@@ -22,7 +22,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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/// Component that represents a handheld lightsource which can be toggled on and off.
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/// </summary>
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[RegisterComponent]
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internal sealed class HandheldLightComponent : SharedHandheldLightComponent, IUse, IExamine, IAttackBy, IMapInit
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internal sealed class HandheldLightComponent : SharedHandheldLightComponent, IUse, IExamine, IInteractUsing, IMapInit
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{
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#pragma warning disable 649
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[Dependency] private readonly ISharedNotifyManager _notifyManager;
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@@ -53,15 +53,15 @@ namespace Content.Server.GameObjects.Components.Interactable
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[ViewVariables]
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public bool Activated { get; private set; }
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bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
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bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (!eventArgs.AttackWith.HasComponent<PowerCellComponent>()) return false;
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if (!eventArgs.Using.HasComponent<PowerCellComponent>()) return false;
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if (Cell != null) return false;
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var handsComponent = eventArgs.User.GetComponent<IHandsComponent>();
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if (!handsComponent.Drop(eventArgs.AttackWith, _cellContainer))
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if (!handsComponent.Drop(eventArgs.Using, _cellContainer))
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{
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return false;
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}
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