@@ -20,7 +20,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// containers, and can directly inject into a mobs bloodstream.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class InjectorComponent : SharedInjectorComponent, IAfterAttack, IUse
|
||||
public class InjectorComponent : SharedInjectorComponent, IAfterInteract, IUse
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IServerNotifyManager _notifyManager;
|
||||
@@ -109,17 +109,17 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// Called when clicking on entities while holding in active hand
|
||||
/// </summary>
|
||||
/// <param name="eventArgs"></param>
|
||||
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
|
||||
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
|
||||
|
||||
//Make sure we have the attacking entity
|
||||
if (eventArgs.Attacked == null || !_internalContents.Injector)
|
||||
if (eventArgs.Target == null || !_internalContents.Injector)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var targetEntity = eventArgs.Attacked;
|
||||
var targetEntity = eventArgs.Target;
|
||||
//Handle injecting/drawing for solutions
|
||||
if (targetEntity.TryGetComponent<SolutionComponent>(out var targetSolution) && targetSolution.Injectable)
|
||||
{
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// (DrinkComponent adds a SolutionComponent if one isn't present).
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
class PourableComponent : Component, IAttackBy
|
||||
class PourableComponent : Component, IInteractUsing
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IServerNotifyManager _notifyManager;
|
||||
@@ -58,7 +58,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// </summary>
|
||||
/// <param name="eventArgs">Attack event args</param>
|
||||
/// <returns></returns>
|
||||
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
|
||||
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
//Get target and check if it can be poured into
|
||||
if (!Owner.TryGetComponent<SolutionComponent>(out var targetSolution))
|
||||
@@ -67,7 +67,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
return false;
|
||||
|
||||
//Get attack entity and check if it can pour out.
|
||||
var attackEntity = eventArgs.AttackWith;
|
||||
var attackEntity = eventArgs.Using;
|
||||
if (!attackEntity.TryGetComponent<SolutionComponent>(out var attackSolution) || !attackSolution.CanPourOut)
|
||||
return false;
|
||||
if (!attackEntity.TryGetComponent<PourableComponent>(out var attackPourable))
|
||||
|
||||
@@ -30,8 +30,8 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(IAttackBy))]
|
||||
public class ReagentDispenserComponent : SharedReagentDispenserComponent, IActivate, IAttackBy, ISolutionChange
|
||||
[ComponentReference(typeof(IInteractUsing))]
|
||||
public class ReagentDispenserComponent : SharedReagentDispenserComponent, IActivate, IInteractUsing, ISolutionChange
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IServerNotifyManager _notifyManager;
|
||||
@@ -278,7 +278,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// </summary>
|
||||
/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
|
||||
/// <returns></returns>
|
||||
bool IAttackBy.AttackBy(AttackByEventArgs args)
|
||||
bool IInteractUsing.InteractUsing(InteractUsingEventArgs args)
|
||||
{
|
||||
if (!args.User.TryGetComponent(out IHandsComponent hands))
|
||||
{
|
||||
|
||||
@@ -26,7 +26,7 @@ using Robust.Shared.Utility;
|
||||
namespace Content.Server.GameObjects.Components.Construction
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class ConstructionComponent : Component, IAttackBy
|
||||
public class ConstructionComponent : Component, IInteractUsing
|
||||
{
|
||||
public override string Name => "Construction";
|
||||
|
||||
@@ -52,7 +52,7 @@ namespace Content.Server.GameObjects.Components.Construction
|
||||
Transform = Owner.GetComponent<ITransformComponent>();
|
||||
}
|
||||
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
// default interaction check for AttackBy allows inside blockers, so we will check if its blocked if
|
||||
// we're not allowed to build on impassable stuff
|
||||
@@ -64,7 +64,7 @@ namespace Content.Server.GameObjects.Components.Construction
|
||||
|
||||
var stage = Prototype.Stages[Stage];
|
||||
|
||||
if (TryProcessStep(stage.Forward, eventArgs.AttackWith))
|
||||
if (TryProcessStep(stage.Forward, eventArgs.Using))
|
||||
{
|
||||
Stage++;
|
||||
if (Stage == Prototype.Stages.Count - 1)
|
||||
@@ -84,7 +84,7 @@ namespace Content.Server.GameObjects.Components.Construction
|
||||
}
|
||||
}
|
||||
|
||||
else if (TryProcessStep(stage.Backward, eventArgs.AttackWith))
|
||||
else if (TryProcessStep(stage.Backward, eventArgs.Using))
|
||||
{
|
||||
Stage--;
|
||||
if (Stage == 0)
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace Content.Server.GameObjects.Components.Doors
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(ServerDoorComponent))]
|
||||
public class AirlockComponent : ServerDoorComponent, IWires, IAttackBy
|
||||
public class AirlockComponent : ServerDoorComponent, IWires, IInteractUsing
|
||||
{
|
||||
public override string Name => "Airlock";
|
||||
|
||||
@@ -199,9 +199,9 @@ namespace Content.Server.GameObjects.Components.Doors
|
||||
return _powerDevice.Powered;
|
||||
}
|
||||
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (eventArgs.AttackWith.HasComponent<CrowbarComponent>())
|
||||
if (eventArgs.Using.HasComponent<CrowbarComponent>())
|
||||
{
|
||||
if (IsPowered())
|
||||
{
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace Content.Server.GameObjects.Components.Fluids
|
||||
/// Can a mop click on this entity and dump its fluids
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class BucketComponent : Component, IAttackBy
|
||||
public class BucketComponent : Component, IInteractUsing
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ILocalizationManager _localizationManager;
|
||||
@@ -71,9 +71,9 @@ namespace Content.Server.GameObjects.Components.Fluids
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.AttackWith.TryGetComponent(out MopComponent mopComponent))
|
||||
if (!eventArgs.Using.TryGetComponent(out MopComponent mopComponent))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace Content.Server.GameObjects.Components.Fluids
|
||||
/// For cleaning up puddles
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class MopComponent : Component, IAfterAttack
|
||||
public class MopComponent : Component, IAfterInteract
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ILocalizationManager _localizationManager;
|
||||
@@ -58,12 +58,12 @@ namespace Content.Server.GameObjects.Components.Fluids
|
||||
|
||||
}
|
||||
|
||||
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
|
||||
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
|
||||
|
||||
Solution solution;
|
||||
if (eventArgs.Attacked == null)
|
||||
if (eventArgs.Target == null)
|
||||
{
|
||||
if (CurrentVolume <= 0)
|
||||
{
|
||||
@@ -77,7 +77,7 @@ namespace Content.Server.GameObjects.Components.Fluids
|
||||
return;
|
||||
}
|
||||
|
||||
if (!eventArgs.Attacked.TryGetComponent(out PuddleComponent puddleComponent))
|
||||
if (!eventArgs.Target.TryGetComponent(out PuddleComponent puddleComponent))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ using Robust.Shared.Utility;
|
||||
namespace Content.Server.GameObjects.Components.Gravity
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class GravityGeneratorComponent: SharedGravityGeneratorComponent, IAttackBy, IBreakAct, IAttackHand
|
||||
public class GravityGeneratorComponent: SharedGravityGeneratorComponent, IInteractUsing, IBreakAct, IInteractHand
|
||||
{
|
||||
private BoundUserInterface _userInterface;
|
||||
|
||||
@@ -89,7 +89,7 @@ namespace Content.Server.GameObjects.Components.Gravity
|
||||
serializer.DataField(ref _intact, "intact", true);
|
||||
}
|
||||
|
||||
bool IAttackHand.AttackHand(AttackHandEventArgs eventArgs)
|
||||
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.User.TryGetComponent<IActorComponent>(out var actor))
|
||||
return false;
|
||||
@@ -101,9 +101,9 @@ namespace Content.Server.GameObjects.Components.Gravity
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.AttackWith.TryGetComponent<WelderComponent>(out var welder)) return false;
|
||||
if (!eventArgs.Using.TryGetComponent<WelderComponent>(out var welder)) return false;
|
||||
|
||||
if (welder.TryUse(5.0f))
|
||||
{
|
||||
|
||||
@@ -8,7 +8,7 @@ using Robust.Shared.Serialization;
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Melee
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class HealingComponent : Component, IAfterAttack, IUse
|
||||
public class HealingComponent : Component, IAfterInteract, IUse
|
||||
{
|
||||
public override string Name => "Healing";
|
||||
|
||||
@@ -23,16 +23,16 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
|
||||
serializer.DataField(ref Damage, "damage", DamageType.Brute);
|
||||
}
|
||||
|
||||
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
|
||||
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
|
||||
|
||||
if (eventArgs.Attacked == null)
|
||||
if (eventArgs.Target == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!eventArgs.Attacked.TryGetComponent(out DamageableComponent damagecomponent)) return;
|
||||
if (!eventArgs.Target.TryGetComponent(out DamageableComponent damagecomponent)) return;
|
||||
if (Owner.TryGetComponent(out StackComponent stackComponent))
|
||||
{
|
||||
if (!stackComponent.Use(1))
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace Content.Server.GameObjects.Components.Interactable
|
||||
/// Component that represents a handheld lightsource which can be toggled on and off.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
internal sealed class HandheldLightComponent : SharedHandheldLightComponent, IUse, IExamine, IAttackBy, IMapInit
|
||||
internal sealed class HandheldLightComponent : SharedHandheldLightComponent, IUse, IExamine, IInteractUsing, IMapInit
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ISharedNotifyManager _notifyManager;
|
||||
@@ -53,15 +53,15 @@ namespace Content.Server.GameObjects.Components.Interactable
|
||||
[ViewVariables]
|
||||
public bool Activated { get; private set; }
|
||||
|
||||
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
|
||||
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.AttackWith.HasComponent<PowerCellComponent>()) return false;
|
||||
if (!eventArgs.Using.HasComponent<PowerCellComponent>()) return false;
|
||||
|
||||
if (Cell != null) return false;
|
||||
|
||||
var handsComponent = eventArgs.User.GetComponent<IHandsComponent>();
|
||||
|
||||
if (!handsComponent.Drop(eventArgs.AttackWith, _cellContainer))
|
||||
if (!handsComponent.Drop(eventArgs.Using, _cellContainer))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@ using Robust.Shared.Map;
|
||||
namespace Content.Server.GameObjects.Components.Interactable.Tools
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class CrowbarComponent : ToolComponent, IAfterAttack
|
||||
public class CrowbarComponent : ToolComponent, IAfterInteract
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
|
||||
@@ -24,7 +24,7 @@ namespace Content.Server.GameObjects.Components.Interactable.Tools
|
||||
/// </summary>
|
||||
public override string Name => "Crowbar";
|
||||
|
||||
public void AfterAttack(AfterAttackEventArgs eventArgs)
|
||||
public void AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ using Robust.Shared.Utility;
|
||||
namespace Content.Server.GameObjects.Components.Items
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class FloorTileItemComponent : Component, IAfterAttack
|
||||
public class FloorTileItemComponent : Component, IAfterInteract
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
|
||||
@@ -39,11 +39,11 @@ namespace Content.Server.GameObjects.Components.Items
|
||||
base.Initialize();
|
||||
Stack = Owner.GetComponent<StackComponent>();
|
||||
}
|
||||
public void AfterAttack(AfterAttackEventArgs eventArgs)
|
||||
public void AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
|
||||
|
||||
var attacked = eventArgs.Attacked;
|
||||
var attacked = eventArgs.Target;
|
||||
var mapGrid = _mapManager.GetGrid(eventArgs.ClickLocation.GridID);
|
||||
var tile = mapGrid.GetTileRef(eventArgs.ClickLocation);
|
||||
var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace Content.Server.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(StoreableComponent))]
|
||||
public class ItemComponent : StoreableComponent, IAttackHand, IExAct, IEquipped, IUnequipped
|
||||
public class ItemComponent : StoreableComponent, IInteractHand, IExAct, IEquipped, IUnequipped
|
||||
{
|
||||
public override string Name => "Item";
|
||||
public override uint? NetID => ContentNetIDs.ITEM;
|
||||
@@ -102,7 +102,7 @@ namespace Content.Server.GameObjects
|
||||
return InteractionChecks.InRangeUnobstructed(user, itemPos, ignoredEnt: Owner, insideBlockerValid:true);
|
||||
}
|
||||
|
||||
public bool AttackHand(AttackHandEventArgs eventArgs)
|
||||
public bool InteractHand(InteractHandEventArgs eventArgs)
|
||||
{
|
||||
if (!CanPickup(eventArgs.User)) return false;
|
||||
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace Content.Server.GameObjects
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(IStorageComponent))]
|
||||
public class ServerStorageComponent : SharedStorageComponent, IAttackBy, IUse, IActivate, IStorageComponent, IDestroyAct
|
||||
public class ServerStorageComponent : SharedStorageComponent, IInteractUsing, IUse, IActivate, IStorageComponent, IDestroyAct
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
@@ -141,9 +141,9 @@ namespace Content.Server.GameObjects
|
||||
/// <param name="user"></param>
|
||||
/// <param name="attackwith"></param>
|
||||
/// <returns></returns>
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
Logger.DebugS("Storage", "Storage (UID {0}) attacked by user (UID {1}) with entity (UID {2}).", Owner.Uid, eventArgs.User.Uid, eventArgs.AttackWith.Uid);
|
||||
Logger.DebugS("Storage", "Storage (UID {0}) attacked by user (UID {1}) with entity (UID {2}).", Owner.Uid, eventArgs.User.Uid, eventArgs.Using.Uid);
|
||||
|
||||
if(Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
|
||||
{
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
public class KitchenMicrowaveComponent : SharedMicrowaveComponent, IActivate, IAttackBy, ISolutionChange
|
||||
public class KitchenMicrowaveComponent : SharedMicrowaveComponent, IActivate, IInteractUsing, ISolutionChange
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
|
||||
@@ -184,7 +184,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
|
||||
|
||||
}
|
||||
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
var itemEntity = eventArgs.User.GetComponent<HandsComponent>().GetActiveHand.Owner;
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@ using Robust.Shared.Random;
|
||||
namespace Content.Server.GameObjects.Components.Mining
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class AsteroidRockComponent : Component, IAttackBy
|
||||
public class AsteroidRockComponent : Component, IInteractUsing
|
||||
{
|
||||
public override string Name => "AsteroidRock";
|
||||
private static readonly string[] SpriteStates = {"0", "1", "2", "3", "4"};
|
||||
@@ -29,9 +29,9 @@ namespace Content.Server.GameObjects.Components.Mining
|
||||
spriteComponent.LayerSetState(0, _random.Pick(SpriteStates));
|
||||
}
|
||||
|
||||
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
|
||||
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
var item = eventArgs.AttackWith;
|
||||
var item = eventArgs.Using;
|
||||
if (!item.TryGetComponent(out MeleeWeaponComponent meleeWeaponComponent)) return false;
|
||||
|
||||
Owner.GetComponent<DamageableComponent>().TakeDamage(DamageType.Brute, meleeWeaponComponent.Damage, item, eventArgs.User);
|
||||
|
||||
@@ -22,7 +22,7 @@ using Timer = Robust.Shared.Timers.Timer;
|
||||
namespace Content.Server.GameObjects.Components.Mobs
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class StunnableComponent : Component, IActionBlocker, IAttackHand, IMoveSpeedModifier
|
||||
public class StunnableComponent : Component, IActionBlocker, IInteractHand, IMoveSpeedModifier
|
||||
{
|
||||
public override string Name => "Stunnable";
|
||||
|
||||
@@ -161,7 +161,7 @@ namespace Content.Server.GameObjects.Components.Mobs
|
||||
_stunnedTimer = 0f;
|
||||
}
|
||||
|
||||
public bool AttackHand(AttackHandEventArgs eventArgs)
|
||||
public bool InteractHand(InteractHandEventArgs eventArgs)
|
||||
{
|
||||
if (!_canHelp || !KnockedDown)
|
||||
return false;
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
{
|
||||
|
||||
[RegisterComponent]
|
||||
public class ServerTeleporterComponent : Component, IAfterAttack
|
||||
public class ServerTeleporterComponent : Component, IAfterInteract
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
@@ -84,7 +84,7 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
_state = newState;
|
||||
}
|
||||
|
||||
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
|
||||
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (_teleporterType == TeleporterType.Directed)
|
||||
{
|
||||
|
||||
@@ -23,7 +23,7 @@ using Robust.Shared.Utility;
|
||||
namespace Content.Server.GameObjects.Components.Nutrition
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class DrinkComponent : Component, IAfterAttack, IUse
|
||||
public class DrinkComponent : Component, IAfterInteract, IUse
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ILocalizationManager _localizationManager;
|
||||
@@ -100,11 +100,11 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
return true;
|
||||
}
|
||||
|
||||
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
|
||||
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
|
||||
|
||||
UseDrink(eventArgs.Attacked);
|
||||
UseDrink(eventArgs.Target);
|
||||
}
|
||||
|
||||
private void UseDrink(IEntity targetEntity)
|
||||
|
||||
@@ -17,7 +17,7 @@ using Robust.Shared.ViewVariables;
|
||||
namespace Content.Server.GameObjects.Components.Nutrition
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class FoodComponent : Component, IAfterAttack, IUse
|
||||
public class FoodComponent : Component, IAfterInteract, IUse
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ILocalizationManager _localizationManager;
|
||||
@@ -110,11 +110,11 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
return true;
|
||||
}
|
||||
|
||||
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
|
||||
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
|
||||
|
||||
UseFood(eventArgs.Attacked);
|
||||
UseFood(eventArgs.Target);
|
||||
}
|
||||
|
||||
void UseFood(IEntity user)
|
||||
|
||||
@@ -10,7 +10,7 @@ using Robust.Shared.Utility;
|
||||
namespace Content.Server.GameObjects.Components.Interactable
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class PaperComponent : SharedPaperComponent, IExamine, IAttackBy, IUse
|
||||
public class PaperComponent : SharedPaperComponent, IExamine, IInteractUsing, IUse
|
||||
{
|
||||
|
||||
private BoundUserInterface _userInterface;
|
||||
@@ -63,9 +63,9 @@ namespace Content.Server.GameObjects.Components.Interactable
|
||||
UpdateUserInterface();
|
||||
}
|
||||
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.AttackWith.HasComponent<WriteComponent>())
|
||||
if (!eventArgs.Using.HasComponent<WriteComponent>())
|
||||
return false;
|
||||
if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
|
||||
return false;
|
||||
|
||||
@@ -6,7 +6,7 @@ using Robust.Shared.Serialization;
|
||||
namespace Content.Server.GameObjects.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class PlaceableSurfaceComponent : Component, IAttackBy
|
||||
public class PlaceableSurfaceComponent : Component, IInteractUsing
|
||||
{
|
||||
public override string Name => "PlaceableSurface";
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace Content.Server.GameObjects.Components
|
||||
|
||||
serializer.DataField(ref _isPlaceable, "IsPlaceable", true);
|
||||
}
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!IsPlaceable)
|
||||
return false;
|
||||
@@ -28,8 +28,8 @@ namespace Content.Server.GameObjects.Components
|
||||
{
|
||||
return false;
|
||||
}
|
||||
handComponent.Drop(eventArgs.AttackWith);
|
||||
eventArgs.AttackWith.Transform.WorldPosition = eventArgs.ClickLocation.Position;
|
||||
handComponent.Drop(eventArgs.Using);
|
||||
eventArgs.Using.Transform.WorldPosition = eventArgs.ClickLocation.Position;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,8 +18,8 @@ namespace Content.Server.GameObjects.Components.Power.Chargers
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(IAttackBy))]
|
||||
public sealed class PowerCellChargerComponent : BaseCharger, IActivate, IAttackBy
|
||||
[ComponentReference(typeof(IInteractUsing))]
|
||||
public sealed class PowerCellChargerComponent : BaseCharger, IActivate, IInteractUsing
|
||||
{
|
||||
public override string Name => "PowerCellCharger";
|
||||
public override double CellChargePercent => _container.ContainedEntity != null ?
|
||||
@@ -37,9 +37,9 @@ namespace Content.Server.GameObjects.Components.Power.Chargers
|
||||
_powerDevice.OnPowerStateChanged += PowerUpdate;
|
||||
}
|
||||
|
||||
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
|
||||
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
var result = TryInsertItem(eventArgs.AttackWith);
|
||||
var result = TryInsertItem(eventArgs.Using);
|
||||
if (result)
|
||||
{
|
||||
return true;
|
||||
|
||||
@@ -21,17 +21,17 @@ namespace Content.Server.GameObjects.Components.Power.Chargers
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(IAttackBy))]
|
||||
public sealed class WeaponCapacitorChargerComponent : BaseCharger, IActivate, IAttackBy
|
||||
[ComponentReference(typeof(IInteractUsing))]
|
||||
public sealed class WeaponCapacitorChargerComponent : BaseCharger, IActivate, IInteractUsing
|
||||
{
|
||||
public override string Name => "WeaponCapacitorCharger";
|
||||
public override double CellChargePercent => _container.ContainedEntity != null ?
|
||||
_container.ContainedEntity.GetComponent<HitscanWeaponCapacitorComponent>().Charge /
|
||||
_container.ContainedEntity.GetComponent<HitscanWeaponCapacitorComponent>().Capacity * 100 : 0.0f;
|
||||
|
||||
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
|
||||
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
var result = TryInsertItem(eventArgs.AttackWith);
|
||||
var result = TryInsertItem(eventArgs.Using);
|
||||
if (!result)
|
||||
{
|
||||
var localizationManager = IoCManager.Resolve<ILocalizationManager>();
|
||||
|
||||
@@ -10,20 +10,20 @@ using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class PowerDebugTool : SharedPowerDebugTool, IAfterAttack
|
||||
public class PowerDebugTool : SharedPowerDebugTool, IAfterInteract
|
||||
{
|
||||
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
|
||||
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (eventArgs.Attacked == null)
|
||||
if (eventArgs.Target == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var builder = new StringBuilder();
|
||||
|
||||
builder.AppendFormat("Entity: {0} ({1})\n", eventArgs.Attacked.Name, eventArgs.Attacked.Uid);
|
||||
builder.AppendFormat("Entity: {0} ({1})\n", eventArgs.Target.Name, eventArgs.Target.Uid);
|
||||
|
||||
if (eventArgs.Attacked.TryGetComponent<PowerNodeComponent>(out var node))
|
||||
if (eventArgs.Target.TryGetComponent<PowerNodeComponent>(out var node))
|
||||
{
|
||||
builder.AppendFormat("Power Node:\n");
|
||||
if (node.Parent == null)
|
||||
@@ -51,7 +51,7 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
}
|
||||
}
|
||||
|
||||
if (eventArgs.Attacked.TryGetComponent<PowerDeviceComponent>(out var device))
|
||||
if (eventArgs.Target.TryGetComponent<PowerDeviceComponent>(out var device))
|
||||
{
|
||||
builder.AppendFormat(@"Power Device:
|
||||
Load: {0} W
|
||||
@@ -76,7 +76,7 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
}
|
||||
}
|
||||
|
||||
if (eventArgs.Attacked.TryGetComponent<PowerStorageNetComponent>(out var storage))
|
||||
if (eventArgs.Target.TryGetComponent<PowerStorageNetComponent>(out var storage))
|
||||
{
|
||||
var stateSeconds = (DateTime.Now - storage.LastChargeStateChange).TotalSeconds;
|
||||
builder.AppendFormat(@"Power Storage:
|
||||
@@ -85,7 +85,7 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
", storage.Capacity, storage.Charge, storage.ChargeRate, storage.DistributionRate, storage.ChargePowernet, storage.LastChargeState, storage.GetChargeState(), stateSeconds);
|
||||
}
|
||||
|
||||
if (eventArgs.Attacked.TryGetComponent<PowerTransferComponent>(out var transfer))
|
||||
if (eventArgs.Target.TryGetComponent<PowerTransferComponent>(out var transfer))
|
||||
{
|
||||
builder.AppendFormat(@"Power Transfer:
|
||||
Powernet: {0}
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
/// Component to transfer power to nearby components, can create powernets and connect to nodes
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class PowerTransferComponent : Component, IAttackBy
|
||||
public class PowerTransferComponent : Component, IInteractUsing
|
||||
{
|
||||
public override string Name => "PowerTransfer";
|
||||
|
||||
@@ -139,9 +139,9 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
return Parent != null && Parent.Dirty == false && !Regenerating;
|
||||
}
|
||||
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (eventArgs.AttackWith.TryGetComponent(out WirecutterComponent wirecutter))
|
||||
if (eventArgs.Using.TryGetComponent(out WirecutterComponent wirecutter))
|
||||
{
|
||||
Owner.Delete();
|
||||
var droppedEnt = Owner.EntityManager.SpawnEntity("CableStack", eventArgs.ClickLocation);
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
/// Component that represents a wall light. It has a light bulb that can be replaced when broken.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class PoweredLightComponent : Component, IAttackHand, IAttackBy
|
||||
public class PoweredLightComponent : Component, IInteractHand, IInteractUsing
|
||||
{
|
||||
public override string Name => "PoweredLight";
|
||||
|
||||
@@ -49,12 +49,12 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
}
|
||||
}
|
||||
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
return InsertBulb(eventArgs.AttackWith);
|
||||
return InsertBulb(eventArgs.Using);
|
||||
}
|
||||
|
||||
public bool AttackHand(AttackHandEventArgs eventArgs)
|
||||
public bool InteractHand(InteractHandEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.User.TryGetComponent(out DamageableComponent damageableComponent))
|
||||
{
|
||||
|
||||
@@ -13,7 +13,7 @@ using Robust.Shared.Map;
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
{
|
||||
[RegisterComponent]
|
||||
internal class WirePlacerComponent : Component, IAfterAttack
|
||||
internal class WirePlacerComponent : Component, IAfterInteract
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IServerEntityManager _entityManager;
|
||||
@@ -24,7 +24,7 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
public override string Name => "WirePlacer";
|
||||
|
||||
/// <inheritdoc />
|
||||
public void AfterAttack(AfterAttackEventArgs eventArgs)
|
||||
public void AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace Content.Server.GameObjects.Components.Research
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
public class LatheComponent : SharedLatheComponent, IAttackBy, IActivate
|
||||
public class LatheComponent : SharedLatheComponent, IInteractUsing, IActivate
|
||||
{
|
||||
public const int VolumePerSheet = 3750;
|
||||
|
||||
@@ -154,14 +154,14 @@ namespace Content.Server.GameObjects.Components.Research
|
||||
|
||||
OpenUserInterface(actor.playerSession);
|
||||
}
|
||||
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
|
||||
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!Owner.TryGetComponent(out MaterialStorageComponent storage)
|
||||
|| !eventArgs.AttackWith.TryGetComponent(out MaterialComponent material)) return false;
|
||||
|| !eventArgs.Using.TryGetComponent(out MaterialComponent material)) return false;
|
||||
|
||||
var multiplier = 1;
|
||||
|
||||
if (eventArgs.AttackWith.TryGetComponent(out StackComponent stack)) multiplier = stack.Count;
|
||||
if (eventArgs.Using.TryGetComponent(out StackComponent stack)) multiplier = stack.Count;
|
||||
|
||||
var totalAmount = 0;
|
||||
|
||||
@@ -198,7 +198,7 @@ namespace Content.Server.GameObjects.Components.Research
|
||||
SetAppearance(LatheVisualState.Idle);
|
||||
});
|
||||
|
||||
eventArgs.AttackWith.Delete();
|
||||
eventArgs.Using.Delete();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace Content.Server.GameObjects.Components.Stack
|
||||
|
||||
// TODO: Naming and presentation and such could use some improvement.
|
||||
[RegisterComponent]
|
||||
public class StackComponent : SharedStackComponent, IAttackBy, IExamine
|
||||
public class StackComponent : SharedStackComponent, IInteractUsing, IExamine
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ISharedNotifyManager _sharedNotifyManager;
|
||||
@@ -69,9 +69,9 @@ namespace Content.Server.GameObjects.Components.Stack
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (eventArgs.AttackWith.TryGetComponent<StackComponent>(out var stack))
|
||||
if (eventArgs.Using.TryGetComponent<StackComponent>(out var stack))
|
||||
{
|
||||
if (!stack.StackType.Equals(StackType))
|
||||
{
|
||||
|
||||
@@ -25,7 +25,7 @@ using Robust.Shared.Utility;
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class HitscanWeaponComponent : Component, IAttackBy
|
||||
public class HitscanWeaponComponent : Component, IInteractUsing
|
||||
{
|
||||
private const float MaxLength = 20;
|
||||
public override string Name => "HitscanWeapon";
|
||||
@@ -68,9 +68,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
|
||||
|
||||
}
|
||||
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.AttackWith.TryGetComponent(out PowerStorageComponent component))
|
||||
if (!eventArgs.Using.TryGetComponent(out PowerStorageComponent component))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ using Robust.Shared.ViewVariables;
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class AmmoBoxComponent : Component, IAttackBy, IMapInit
|
||||
public class AmmoBoxComponent : Component, IInteractUsing, IMapInit
|
||||
// TODO: Potential improvements:
|
||||
// Add verbs for stack splitting
|
||||
// Behaviour is largely the same as BallisticMagazine except you can't insert it into a gun.
|
||||
@@ -145,12 +145,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
}
|
||||
}
|
||||
|
||||
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
|
||||
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
var ammoBoxTransfer = CanTransferFrom(eventArgs.AttackWith);
|
||||
var ammoBoxTransfer = CanTransferFrom(eventArgs.Using);
|
||||
if (ammoBoxTransfer.Result) {
|
||||
IEntity bullet;
|
||||
if (eventArgs.AttackWith.TryGetComponent(out BallisticMagazineComponent magazineComponent))
|
||||
if (eventArgs.Using.TryGetComponent(out BallisticMagazineComponent magazineComponent))
|
||||
{
|
||||
int fillCount = Math.Min(magazineComponent.CountLoaded, Capacity - CountLeft);
|
||||
for (int i = 0; i < fillCount; i++)
|
||||
@@ -161,7 +161,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
eventArgs.User.PopupMessage(eventArgs.User, $"Transferred {fillCount} rounds");
|
||||
return true;
|
||||
}
|
||||
if (eventArgs.AttackWith.TryGetComponent(out AmmoBoxComponent boxComponent))
|
||||
if (eventArgs.Using.TryGetComponent(out AmmoBoxComponent boxComponent))
|
||||
{
|
||||
int fillCount = Math.Min(boxComponent.CountLeft, Capacity - CountLeft);
|
||||
for (int i = 0; i < fillCount; i++)
|
||||
|
||||
@@ -15,7 +15,7 @@ using Robust.Shared.ViewVariables;
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class BallisticMagazineComponent : Component, IMapInit, IAttackBy
|
||||
public class BallisticMagazineComponent : Component, IMapInit, IInteractUsing
|
||||
{
|
||||
public override string Name => "BallisticMagazine";
|
||||
|
||||
@@ -189,12 +189,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
}
|
||||
}
|
||||
|
||||
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
|
||||
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
var ammoMagTransfer = CanTransferFrom(eventArgs.AttackWith);
|
||||
var ammoMagTransfer = CanTransferFrom(eventArgs.Using);
|
||||
if (ammoMagTransfer.Result) {
|
||||
IEntity bullet;
|
||||
if (eventArgs.AttackWith.TryGetComponent(out BallisticMagazineComponent magazineComponent))
|
||||
if (eventArgs.Using.TryGetComponent(out BallisticMagazineComponent magazineComponent))
|
||||
{
|
||||
int fillCount = Math.Min(magazineComponent.CountLoaded, Capacity - CountLoaded);
|
||||
for (int i = 0; i < fillCount; i++)
|
||||
@@ -205,7 +205,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
eventArgs.User.PopupMessage(eventArgs.User, $"Transferred {fillCount} rounds");
|
||||
return true;
|
||||
}
|
||||
if (eventArgs.AttackWith.TryGetComponent(out AmmoBoxComponent boxComponent))
|
||||
if (eventArgs.Using.TryGetComponent(out AmmoBoxComponent boxComponent))
|
||||
{
|
||||
int fillCount = Math.Min(boxComponent.CountLeft, Capacity - CountLoaded);
|
||||
for (int i = 0; i < fillCount; i++)
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
/// Guns that have a magazine.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class BallisticMagazineWeaponComponent : BallisticWeaponComponent, IUse, IAttackBy, IMapInit
|
||||
public class BallisticMagazineWeaponComponent : BallisticWeaponComponent, IUse, IInteractUsing, IMapInit
|
||||
{
|
||||
private const float BulletOffset = 0.2f;
|
||||
|
||||
@@ -210,9 +210,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.AttackWith.TryGetComponent(out BallisticMagazineComponent component))
|
||||
if (!eventArgs.Using.TryGetComponent(out BallisticMagazineComponent component))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -226,7 +226,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
Owner.PopupMessage(eventArgs.User, "Magazine doesn't fit.");
|
||||
return false;
|
||||
}
|
||||
return InsertMagazine(eventArgs.AttackWith);
|
||||
return InsertMagazine(eventArgs.Using);
|
||||
}
|
||||
|
||||
private void MagazineAmmoCountChanged()
|
||||
|
||||
@@ -27,7 +27,7 @@ using Robust.Shared.Utility;
|
||||
namespace Content.Server.GameObjects.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class WiresComponent : SharedWiresComponent, IAttackBy, IExamine
|
||||
public class WiresComponent : SharedWiresComponent, IInteractUsing, IExamine
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IRobustRandom _random;
|
||||
@@ -296,9 +296,9 @@ namespace Content.Server.GameObjects.Components
|
||||
_userInterface.SetState(new WiresBoundUserInterfaceState(clientList, _statuses.Values.ToList()));
|
||||
}
|
||||
|
||||
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
|
||||
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.AttackWith.HasComponent<ScrewdriverComponent>())
|
||||
if (!eventArgs.Using.HasComponent<ScrewdriverComponent>())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@ using Robust.Shared.Utility;
|
||||
namespace Content.Server.GameObjects.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class WrenchableComponent : Component, IAttackBy
|
||||
public class WrenchableComponent : Component, IInteractUsing
|
||||
{
|
||||
public override string Name => "Wrenchable";
|
||||
private AudioSystem _audioSystem;
|
||||
@@ -23,9 +23,9 @@ namespace Content.Server.GameObjects.Components
|
||||
_audioSystem = EntitySystem.Get<AudioSystem>();
|
||||
}
|
||||
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.AttackWith.HasComponent<WrenchComponent>())
|
||||
if (!eventArgs.Using.HasComponent<WrenchComponent>())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.GameObjects.Components.Timing;
|
||||
@@ -28,26 +28,26 @@ using Robust.Shared.Players;
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when being clicked on or "attacked" by a user with an object in their hand
|
||||
/// This interface gives components behavior when being clicked on by a user with an object in their hand
|
||||
/// who is in range and has unobstructed reach of the target entity (allows inside blockers).
|
||||
/// </summary>
|
||||
public interface IAttackBy
|
||||
public interface IInteractUsing
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when using one object on another when user is in range of the target entity.
|
||||
/// </summary>
|
||||
bool AttackBy(AttackByEventArgs eventArgs);
|
||||
bool InteractUsing(InteractUsingEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class AttackByEventArgs : EventArgs, ITargetedAttackEventArgs
|
||||
public class InteractUsingEventArgs : EventArgs, ITargetedInteractEventArgs
|
||||
{
|
||||
public IEntity User { get; set; }
|
||||
public GridCoordinates ClickLocation { get; set; }
|
||||
public IEntity AttackWith { get; set; }
|
||||
public IEntity Attacked { get; set; }
|
||||
public IEntity Using { get; set; }
|
||||
public IEntity Target { get; set; }
|
||||
}
|
||||
|
||||
public interface ITargetedAttackEventArgs
|
||||
public interface ITargetedInteractEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// Performer of the attack
|
||||
@@ -56,45 +56,46 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
/// <summary>
|
||||
/// Target of the attack
|
||||
/// </summary>
|
||||
IEntity Attacked { get; }
|
||||
IEntity Target { get; }
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when being clicked on or "attacked" by a user with an empty hand
|
||||
/// This interface gives components behavior when being clicked on by a user with an empty hand
|
||||
/// who is in range and has unobstructed reach of the target entity (allows inside blockers).
|
||||
/// </summary>
|
||||
public interface IAttackHand
|
||||
public interface IInteractHand
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when a player directly interacts with an empty hand when user is in range of the target entity.
|
||||
/// </summary>
|
||||
bool AttackHand(AttackHandEventArgs eventArgs);
|
||||
bool InteractHand(InteractHandEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class AttackHandEventArgs : EventArgs, ITargetedAttackEventArgs
|
||||
public class InteractHandEventArgs : EventArgs, ITargetedInteractEventArgs
|
||||
{
|
||||
public IEntity User { get; set; }
|
||||
public IEntity Attacked { get; set; }
|
||||
public IEntity Target { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when being clicked by objects outside the range of direct use
|
||||
/// This interface gives components behavior when being clicked on by a user with an object
|
||||
/// outside the range of direct use
|
||||
/// </summary>
|
||||
public interface IRangedAttackBy
|
||||
public interface IRangedInteract
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when we try to interact with an entity out of range
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
bool RangedAttackBy(RangedAttackByEventArgs eventArgs);
|
||||
bool RangedInteract(RangedInteractEventArgs eventArgs);
|
||||
}
|
||||
|
||||
[PublicAPI]
|
||||
public class RangedAttackByEventArgs : EventArgs
|
||||
public class RangedInteractEventArgs : EventArgs
|
||||
{
|
||||
public IEntity User { get; set; }
|
||||
public IEntity Weapon { get; set; }
|
||||
public IEntity Using { get; set; }
|
||||
public GridCoordinates ClickLocation { get; set; }
|
||||
}
|
||||
|
||||
@@ -102,19 +103,19 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
/// This interface gives components a behavior when clicking on another object and no interaction occurs,
|
||||
/// at any range.
|
||||
/// </summary>
|
||||
public interface IAfterAttack
|
||||
public interface IAfterInteract
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when we interact with nothing, or when we interact with an entity out of range that has no behavior
|
||||
/// </summary>
|
||||
void AfterAttack(AfterAttackEventArgs eventArgs);
|
||||
void AfterInteract(AfterInteractEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class AfterAttackEventArgs : EventArgs
|
||||
public class AfterInteractEventArgs : EventArgs
|
||||
{
|
||||
public IEntity User { get; set; }
|
||||
public GridCoordinates ClickLocation { get; set; }
|
||||
public IEntity Attacked { get; set; }
|
||||
public IEntity Target { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -146,10 +147,10 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
void Activate(ActivateEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class ActivateEventArgs : EventArgs, ITargetedAttackEventArgs
|
||||
public class ActivateEventArgs : EventArgs, ITargetedInteractEventArgs
|
||||
{
|
||||
public IEntity User { get; set; }
|
||||
public IEntity Attacked { get; set; }
|
||||
public IEntity Target { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -382,7 +383,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
|
||||
// all activates should only fire when in range / unbostructed
|
||||
var activateEventArgs = new ActivateEventArgs {User = user, Attacked = used};
|
||||
var activateEventArgs = new ActivateEventArgs {User = user, Target = used};
|
||||
if (InteractionChecks.InRangeUnobstructed(activateEventArgs))
|
||||
{
|
||||
activateComp.Activate(activateEventArgs);
|
||||
@@ -499,8 +500,8 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
if (item != null)
|
||||
{
|
||||
// After attack: Check if we clicked on an empty location, if so the only interaction we can do is AfterAttack
|
||||
InteractAfterAttack(player, item, coordinates);
|
||||
// After attack: Check if we clicked on an empty location, if so the only interaction we can do is AfterInteract
|
||||
InteractAfter(player, item, coordinates);
|
||||
}
|
||||
|
||||
return;
|
||||
@@ -525,7 +526,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
// RangedAttack/AfterAttack: Check distance between user and clicked item, if too large parse it in the ranged function
|
||||
// RangedInteract/AfterInteract: Check distance between user and clicked item, if too large parse it in the ranged function
|
||||
// TODO: have range based upon the item being used? or base it upon some variables of the player himself?
|
||||
var distance = (playerTransform.WorldPosition - attacked.Transform.WorldPosition).LengthSquared;
|
||||
if (distance > InteractionRangeSquared)
|
||||
@@ -536,16 +537,16 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
return;
|
||||
}
|
||||
|
||||
return; // Add some form of ranged AttackHand here if you need it someday, or perhaps just ways to modify the range of AttackHand
|
||||
return; // Add some form of ranged InteractHand here if you need it someday, or perhaps just ways to modify the range of InteractHand
|
||||
}
|
||||
|
||||
// We are close to the nearby object and the object isn't contained in our active hand
|
||||
// AttackBy/AfterAttack: We will either use the item on the nearby object
|
||||
// InteractUsing/AfterInteract: We will either use the item on the nearby object
|
||||
if (item != null)
|
||||
{
|
||||
Interaction(player, item, attacked, coordinates);
|
||||
}
|
||||
// AttackHand/Activate: Since our hand is empty we will use AttackHand/Activate
|
||||
// InteractHand/Activate: Since our hand is empty we will use InteractHand/Activate
|
||||
else
|
||||
{
|
||||
Interaction(player, attacked);
|
||||
@@ -553,9 +554,9 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// We didn't click on any entity, try doing an AfterAttack on the click location
|
||||
/// We didn't click on any entity, try doing an AfterInteract on the click location
|
||||
/// </summary>
|
||||
private void InteractAfterAttack(IEntity user, IEntity weapon, GridCoordinates clickLocation)
|
||||
private void InteractAfter(IEntity user, IEntity weapon, GridCoordinates clickLocation)
|
||||
{
|
||||
var message = new AfterAttackMessage(user, weapon, null, clickLocation);
|
||||
RaiseLocalEvent(message);
|
||||
@@ -564,18 +565,18 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
return;
|
||||
}
|
||||
|
||||
var afterAttacks = weapon.GetAllComponents<IAfterAttack>().ToList();
|
||||
var afterAttackEventArgs = new AfterAttackEventArgs {User = user, ClickLocation = clickLocation};
|
||||
var afterInteracts = weapon.GetAllComponents<IAfterInteract>().ToList();
|
||||
var afterInteractEventArgs = new AfterInteractEventArgs {User = user, ClickLocation = clickLocation};
|
||||
|
||||
foreach (var afterAttack in afterAttacks)
|
||||
foreach (var afterInteract in afterInteracts)
|
||||
{
|
||||
afterAttack.AfterAttack(afterAttackEventArgs);
|
||||
afterInteract.AfterInteract(afterInteractEventArgs);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Uses a weapon/object on an entity
|
||||
/// Finds components with the AttackBy interface and calls their function
|
||||
/// Finds components with the InteractUsing interface and calls their function
|
||||
/// </summary>
|
||||
public void Interaction(IEntity user, IEntity weapon, IEntity attacked, GridCoordinates clickLocation)
|
||||
{
|
||||
@@ -586,10 +587,10 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
return;
|
||||
}
|
||||
|
||||
var attackBys = attacked.GetAllComponents<IAttackBy>().ToList();
|
||||
var attackByEventArgs = new AttackByEventArgs
|
||||
var attackBys = attacked.GetAllComponents<IInteractUsing>().ToList();
|
||||
var attackByEventArgs = new InteractUsingEventArgs
|
||||
{
|
||||
User = user, ClickLocation = clickLocation, AttackWith = weapon, Attacked = attacked
|
||||
User = user, ClickLocation = clickLocation, Using = weapon, Target = attacked
|
||||
};
|
||||
|
||||
// all AttackBys should only happen when in range / unobstructed, so no range check is needed
|
||||
@@ -597,9 +598,9 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
foreach (var attackBy in attackBys)
|
||||
{
|
||||
if (attackBy.AttackBy(attackByEventArgs))
|
||||
if (attackBy.InteractUsing(attackByEventArgs))
|
||||
{
|
||||
// If an AttackBy returns a status completion we finish our attack
|
||||
// If an InteractUsing returns a status completion we finish our attack
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -613,21 +614,21 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
|
||||
// If we aren't directly attacking the nearby object, lets see if our item has an after attack we can do
|
||||
var afterAttacks = weapon.GetAllComponents<IAfterAttack>().ToList();
|
||||
var afterAttackEventArgs = new AfterAttackEventArgs
|
||||
var afterAttacks = weapon.GetAllComponents<IAfterInteract>().ToList();
|
||||
var afterAttackEventArgs = new AfterInteractEventArgs
|
||||
{
|
||||
User = user, ClickLocation = clickLocation, Attacked = attacked
|
||||
User = user, ClickLocation = clickLocation, Target = attacked
|
||||
};
|
||||
|
||||
foreach (var afterAttack in afterAttacks)
|
||||
{
|
||||
afterAttack.AfterAttack(afterAttackEventArgs);
|
||||
afterAttack.AfterInteract(afterAttackEventArgs);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Uses an empty hand on an entity
|
||||
/// Finds components with the AttackHand interface and calls their function
|
||||
/// Finds components with the InteractHand interface and calls their function
|
||||
/// </summary>
|
||||
public void Interaction(IEntity user, IEntity attacked)
|
||||
{
|
||||
@@ -638,17 +639,17 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
return;
|
||||
}
|
||||
|
||||
var attackHands = attacked.GetAllComponents<IAttackHand>().ToList();
|
||||
var attackHandEventArgs = new AttackHandEventArgs {User = user, Attacked = attacked};
|
||||
var attackHands = attacked.GetAllComponents<IInteractHand>().ToList();
|
||||
var attackHandEventArgs = new InteractHandEventArgs {User = user, Target = attacked};
|
||||
|
||||
// all attackHands should only fire when in range / unbostructed
|
||||
if (InteractionChecks.InRangeUnobstructed(attackHandEventArgs))
|
||||
{
|
||||
foreach (var attackHand in attackHands)
|
||||
{
|
||||
if (attackHand.AttackHand(attackHandEventArgs))
|
||||
if (attackHand.InteractHand(attackHandEventArgs))
|
||||
{
|
||||
// If an AttackHand returns a status completion we finish our attack
|
||||
// If an InteractHand returns a status completion we finish our attack
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -896,18 +897,18 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
if (rangedMsg.Handled)
|
||||
return;
|
||||
|
||||
var rangedAttackBys = attacked.GetAllComponents<IRangedAttackBy>().ToList();
|
||||
var rangedAttackByEventArgs = new RangedAttackByEventArgs
|
||||
var rangedAttackBys = attacked.GetAllComponents<IRangedInteract>().ToList();
|
||||
var rangedAttackByEventArgs = new RangedInteractEventArgs
|
||||
{
|
||||
User = user, Weapon = weapon, ClickLocation = clickLocation
|
||||
User = user, Using = weapon, ClickLocation = clickLocation
|
||||
};
|
||||
|
||||
// See if we have a ranged attack interaction
|
||||
foreach (var t in rangedAttackBys)
|
||||
{
|
||||
if (t.RangedAttackBy(rangedAttackByEventArgs))
|
||||
if (t.RangedInteract(rangedAttackByEventArgs))
|
||||
{
|
||||
// If an AttackBy returns a status completion we finish our attack
|
||||
// If an InteractUsing returns a status completion we finish our attack
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -917,16 +918,16 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
if (afterAtkMsg.Handled)
|
||||
return;
|
||||
|
||||
var afterAttacks = weapon.GetAllComponents<IAfterAttack>().ToList();
|
||||
var afterAttackEventArgs = new AfterAttackEventArgs
|
||||
var afterAttacks = weapon.GetAllComponents<IAfterInteract>().ToList();
|
||||
var afterAttackEventArgs = new AfterInteractEventArgs
|
||||
{
|
||||
User = user, ClickLocation = clickLocation, Attacked = attacked
|
||||
User = user, ClickLocation = clickLocation, Target = attacked
|
||||
};
|
||||
|
||||
//See if we have a ranged attack interaction
|
||||
foreach (var afterAttack in afterAttacks)
|
||||
{
|
||||
afterAttack.AfterAttack(afterAttackEventArgs);
|
||||
afterAttack.AfterInteract(afterAttackEventArgs);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace Content.Server.BodySystem {
|
||||
/// Component representing the many BodyParts attached to each other.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class BodyManagerComponent : Component, IAttackHand {
|
||||
public class BodyManagerComponent : Component, IInteractHand {
|
||||
|
||||
public sealed override string Name => "BodyManager";
|
||||
#pragma warning disable CS0649
|
||||
@@ -117,7 +117,7 @@ namespace Content.Server.BodySystem {
|
||||
///////// Server-specific stuff
|
||||
/////////
|
||||
|
||||
public bool AttackHand(AttackHandEventArgs eventArgs)
|
||||
public bool InteractHand(InteractHandEventArgs eventArgs)
|
||||
{
|
||||
//TODO: remove organs?
|
||||
return false;
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
|
||||
{
|
||||
|
||||
[RegisterComponent]
|
||||
public class ServerSurgeryToolComponent : SharedSurgeryToolComponent, IAfterAttack
|
||||
public class ServerSurgeryToolComponent : SharedSurgeryToolComponent, IAfterInteract
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
@@ -41,13 +41,13 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
|
||||
private BodyManagerComponent _targetCache;
|
||||
private IEntity _performerCache;
|
||||
|
||||
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
|
||||
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
|
||||
|
||||
if (eventArgs.Attacked == null)
|
||||
if (eventArgs.Target == null)
|
||||
return;
|
||||
if (eventArgs.Attacked.TryGetComponent<BodySystem.BodyManagerComponent>(out BodySystem.BodyManagerComponent bodyManager))
|
||||
if (eventArgs.Target.TryGetComponent<BodySystem.BodyManagerComponent>(out BodySystem.BodyManagerComponent bodyManager))
|
||||
{
|
||||
_surgeryOptionsCache.Clear();
|
||||
var toSend = new Dictionary<string, string>();
|
||||
|
||||
@@ -25,13 +25,13 @@ namespace Content.Server.Utility
|
||||
/// Validates that attacker is in range of the attacked entity. Additionally shows a popup if
|
||||
/// validation fails.
|
||||
/// </summary>
|
||||
public static bool InRangeUnobstructed(ITargetedAttackEventArgs eventArgs, bool insideBlockerValid = true)
|
||||
public static bool InRangeUnobstructed(ITargetedInteractEventArgs eventArgs, bool insideBlockerValid = true)
|
||||
{
|
||||
if (!EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(eventArgs.User.Transform.MapPosition,
|
||||
eventArgs.Attacked.Transform.WorldPosition, ignoredEnt: eventArgs.Attacked, insideBlockerValid: insideBlockerValid))
|
||||
eventArgs.Target.Transform.WorldPosition, ignoredEnt: eventArgs.Target, insideBlockerValid: insideBlockerValid))
|
||||
{
|
||||
var localizationManager = IoCManager.Resolve<ILocalizationManager>();
|
||||
eventArgs.Attacked.PopupMessage(eventArgs.User, localizationManager.GetString("You can't reach there!"));
|
||||
eventArgs.Target.PopupMessage(eventArgs.User, localizationManager.GetString("You can't reach there!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -45,15 +45,15 @@ namespace Content.Server.Utility
|
||||
/// If there is no attacked entity, validates that they are in range of the clicked position.
|
||||
/// Additionally shows a popup if validation fails.
|
||||
/// </summary>
|
||||
public static bool InRangeUnobstructed(AfterAttackEventArgs eventArgs, bool insideBlockerValid = true)
|
||||
public static bool InRangeUnobstructed(AfterInteractEventArgs eventArgs, bool insideBlockerValid = true)
|
||||
{
|
||||
if (eventArgs.Attacked != null)
|
||||
if (eventArgs.Target != null)
|
||||
{
|
||||
if (!EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(eventArgs.User.Transform.MapPosition,
|
||||
eventArgs.Attacked.Transform.WorldPosition, ignoredEnt: eventArgs.Attacked, insideBlockerValid: insideBlockerValid))
|
||||
eventArgs.Target.Transform.WorldPosition, ignoredEnt: eventArgs.Target, insideBlockerValid: insideBlockerValid))
|
||||
{
|
||||
var localizationManager = IoCManager.Resolve<ILocalizationManager>();
|
||||
eventArgs.Attacked.PopupMessage(eventArgs.User, localizationManager.GetString("You can't reach there!"));
|
||||
eventArgs.Target.PopupMessage(eventArgs.User, localizationManager.GetString("You can't reach there!"));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user