SpeechBubble occlusion (#8018)
This commit is contained in:
56
Content.Client/Chat/ChatSystem.cs
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56
Content.Client/Chat/ChatSystem.cs
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@@ -0,0 +1,56 @@
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using Content.Client.Chat.Managers;
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using Content.Client.Chat.UI;
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using Content.Client.Examine;
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using Content.Shared.Chat;
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using Content.Shared.Examine;
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using Robust.Client.Player;
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using Robust.Shared.Map;
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namespace Content.Client.Chat;
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public sealed class ChatSystem : SharedChatSystem
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{
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[Dependency] private readonly IChatManager _manager = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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public override void FrameUpdate(float frameTime)
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{
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base.FrameUpdate(frameTime);
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var player = _player.LocalPlayer?.ControlledEntity;
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var predicate = static (EntityUid uid, (EntityUid compOwner, EntityUid? attachedEntity) data)
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=> uid == data.compOwner || uid == data.attachedEntity;
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var bubbles = _manager.GetSpeechBubbles();
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var playerPos = player != null ? Transform(player.Value).MapPosition : MapCoordinates.Nullspace;
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foreach (var (ent, bubs) in bubbles)
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{
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if (ent == player)
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{
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SetBubbles(bubs, true);
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continue;
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}
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var otherPos = Transform(ent).MapPosition;
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if (!ExamineSystemShared.InRangeUnOccluded(
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playerPos,
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otherPos, 0f,
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(ent, player), predicate))
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{
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SetBubbles(bubs, false);
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continue;
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}
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SetBubbles(bubs, true);
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}
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}
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private void SetBubbles(List<SpeechBubble> bubbles, bool value)
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{
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foreach (var bubble in bubbles)
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{
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bubble.Visible = value;
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}
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}
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}
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@@ -139,6 +139,8 @@ namespace Content.Client.Chat.Managers
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_stateManager.OnStateChanged += _ => UpdateChannelPermissions();
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}
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public IReadOnlyDictionary<EntityUid, List<SpeechBubble>> GetSpeechBubbles() => _activeSpeechBubbles;
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public void PostInject()
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{
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_adminMgr.AdminStatusUpdated += UpdateChannelPermissions;
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@@ -26,6 +26,7 @@ namespace Content.Client.Chat.Managers
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/// </summary>
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ChatBox? CurrentChatBox { get; }
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IReadOnlyDictionary<EntityUid, List<SpeechBubble>> GetSpeechBubbles();
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IReadOnlyDictionary<ChatChannel, int> UnreadMessages { get; }
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IReadOnlyList<StoredChatMessage> History { get; }
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int MaxMessageLength { get; }
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@@ -3,8 +3,6 @@ using System.Text;
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using Content.Server.Administration.Logs;
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using Content.Server.Administration.Managers;
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using Content.Server.Chat.Managers;
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using Content.Server.Disease;
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using Content.Server.Disease.Components;
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using Content.Server.Ghost.Components;
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using Content.Server.Headset;
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using Content.Server.Players;
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@@ -14,9 +12,7 @@ using Content.Shared.ActionBlocker;
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using Content.Shared.CCVar;
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using Content.Shared.Chat;
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using Content.Shared.Database;
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using Content.Shared.Disease.Components;
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using Content.Shared.Inventory;
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using Content.Shared.Popups;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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@@ -32,7 +28,7 @@ namespace Content.Server.Chat;
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/// ChatSystem is responsible for in-simulation chat handling, such as whispering, speaking, emoting, etc.
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/// ChatSystem depends on ChatManager to actually send the messages.
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/// </summary>
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public sealed class ChatSystem : EntitySystem
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public sealed class ChatSystem : SharedChatSystem
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{
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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3
Content.Shared/Chat/SharedChatSystem.cs
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3
Content.Shared/Chat/SharedChatSystem.cs
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@@ -0,0 +1,3 @@
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namespace Content.Shared.Chat;
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public abstract class SharedChatSystem : EntitySystem {}
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