHand(AttackHandEventArgs eventArgs)
public bool InteractHand(InteractHandEventArgs eventArgs)
{
//TODO: remove organs?
return false;

View File

@@ -28,7 +28,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
{
[RegisterComponent]
public class ServerSurgeryToolComponent : SharedSurgeryToolComponent, IAfterAttack
public class ServerSurgeryToolComponent : SharedSurgeryToolComponent, IAfterInteract
{
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
@@ -41,13 +41,13 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
private BodyManagerComponent _targetCache;
private IEntity _performerCache;
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
if (eventArgs.Attacked == null)
if (eventArgs.Target == null)
return;
if (eventArgs.Attacked.TryGetComponent<BodySystem.BodyManagerComponent>(out BodySystem.BodyManagerComponent bodyManager))
if (eventArgs.Target.TryGetComponent<BodySystem.BodyManagerComponent>(out BodySystem.BodyManagerComponent bodyManager))
{
_surgeryOptionsCache.Clear();
var toSend = new Dictionary<string, string>();

View File

@@ -25,13 +25,13 @@ namespace Content.Server.Utility
/// Validates that attacker is in range of the attacked entity. Additionally shows a popup if
/// validation fails.
/// </summary>
public static bool InRangeUnobstructed(ITargetedAttackEventArgs eventArgs, bool insideBlockerValid = true)
public static bool InRangeUnobstructed(ITargetedInteractEventArgs eventArgs, bool insideBlockerValid = true)
{
if (!EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(eventArgs.User.Transform.MapPosition,
eventArgs.Attacked.Transform.WorldPosition, ignoredEnt: eventArgs.Attacked, insideBlockerValid: insideBlockerValid))
eventArgs.Target.Transform.WorldPosition, ignoredEnt: eventArgs.Target, insideBlockerValid: insideBlockerValid))
{
var localizationManager = IoCManager.Resolve<ILocalizationManager>();
eventArgs.Attacked.PopupMessage(eventArgs.User, localizationManager.GetString("You can't reach there!"));
eventArgs.Target.PopupMessage(eventArgs.User, localizationManager.GetString("You can't reach there!"));
return false;
}
@@ -45,15 +45,15 @@ namespace Content.Server.Utility
/// If there is no attacked entity, validates that they are in range of the clicked position.
/// Additionally shows a popup if validation fails.
/// </summary>
public static bool InRangeUnobstructed(AfterAttackEventArgs eventArgs, bool insideBlockerValid = true)
public static bool InRangeUnobstructed(AfterInteractEventArgs eventArgs, bool insideBlockerValid = true)
{
if (eventArgs.Attacked != null)
if (eventArgs.Target != null)
{
if (!EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(eventArgs.User.Transform.MapPosition,
eventArgs.Attacked.Transform.WorldPosition, ignoredEnt: eventArgs.Attacked, insideBlockerValid: insideBlockerValid))
eventArgs.Target.Transform.WorldPosition, ignoredEnt: eventArgs.Target, insideBlockerValid: insideBlockerValid))
{
var localizationManager = IoCManager.Resolve<ILocalizationManager>();
eventArgs.Attacked.PopupMessage(eventArgs.User, localizationManager.GetString("You can't reach there!"));
eventArgs.Target.PopupMessage(eventArgs.User, localizationManager.GetString("You can't reach there!"));
return false;
}
}