Improves examine code

Examining now has larger range. Ghosts have no range limit.
Fixed some messy code and some bad netcode.
This commit is contained in:
Pieter-Jan Briers
2019-07-19 10:45:04 +02:00
parent 1f320eccd7
commit 1a92d08399
8 changed files with 93 additions and 34 deletions

View File

@@ -1,20 +1,11 @@
using System;
using System.Text;
using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.Input;
using Robust.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Players;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects.EntitySystems
@@ -27,11 +18,8 @@ namespace Content.Server.GameObjects.EntitySystems
void Examine(FormattedMessage message);
}
public class ExamineSystem : EntitySystem
public class ExamineSystem : ExamineSystemShared
{
public const float ExamineRange = 1.5f;
public const float ExamineRangeSquared = ExamineRange * ExamineRange;
#pragma warning disable 649
[Dependency] private IEntityManager _entityManager;
[Dependency] private IPlayerManager _playerManager;
@@ -105,18 +93,17 @@ namespace Content.Server.GameObjects.EntitySystems
var session = _playerManager.GetSessionByChannel(channel);
var playerEnt = session.AttachedEntity;
if((playerEnt == null) ||
(!_entityManager.TryGetEntity(request.EntityUid, out var entity)) ||
(entity.Transform.MapID != playerEnt.Transform.MapID) ||
((entity.Transform.WorldPosition - playerEnt.Transform.WorldPosition).LengthSquared > ExamineRangeSquared))
if (playerEnt == null
|| !_entityManager.TryGetEntity(request.EntityUid, out var entity)
|| !CanExamine(playerEnt, entity))
{
RaiseNetworkEvent(new ExamineSystemMessages.ExamineInfoResponseMessage(
request.EntityUid, _entityNotFoundMessage));
request.EntityUid, _entityNotFoundMessage), channel);
return;
}
var text = GetExamineText(entity);
RaiseNetworkEvent(new ExamineSystemMessages.ExamineInfoResponseMessage(request.EntityUid, text));
RaiseNetworkEvent(new ExamineSystemMessages.ExamineInfoResponseMessage(request.EntityUid, text), channel);
}
}
}