Make context menu use FrameUpdate() instead of Update() (#12257)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -1,14 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Client.CombatMode;
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using Content.Client.ContextMenu.UI;
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using Content.Client.Examine;
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using Content.Client.Gameplay;
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using Content.Client.Popups;
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using Content.Client.Verbs.UI;
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using Content.Client.Viewport;
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using Content.Shared.Examine;
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using Content.Shared.GameTicking;
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using Content.Shared.Tag;
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@@ -18,11 +13,10 @@ using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Client.State;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Utility;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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namespace Content.Client.Verbs
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{
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@@ -77,9 +71,9 @@ namespace Content.Client.Verbs
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VerbMenu?.Dispose();
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}
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public override void Update(float frameTime)
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public override void FrameUpdate(float frameTime)
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{
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base.Update(frameTime);
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base.FrameUpdate(frameTime);
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EntityMenu?.Update();
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}
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