SpeechBubble occlusion (#8018)

This commit is contained in:
metalgearsloth
2022-05-08 18:54:56 +10:00
committed by GitHub
parent bba26373ea
commit 1ac5df5e4a
5 changed files with 63 additions and 5 deletions

View File

@@ -3,8 +3,6 @@ using System.Text;
using Content.Server.Administration.Logs;
using Content.Server.Administration.Managers;
using Content.Server.Chat.Managers;
using Content.Server.Disease;
using Content.Server.Disease.Components;
using Content.Server.Ghost.Components;
using Content.Server.Headset;
using Content.Server.Players;
@@ -14,9 +12,7 @@ using Content.Shared.ActionBlocker;
using Content.Shared.CCVar;
using Content.Shared.Chat;
using Content.Shared.Database;
using Content.Shared.Disease.Components;
using Content.Shared.Inventory;
using Content.Shared.Popups;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
@@ -32,7 +28,7 @@ namespace Content.Server.Chat;
/// ChatSystem is responsible for in-simulation chat handling, such as whispering, speaking, emoting, etc.
/// ChatSystem depends on ChatManager to actually send the messages.
/// </summary>
public sealed class ChatSystem : EntitySystem
public sealed class ChatSystem : SharedChatSystem
{
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;