@@ -17,7 +17,7 @@ namespace Content.Server.BodySystem {
|
||||
/// Component representing the many BodyParts attached to each other.
|
||||
/// </summary>
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[RegisterComponent]
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||||
public class BodyManagerComponent : Component, IAttackHand {
|
||||
public class BodyManagerComponent : Component, IInteractHand {
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public sealed override string Name => "BodyManager";
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#pragma warning disable CS0649
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@@ -117,7 +117,7 @@ namespace Content.Server.BodySystem {
|
||||
///////// Server-specific stuff
|
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/////////
|
||||
|
||||
public bool AttackHand(AttackHandEventArgs eventArgs)
|
||||
public bool InteractHand(InteractHandEventArgs eventArgs)
|
||||
{
|
||||
//TODO: remove organs?
|
||||
return false;
|
||||
|
||||
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