SpeechBubble occlusion (#8018)
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@@ -3,8 +3,6 @@ using System.Text;
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using Content.Server.Administration.Logs;
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using Content.Server.Administration.Managers;
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using Content.Server.Chat.Managers;
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using Content.Server.Disease;
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using Content.Server.Disease.Components;
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using Content.Server.Ghost.Components;
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using Content.Server.Headset;
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using Content.Server.Players;
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@@ -14,9 +12,7 @@ using Content.Shared.ActionBlocker;
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using Content.Shared.CCVar;
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using Content.Shared.Chat;
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using Content.Shared.Database;
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using Content.Shared.Disease.Components;
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using Content.Shared.Inventory;
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using Content.Shared.Popups;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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@@ -32,7 +28,7 @@ namespace Content.Server.Chat;
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/// ChatSystem is responsible for in-simulation chat handling, such as whispering, speaking, emoting, etc.
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/// ChatSystem depends on ChatManager to actually send the messages.
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/// </summary>
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public sealed class ChatSystem : EntitySystem
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public sealed class ChatSystem : SharedChatSystem
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{
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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