@@ -15,7 +15,7 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
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{
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[RegisterComponent]
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public class AmmoBoxComponent : Component, IAttackBy, IMapInit
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public class AmmoBoxComponent : Component, IInteractUsing, IMapInit
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// TODO: Potential improvements:
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// Add verbs for stack splitting
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// Behaviour is largely the same as BallisticMagazine except you can't insert it into a gun.
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@@ -145,12 +145,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
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}
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}
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bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
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bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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var ammoBoxTransfer = CanTransferFrom(eventArgs.AttackWith);
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var ammoBoxTransfer = CanTransferFrom(eventArgs.Using);
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if (ammoBoxTransfer.Result) {
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IEntity bullet;
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if (eventArgs.AttackWith.TryGetComponent(out BallisticMagazineComponent magazineComponent))
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if (eventArgs.Using.TryGetComponent(out BallisticMagazineComponent magazineComponent))
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{
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int fillCount = Math.Min(magazineComponent.CountLoaded, Capacity - CountLeft);
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for (int i = 0; i < fillCount; i++)
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@@ -161,7 +161,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
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eventArgs.User.PopupMessage(eventArgs.User, $"Transferred {fillCount} rounds");
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return true;
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}
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if (eventArgs.AttackWith.TryGetComponent(out AmmoBoxComponent boxComponent))
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if (eventArgs.Using.TryGetComponent(out AmmoBoxComponent boxComponent))
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{
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int fillCount = Math.Min(boxComponent.CountLeft, Capacity - CountLeft);
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for (int i = 0; i < fillCount; i++)
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