Make context menu use FrameUpdate() instead of Update() (#12257)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -56,17 +56,14 @@ namespace Content.Client.Gameplay
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public IList<EntityUid> GetEntitiesUnderPosition(MapCoordinates coordinates)
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{
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// Find all the entities intersecting our click
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var entities = EntitySystem.Get<EntityLookupSystem>().GetEntitiesIntersecting(coordinates.MapId,
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Box2.CenteredAround(coordinates.Position, (1, 1)));
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var containerSystem = _entitySystemManager.GetEntitySystem<SharedContainerSystem>();
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var entities = _entityManager.EntitySysManager.GetEntitySystem<EntityLookupSystem>().GetEntitiesIntersecting(coordinates.MapId,
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Box2.CenteredAround(coordinates.Position, (1, 1)), LookupFlags.Uncontained | LookupFlags.Approximate);
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// Check the entities against whether or not we can click them
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var foundEntities = new List<(EntityUid clicked, int drawDepth, uint renderOrder)>();
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foreach (var entity in entities)
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{
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if (_entityManager.TryGetComponent<ClickableComponent?>(entity, out var component)
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&& !containerSystem.IsEntityInContainer(entity)
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&& component.CheckClick(coordinates.Position, out var drawDepthClicked, out var renderOrder))
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{
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foundEntities.Add((entity, drawDepthClicked, renderOrder));
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