@@ -20,7 +20,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// containers, and can directly inject into a mobs bloodstream.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class InjectorComponent : SharedInjectorComponent, IAfterAttack, IUse
|
||||
public class InjectorComponent : SharedInjectorComponent, IAfterInteract, IUse
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IServerNotifyManager _notifyManager;
|
||||
@@ -109,17 +109,17 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// Called when clicking on entities while holding in active hand
|
||||
/// </summary>
|
||||
/// <param name="eventArgs"></param>
|
||||
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
|
||||
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
|
||||
|
||||
//Make sure we have the attacking entity
|
||||
if (eventArgs.Attacked == null || !_internalContents.Injector)
|
||||
if (eventArgs.Target == null || !_internalContents.Injector)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var targetEntity = eventArgs.Attacked;
|
||||
var targetEntity = eventArgs.Target;
|
||||
//Handle injecting/drawing for solutions
|
||||
if (targetEntity.TryGetComponent<SolutionComponent>(out var targetSolution) && targetSolution.Injectable)
|
||||
{
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// (DrinkComponent adds a SolutionComponent if one isn't present).
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
class PourableComponent : Component, IAttackBy
|
||||
class PourableComponent : Component, IInteractUsing
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IServerNotifyManager _notifyManager;
|
||||
@@ -58,7 +58,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// </summary>
|
||||
/// <param name="eventArgs">Attack event args</param>
|
||||
/// <returns></returns>
|
||||
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
|
||||
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
//Get target and check if it can be poured into
|
||||
if (!Owner.TryGetComponent<SolutionComponent>(out var targetSolution))
|
||||
@@ -67,7 +67,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
return false;
|
||||
|
||||
//Get attack entity and check if it can pour out.
|
||||
var attackEntity = eventArgs.AttackWith;
|
||||
var attackEntity = eventArgs.Using;
|
||||
if (!attackEntity.TryGetComponent<SolutionComponent>(out var attackSolution) || !attackSolution.CanPourOut)
|
||||
return false;
|
||||
if (!attackEntity.TryGetComponent<PourableComponent>(out var attackPourable))
|
||||
|
||||
@@ -30,8 +30,8 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(IAttackBy))]
|
||||
public class ReagentDispenserComponent : SharedReagentDispenserComponent, IActivate, IAttackBy, ISolutionChange
|
||||
[ComponentReference(typeof(IInteractUsing))]
|
||||
public class ReagentDispenserComponent : SharedReagentDispenserComponent, IActivate, IInteractUsing, ISolutionChange
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IServerNotifyManager _notifyManager;
|
||||
@@ -278,7 +278,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// </summary>
|
||||
/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
|
||||
/// <returns></returns>
|
||||
bool IAttackBy.AttackBy(AttackByEventArgs args)
|
||||
bool IInteractUsing.InteractUsing(InteractUsingEventArgs args)
|
||||
{
|
||||
if (!args.User.TryGetComponent(out IHandsComponent hands))
|
||||
{
|
||||
|
||||
@@ -26,7 +26,7 @@ using Robust.Shared.Utility;
|
||||
namespace Content.Server.GameObjects.Components.Construction
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class ConstructionComponent : Component, IAttackBy
|
||||
public class ConstructionComponent : Component, IInteractUsing
|
||||
{
|
||||
public override string Name => "Construction";
|
||||
|
||||
@@ -52,7 +52,7 @@ namespace Content.Server.GameObjects.Components.Construction
|
||||
Transform = Owner.GetComponent<ITransformComponent>();
|
||||
}
|
||||
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
// default interaction check for AttackBy allows inside blockers, so we will check if its blocked if
|
||||
// we're not allowed to build on impassable stuff
|
||||
@@ -64,7 +64,7 @@ namespace Content.Server.GameObjects.Components.Construction
|
||||
|
||||
var stage = Prototype.Stages[Stage];
|
||||
|
||||
if (TryProcessStep(stage.Forward, eventArgs.AttackWith))
|
||||
if (TryProcessStep(stage.Forward, eventArgs.Using))
|
||||
{
|
||||
Stage++;
|
||||
if (Stage == Prototype.Stages.Count - 1)
|
||||
@@ -84,7 +84,7 @@ namespace Content.Server.GameObjects.Components.Construction
|
||||
}
|
||||
}
|
||||
|
||||
else if (TryProcessStep(stage.Backward, eventArgs.AttackWith))
|
||||
else if (TryProcessStep(stage.Backward, eventArgs.Using))
|
||||
{
|
||||
Stage--;
|
||||
if (Stage == 0)
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace Content.Server.GameObjects.Components.Doors
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(ServerDoorComponent))]
|
||||
public class AirlockComponent : ServerDoorComponent, IWires, IAttackBy
|
||||
public class AirlockComponent : ServerDoorComponent, IWires, IInteractUsing
|
||||
{
|
||||
public override string Name => "Airlock";
|
||||
|
||||
@@ -199,9 +199,9 @@ namespace Content.Server.GameObjects.Components.Doors
|
||||
return _powerDevice.Powered;
|
||||
}
|
||||
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (eventArgs.AttackWith.HasComponent<CrowbarComponent>())
|
||||
if (eventArgs.Using.HasComponent<CrowbarComponent>())
|
||||
{
|
||||
if (IsPowered())
|
||||
{
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace Content.Server.GameObjects.Components.Fluids
|
||||
/// Can a mop click on this entity and dump its fluids
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class BucketComponent : Component, IAttackBy
|
||||
public class BucketComponent : Component, IInteractUsing
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ILocalizationManager _localizationManager;
|
||||
@@ -71,9 +71,9 @@ namespace Content.Server.GameObjects.Components.Fluids
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.AttackWith.TryGetComponent(out MopComponent mopComponent))
|
||||
if (!eventArgs.Using.TryGetComponent(out MopComponent mopComponent))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace Content.Server.GameObjects.Components.Fluids
|
||||
/// For cleaning up puddles
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class MopComponent : Component, IAfterAttack
|
||||
public class MopComponent : Component, IAfterInteract
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ILocalizationManager _localizationManager;
|
||||
@@ -58,12 +58,12 @@ namespace Content.Server.GameObjects.Components.Fluids
|
||||
|
||||
}
|
||||
|
||||
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
|
||||
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
|
||||
|
||||
Solution solution;
|
||||
if (eventArgs.Attacked == null)
|
||||
if (eventArgs.Target == null)
|
||||
{
|
||||
if (CurrentVolume <= 0)
|
||||
{
|
||||
@@ -77,7 +77,7 @@ namespace Content.Server.GameObjects.Components.Fluids
|
||||
return;
|
||||
}
|
||||
|
||||
if (!eventArgs.Attacked.TryGetComponent(out PuddleComponent puddleComponent))
|
||||
if (!eventArgs.Target.TryGetComponent(out PuddleComponent puddleComponent))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ using Robust.Shared.Utility;
|
||||
namespace Content.Server.GameObjects.Components.Gravity
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class GravityGeneratorComponent: SharedGravityGeneratorComponent, IAttackBy, IBreakAct, IAttackHand
|
||||
public class GravityGeneratorComponent: SharedGravityGeneratorComponent, IInteractUsing, IBreakAct, IInteractHand
|
||||
{
|
||||
private BoundUserInterface _userInterface;
|
||||
|
||||
@@ -89,7 +89,7 @@ namespace Content.Server.GameObjects.Components.Gravity
|
||||
serializer.DataField(ref _intact, "intact", true);
|
||||
}
|
||||
|
||||
bool IAttackHand.AttackHand(AttackHandEventArgs eventArgs)
|
||||
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.User.TryGetComponent<IActorComponent>(out var actor))
|
||||
return false;
|
||||
@@ -101,9 +101,9 @@ namespace Content.Server.GameObjects.Components.Gravity
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.AttackWith.TryGetComponent<WelderComponent>(out var welder)) return false;
|
||||
if (!eventArgs.Using.TryGetComponent<WelderComponent>(out var welder)) return false;
|
||||
|
||||
if (welder.TryUse(5.0f))
|
||||
{
|
||||
|
||||
@@ -8,7 +8,7 @@ using Robust.Shared.Serialization;
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Melee
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class HealingComponent : Component, IAfterAttack, IUse
|
||||
public class HealingComponent : Component, IAfterInteract, IUse
|
||||
{
|
||||
public override string Name => "Healing";
|
||||
|
||||
@@ -23,16 +23,16 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
|
||||
serializer.DataField(ref Damage, "damage", DamageType.Brute);
|
||||
}
|
||||
|
||||
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
|
||||
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
|
||||
|
||||
if (eventArgs.Attacked == null)
|
||||
if (eventArgs.Target == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!eventArgs.Attacked.TryGetComponent(out DamageableComponent damagecomponent)) return;
|
||||
if (!eventArgs.Target.TryGetComponent(out DamageableComponent damagecomponent)) return;
|
||||
if (Owner.TryGetComponent(out StackComponent stackComponent))
|
||||
{
|
||||
if (!stackComponent.Use(1))
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace Content.Server.GameObjects.Components.Interactable
|
||||
/// Component that represents a handheld lightsource which can be toggled on and off.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
internal sealed class HandheldLightComponent : SharedHandheldLightComponent, IUse, IExamine, IAttackBy, IMapInit
|
||||
internal sealed class HandheldLightComponent : SharedHandheldLightComponent, IUse, IExamine, IInteractUsing, IMapInit
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ISharedNotifyManager _notifyManager;
|
||||
@@ -53,15 +53,15 @@ namespace Content.Server.GameObjects.Components.Interactable
|
||||
[ViewVariables]
|
||||
public bool Activated { get; private set; }
|
||||
|
||||
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
|
||||
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.AttackWith.HasComponent<PowerCellComponent>()) return false;
|
||||
if (!eventArgs.Using.HasComponent<PowerCellComponent>()) return false;
|
||||
|
||||
if (Cell != null) return false;
|
||||
|
||||
var handsComponent = eventArgs.User.GetComponent<IHandsComponent>();
|
||||
|
||||
if (!handsComponent.Drop(eventArgs.AttackWith, _cellContainer))
|
||||
if (!handsComponent.Drop(eventArgs.Using, _cellContainer))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@ using Robust.Shared.Map;
|
||||
namespace Content.Server.GameObjects.Components.Interactable.Tools
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class CrowbarComponent : ToolComponent, IAfterAttack
|
||||
public class CrowbarComponent : ToolComponent, IAfterInteract
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
|
||||
@@ -24,7 +24,7 @@ namespace Content.Server.GameObjects.Components.Interactable.Tools
|
||||
/// </summary>
|
||||
public override string Name => "Crowbar";
|
||||
|
||||
public void AfterAttack(AfterAttackEventArgs eventArgs)
|
||||
public void AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ using Robust.Shared.Utility;
|
||||
namespace Content.Server.GameObjects.Components.Items
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class FloorTileItemComponent : Component, IAfterAttack
|
||||
public class FloorTileItemComponent : Component, IAfterInteract
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
|
||||
@@ -39,11 +39,11 @@ namespace Content.Server.GameObjects.Components.Items
|
||||
base.Initialize();
|
||||
Stack = Owner.GetComponent<StackComponent>();
|
||||
}
|
||||
public void AfterAttack(AfterAttackEventArgs eventArgs)
|
||||
public void AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
|
||||
|
||||
var attacked = eventArgs.Attacked;
|
||||
var attacked = eventArgs.Target;
|
||||
var mapGrid = _mapManager.GetGrid(eventArgs.ClickLocation.GridID);
|
||||
var tile = mapGrid.GetTileRef(eventArgs.ClickLocation);
|
||||
var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace Content.Server.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(StoreableComponent))]
|
||||
public class ItemComponent : StoreableComponent, IAttackHand, IExAct, IEquipped, IUnequipped
|
||||
public class ItemComponent : StoreableComponent, IInteractHand, IExAct, IEquipped, IUnequipped
|
||||
{
|
||||
public override string Name => "Item";
|
||||
public override uint? NetID => ContentNetIDs.ITEM;
|
||||
@@ -102,7 +102,7 @@ namespace Content.Server.GameObjects
|
||||
return InteractionChecks.InRangeUnobstructed(user, itemPos, ignoredEnt: Owner, insideBlockerValid:true);
|
||||
}
|
||||
|
||||
public bool AttackHand(AttackHandEventArgs eventArgs)
|
||||
public bool InteractHand(InteractHandEventArgs eventArgs)
|
||||
{
|
||||
if (!CanPickup(eventArgs.User)) return false;
|
||||
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace Content.Server.GameObjects
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(IStorageComponent))]
|
||||
public class ServerStorageComponent : SharedStorageComponent, IAttackBy, IUse, IActivate, IStorageComponent, IDestroyAct
|
||||
public class ServerStorageComponent : SharedStorageComponent, IInteractUsing, IUse, IActivate, IStorageComponent, IDestroyAct
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
@@ -141,9 +141,9 @@ namespace Content.Server.GameObjects
|
||||
/// <param name="user"></param>
|
||||
/// <param name="attackwith"></param>
|
||||
/// <returns></returns>
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
Logger.DebugS("Storage", "Storage (UID {0}) attacked by user (UID {1}) with entity (UID {2}).", Owner.Uid, eventArgs.User.Uid, eventArgs.AttackWith.Uid);
|
||||
Logger.DebugS("Storage", "Storage (UID {0}) attacked by user (UID {1}) with entity (UID {2}).", Owner.Uid, eventArgs.User.Uid, eventArgs.Using.Uid);
|
||||
|
||||
if(Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
|
||||
{
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
public class KitchenMicrowaveComponent : SharedMicrowaveComponent, IActivate, IAttackBy, ISolutionChange
|
||||
public class KitchenMicrowaveComponent : SharedMicrowaveComponent, IActivate, IInteractUsing, ISolutionChange
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
|
||||
@@ -184,7 +184,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
|
||||
|
||||
}
|
||||
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
var itemEntity = eventArgs.User.GetComponent<HandsComponent>().GetActiveHand.Owner;
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@ using Robust.Shared.Random;
|
||||
namespace Content.Server.GameObjects.Components.Mining
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class AsteroidRockComponent : Component, IAttackBy
|
||||
public class AsteroidRockComponent : Component, IInteractUsing
|
||||
{
|
||||
public override string Name => "AsteroidRock";
|
||||
private static readonly string[] SpriteStates = {"0", "1", "2", "3", "4"};
|
||||
@@ -29,9 +29,9 @@ namespace Content.Server.GameObjects.Components.Mining
|
||||
spriteComponent.LayerSetState(0, _random.Pick(SpriteStates));
|
||||
}
|
||||
|
||||
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
|
||||
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
var item = eventArgs.AttackWith;
|
||||
var item = eventArgs.Using;
|
||||
if (!item.TryGetComponent(out MeleeWeaponComponent meleeWeaponComponent)) return false;
|
||||
|
||||
Owner.GetComponent<DamageableComponent>().TakeDamage(DamageType.Brute, meleeWeaponComponent.Damage, item, eventArgs.User);
|
||||
|
||||
@@ -22,7 +22,7 @@ using Timer = Robust.Shared.Timers.Timer;
|
||||
namespace Content.Server.GameObjects.Components.Mobs
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class StunnableComponent : Component, IActionBlocker, IAttackHand, IMoveSpeedModifier
|
||||
public class StunnableComponent : Component, IActionBlocker, IInteractHand, IMoveSpeedModifier
|
||||
{
|
||||
public override string Name => "Stunnable";
|
||||
|
||||
@@ -161,7 +161,7 @@ namespace Content.Server.GameObjects.Components.Mobs
|
||||
_stunnedTimer = 0f;
|
||||
}
|
||||
|
||||
public bool AttackHand(AttackHandEventArgs eventArgs)
|
||||
public bool InteractHand(InteractHandEventArgs eventArgs)
|
||||
{
|
||||
if (!_canHelp || !KnockedDown)
|
||||
return false;
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
{
|
||||
|
||||
[RegisterComponent]
|
||||
public class ServerTeleporterComponent : Component, IAfterAttack
|
||||
public class ServerTeleporterComponent : Component, IAfterInteract
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
@@ -84,7 +84,7 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
_state = newState;
|
||||
}
|
||||
|
||||
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
|
||||
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (_teleporterType == TeleporterType.Directed)
|
||||
{
|
||||
|
||||
@@ -23,7 +23,7 @@ using Robust.Shared.Utility;
|
||||
namespace Content.Server.GameObjects.Components.Nutrition
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class DrinkComponent : Component, IAfterAttack, IUse
|
||||
public class DrinkComponent : Component, IAfterInteract, IUse
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ILocalizationManager _localizationManager;
|
||||
@@ -100,11 +100,11 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
return true;
|
||||
}
|
||||
|
||||
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
|
||||
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
|
||||
|
||||
UseDrink(eventArgs.Attacked);
|
||||
UseDrink(eventArgs.Target);
|
||||
}
|
||||
|
||||
private void UseDrink(IEntity targetEntity)
|
||||
|
||||
@@ -17,7 +17,7 @@ using Robust.Shared.ViewVariables;
|
||||
namespace Content.Server.GameObjects.Components.Nutrition
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class FoodComponent : Component, IAfterAttack, IUse
|
||||
public class FoodComponent : Component, IAfterInteract, IUse
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ILocalizationManager _localizationManager;
|
||||
@@ -110,11 +110,11 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
return true;
|
||||
}
|
||||
|
||||
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
|
||||
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
|
||||
|
||||
UseFood(eventArgs.Attacked);
|
||||
UseFood(eventArgs.Target);
|
||||
}
|
||||
|
||||
void UseFood(IEntity user)
|
||||
|
||||
@@ -10,7 +10,7 @@ using Robust.Shared.Utility;
|
||||
namespace Content.Server.GameObjects.Components.Interactable
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class PaperComponent : SharedPaperComponent, IExamine, IAttackBy, IUse
|
||||
public class PaperComponent : SharedPaperComponent, IExamine, IInteractUsing, IUse
|
||||
{
|
||||
|
||||
private BoundUserInterface _userInterface;
|
||||
@@ -63,9 +63,9 @@ namespace Content.Server.GameObjects.Components.Interactable
|
||||
UpdateUserInterface();
|
||||
}
|
||||
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.AttackWith.HasComponent<WriteComponent>())
|
||||
if (!eventArgs.Using.HasComponent<WriteComponent>())
|
||||
return false;
|
||||
if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
|
||||
return false;
|
||||
|
||||
@@ -6,7 +6,7 @@ using Robust.Shared.Serialization;
|
||||
namespace Content.Server.GameObjects.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class PlaceableSurfaceComponent : Component, IAttackBy
|
||||
public class PlaceableSurfaceComponent : Component, IInteractUsing
|
||||
{
|
||||
public override string Name => "PlaceableSurface";
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace Content.Server.GameObjects.Components
|
||||
|
||||
serializer.DataField(ref _isPlaceable, "IsPlaceable", true);
|
||||
}
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!IsPlaceable)
|
||||
return false;
|
||||
@@ -28,8 +28,8 @@ namespace Content.Server.GameObjects.Components
|
||||
{
|
||||
return false;
|
||||
}
|
||||
handComponent.Drop(eventArgs.AttackWith);
|
||||
eventArgs.AttackWith.Transform.WorldPosition = eventArgs.ClickLocation.Position;
|
||||
handComponent.Drop(eventArgs.Using);
|
||||
eventArgs.Using.Transform.WorldPosition = eventArgs.ClickLocation.Position;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,8 +18,8 @@ namespace Content.Server.GameObjects.Components.Power.Chargers
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(IAttackBy))]
|
||||
public sealed class PowerCellChargerComponent : BaseCharger, IActivate, IAttackBy
|
||||
[ComponentReference(typeof(IInteractUsing))]
|
||||
public sealed class PowerCellChargerComponent : BaseCharger, IActivate, IInteractUsing
|
||||
{
|
||||
public override string Name => "PowerCellCharger";
|
||||
public override double CellChargePercent => _container.ContainedEntity != null ?
|
||||
@@ -37,9 +37,9 @@ namespace Content.Server.GameObjects.Components.Power.Chargers
|
||||
_powerDevice.OnPowerStateChanged += PowerUpdate;
|
||||
}
|
||||
|
||||
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
|
||||
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
var result = TryInsertItem(eventArgs.AttackWith);
|
||||
var result = TryInsertItem(eventArgs.Using);
|
||||
if (result)
|
||||
{
|
||||
return true;
|
||||
|
||||
@@ -21,17 +21,17 @@ namespace Content.Server.GameObjects.Components.Power.Chargers
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(IAttackBy))]
|
||||
public sealed class WeaponCapacitorChargerComponent : BaseCharger, IActivate, IAttackBy
|
||||
[ComponentReference(typeof(IInteractUsing))]
|
||||
public sealed class WeaponCapacitorChargerComponent : BaseCharger, IActivate, IInteractUsing
|
||||
{
|
||||
public override string Name => "WeaponCapacitorCharger";
|
||||
public override double CellChargePercent => _container.ContainedEntity != null ?
|
||||
_container.ContainedEntity.GetComponent<HitscanWeaponCapacitorComponent>().Charge /
|
||||
_container.ContainedEntity.GetComponent<HitscanWeaponCapacitorComponent>().Capacity * 100 : 0.0f;
|
||||
|
||||
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
|
||||
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
var result = TryInsertItem(eventArgs.AttackWith);
|
||||
var result = TryInsertItem(eventArgs.Using);
|
||||
if (!result)
|
||||
{
|
||||
var localizationManager = IoCManager.Resolve<ILocalizationManager>();
|
||||
|
||||
@@ -10,20 +10,20 @@ using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class PowerDebugTool : SharedPowerDebugTool, IAfterAttack
|
||||
public class PowerDebugTool : SharedPowerDebugTool, IAfterInteract
|
||||
{
|
||||
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
|
||||
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (eventArgs.Attacked == null)
|
||||
if (eventArgs.Target == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var builder = new StringBuilder();
|
||||
|
||||
builder.AppendFormat("Entity: {0} ({1})\n", eventArgs.Attacked.Name, eventArgs.Attacked.Uid);
|
||||
builder.AppendFormat("Entity: {0} ({1})\n", eventArgs.Target.Name, eventArgs.Target.Uid);
|
||||
|
||||
if (eventArgs.Attacked.TryGetComponent<PowerNodeComponent>(out var node))
|
||||
if (eventArgs.Target.TryGetComponent<PowerNodeComponent>(out var node))
|
||||
{
|
||||
builder.AppendFormat("Power Node:\n");
|
||||
if (node.Parent == null)
|
||||
@@ -51,7 +51,7 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
}
|
||||
}
|
||||
|
||||
if (eventArgs.Attacked.TryGetComponent<PowerDeviceComponent>(out var device))
|
||||
if (eventArgs.Target.TryGetComponent<PowerDeviceComponent>(out var device))
|
||||
{
|
||||
builder.AppendFormat(@"Power Device:
|
||||
Load: {0} W
|
||||
@@ -76,7 +76,7 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
}
|
||||
}
|
||||
|
||||
if (eventArgs.Attacked.TryGetComponent<PowerStorageNetComponent>(out var storage))
|
||||
if (eventArgs.Target.TryGetComponent<PowerStorageNetComponent>(out var storage))
|
||||
{
|
||||
var stateSeconds = (DateTime.Now - storage.LastChargeStateChange).TotalSeconds;
|
||||
builder.AppendFormat(@"Power Storage:
|
||||
@@ -85,7 +85,7 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
", storage.Capacity, storage.Charge, storage.ChargeRate, storage.DistributionRate, storage.ChargePowernet, storage.LastChargeState, storage.GetChargeState(), stateSeconds);
|
||||
}
|
||||
|
||||
if (eventArgs.Attacked.TryGetComponent<PowerTransferComponent>(out var transfer))
|
||||
if (eventArgs.Target.TryGetComponent<PowerTransferComponent>(out var transfer))
|
||||
{
|
||||
builder.AppendFormat(@"Power Transfer:
|
||||
Powernet: {0}
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
/// Component to transfer power to nearby components, can create powernets and connect to nodes
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class PowerTransferComponent : Component, IAttackBy
|
||||
public class PowerTransferComponent : Component, IInteractUsing
|
||||
{
|
||||
public override string Name => "PowerTransfer";
|
||||
|
||||
@@ -139,9 +139,9 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
return Parent != null && Parent.Dirty == false && !Regenerating;
|
||||
}
|
||||
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (eventArgs.AttackWith.TryGetComponent(out WirecutterComponent wirecutter))
|
||||
if (eventArgs.Using.TryGetComponent(out WirecutterComponent wirecutter))
|
||||
{
|
||||
Owner.Delete();
|
||||
var droppedEnt = Owner.EntityManager.SpawnEntity("CableStack", eventArgs.ClickLocation);
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
/// Component that represents a wall light. It has a light bulb that can be replaced when broken.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class PoweredLightComponent : Component, IAttackHand, IAttackBy
|
||||
public class PoweredLightComponent : Component, IInteractHand, IInteractUsing
|
||||
{
|
||||
public override string Name => "PoweredLight";
|
||||
|
||||
@@ -49,12 +49,12 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
}
|
||||
}
|
||||
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
return InsertBulb(eventArgs.AttackWith);
|
||||
return InsertBulb(eventArgs.Using);
|
||||
}
|
||||
|
||||
public bool AttackHand(AttackHandEventArgs eventArgs)
|
||||
public bool InteractHand(InteractHandEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.User.TryGetComponent(out DamageableComponent damageableComponent))
|
||||
{
|
||||
|
||||
@@ -13,7 +13,7 @@ using Robust.Shared.Map;
|
||||
namespace Content.Server.GameObjects.Components.Power
|
||||
{
|
||||
[RegisterComponent]
|
||||
internal class WirePlacerComponent : Component, IAfterAttack
|
||||
internal class WirePlacerComponent : Component, IAfterInteract
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IServerEntityManager _entityManager;
|
||||
@@ -24,7 +24,7 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
public override string Name => "WirePlacer";
|
||||
|
||||
/// <inheritdoc />
|
||||
public void AfterAttack(AfterAttackEventArgs eventArgs)
|
||||
public void AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace Content.Server.GameObjects.Components.Research
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
public class LatheComponent : SharedLatheComponent, IAttackBy, IActivate
|
||||
public class LatheComponent : SharedLatheComponent, IInteractUsing, IActivate
|
||||
{
|
||||
public const int VolumePerSheet = 3750;
|
||||
|
||||
@@ -154,14 +154,14 @@ namespace Content.Server.GameObjects.Components.Research
|
||||
|
||||
OpenUserInterface(actor.playerSession);
|
||||
}
|
||||
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
|
||||
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!Owner.TryGetComponent(out MaterialStorageComponent storage)
|
||||
|| !eventArgs.AttackWith.TryGetComponent(out MaterialComponent material)) return false;
|
||||
|| !eventArgs.Using.TryGetComponent(out MaterialComponent material)) return false;
|
||||
|
||||
var multiplier = 1;
|
||||
|
||||
if (eventArgs.AttackWith.TryGetComponent(out StackComponent stack)) multiplier = stack.Count;
|
||||
if (eventArgs.Using.TryGetComponent(out StackComponent stack)) multiplier = stack.Count;
|
||||
|
||||
var totalAmount = 0;
|
||||
|
||||
@@ -198,7 +198,7 @@ namespace Content.Server.GameObjects.Components.Research
|
||||
SetAppearance(LatheVisualState.Idle);
|
||||
});
|
||||
|
||||
eventArgs.AttackWith.Delete();
|
||||
eventArgs.Using.Delete();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace Content.Server.GameObjects.Components.Stack
|
||||
|
||||
// TODO: Naming and presentation and such could use some improvement.
|
||||
[RegisterComponent]
|
||||
public class StackComponent : SharedStackComponent, IAttackBy, IExamine
|
||||
public class StackComponent : SharedStackComponent, IInteractUsing, IExamine
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ISharedNotifyManager _sharedNotifyManager;
|
||||
@@ -69,9 +69,9 @@ namespace Content.Server.GameObjects.Components.Stack
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (eventArgs.AttackWith.TryGetComponent<StackComponent>(out var stack))
|
||||
if (eventArgs.Using.TryGetComponent<StackComponent>(out var stack))
|
||||
{
|
||||
if (!stack.StackType.Equals(StackType))
|
||||
{
|
||||
|
||||
@@ -25,7 +25,7 @@ using Robust.Shared.Utility;
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class HitscanWeaponComponent : Component, IAttackBy
|
||||
public class HitscanWeaponComponent : Component, IInteractUsing
|
||||
{
|
||||
private const float MaxLength = 20;
|
||||
public override string Name => "HitscanWeapon";
|
||||
@@ -68,9 +68,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
|
||||
|
||||
}
|
||||
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.AttackWith.TryGetComponent(out PowerStorageComponent component))
|
||||
if (!eventArgs.Using.TryGetComponent(out PowerStorageComponent component))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ using Robust.Shared.ViewVariables;
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class AmmoBoxComponent : Component, IAttackBy, IMapInit
|
||||
public class AmmoBoxComponent : Component, IInteractUsing, IMapInit
|
||||
// TODO: Potential improvements:
|
||||
// Add verbs for stack splitting
|
||||
// Behaviour is largely the same as BallisticMagazine except you can't insert it into a gun.
|
||||
@@ -145,12 +145,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
}
|
||||
}
|
||||
|
||||
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
|
||||
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
var ammoBoxTransfer = CanTransferFrom(eventArgs.AttackWith);
|
||||
var ammoBoxTransfer = CanTransferFrom(eventArgs.Using);
|
||||
if (ammoBoxTransfer.Result) {
|
||||
IEntity bullet;
|
||||
if (eventArgs.AttackWith.TryGetComponent(out BallisticMagazineComponent magazineComponent))
|
||||
if (eventArgs.Using.TryGetComponent(out BallisticMagazineComponent magazineComponent))
|
||||
{
|
||||
int fillCount = Math.Min(magazineComponent.CountLoaded, Capacity - CountLeft);
|
||||
for (int i = 0; i < fillCount; i++)
|
||||
@@ -161,7 +161,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
eventArgs.User.PopupMessage(eventArgs.User, $"Transferred {fillCount} rounds");
|
||||
return true;
|
||||
}
|
||||
if (eventArgs.AttackWith.TryGetComponent(out AmmoBoxComponent boxComponent))
|
||||
if (eventArgs.Using.TryGetComponent(out AmmoBoxComponent boxComponent))
|
||||
{
|
||||
int fillCount = Math.Min(boxComponent.CountLeft, Capacity - CountLeft);
|
||||
for (int i = 0; i < fillCount; i++)
|
||||
|
||||
@@ -15,7 +15,7 @@ using Robust.Shared.ViewVariables;
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class BallisticMagazineComponent : Component, IMapInit, IAttackBy
|
||||
public class BallisticMagazineComponent : Component, IMapInit, IInteractUsing
|
||||
{
|
||||
public override string Name => "BallisticMagazine";
|
||||
|
||||
@@ -189,12 +189,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
}
|
||||
}
|
||||
|
||||
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
|
||||
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
var ammoMagTransfer = CanTransferFrom(eventArgs.AttackWith);
|
||||
var ammoMagTransfer = CanTransferFrom(eventArgs.Using);
|
||||
if (ammoMagTransfer.Result) {
|
||||
IEntity bullet;
|
||||
if (eventArgs.AttackWith.TryGetComponent(out BallisticMagazineComponent magazineComponent))
|
||||
if (eventArgs.Using.TryGetComponent(out BallisticMagazineComponent magazineComponent))
|
||||
{
|
||||
int fillCount = Math.Min(magazineComponent.CountLoaded, Capacity - CountLoaded);
|
||||
for (int i = 0; i < fillCount; i++)
|
||||
@@ -205,7 +205,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
eventArgs.User.PopupMessage(eventArgs.User, $"Transferred {fillCount} rounds");
|
||||
return true;
|
||||
}
|
||||
if (eventArgs.AttackWith.TryGetComponent(out AmmoBoxComponent boxComponent))
|
||||
if (eventArgs.Using.TryGetComponent(out AmmoBoxComponent boxComponent))
|
||||
{
|
||||
int fillCount = Math.Min(boxComponent.CountLeft, Capacity - CountLoaded);
|
||||
for (int i = 0; i < fillCount; i++)
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
/// Guns that have a magazine.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class BallisticMagazineWeaponComponent : BallisticWeaponComponent, IUse, IAttackBy, IMapInit
|
||||
public class BallisticMagazineWeaponComponent : BallisticWeaponComponent, IUse, IInteractUsing, IMapInit
|
||||
{
|
||||
private const float BulletOffset = 0.2f;
|
||||
|
||||
@@ -210,9 +210,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.AttackWith.TryGetComponent(out BallisticMagazineComponent component))
|
||||
if (!eventArgs.Using.TryGetComponent(out BallisticMagazineComponent component))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -226,7 +226,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
Owner.PopupMessage(eventArgs.User, "Magazine doesn't fit.");
|
||||
return false;
|
||||
}
|
||||
return InsertMagazine(eventArgs.AttackWith);
|
||||
return InsertMagazine(eventArgs.Using);
|
||||
}
|
||||
|
||||
private void MagazineAmmoCountChanged()
|
||||
|
||||
@@ -27,7 +27,7 @@ using Robust.Shared.Utility;
|
||||
namespace Content.Server.GameObjects.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class WiresComponent : SharedWiresComponent, IAttackBy, IExamine
|
||||
public class WiresComponent : SharedWiresComponent, IInteractUsing, IExamine
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IRobustRandom _random;
|
||||
@@ -296,9 +296,9 @@ namespace Content.Server.GameObjects.Components
|
||||
_userInterface.SetState(new WiresBoundUserInterfaceState(clientList, _statuses.Values.ToList()));
|
||||
}
|
||||
|
||||
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
|
||||
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.AttackWith.HasComponent<ScrewdriverComponent>())
|
||||
if (!eventArgs.Using.HasComponent<ScrewdriverComponent>())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@ using Robust.Shared.Utility;
|
||||
namespace Content.Server.GameObjects.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class WrenchableComponent : Component, IAttackBy
|
||||
public class WrenchableComponent : Component, IInteractUsing
|
||||
{
|
||||
public override string Name => "Wrenchable";
|
||||
private AudioSystem _audioSystem;
|
||||
@@ -23,9 +23,9 @@ namespace Content.Server.GameObjects.Components
|
||||
_audioSystem = EntitySystem.Get<AudioSystem>();
|
||||
}
|
||||
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.AttackWith.HasComponent<WrenchComponent>())
|
||||
if (!eventArgs.Using.HasComponent<WrenchComponent>())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user