Slightly improve action ui performance (#20799)
This commit is contained in:
@@ -29,7 +29,6 @@ namespace Content.Client.Actions
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public event Action<EntityUid>? OnActionAdded;
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public event Action<EntityUid>? OnActionRemoved;
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public event OnActionReplaced? ActionReplaced;
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public event Action? ActionsUpdated;
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public event Action<ActionsComponent>? LinkActions;
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public event Action? UnlinkActions;
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@@ -42,6 +42,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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[Dependency] private readonly IOverlayManager _overlays = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IEntityManager _entMan = default!;
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[UISystemDependency] private readonly ActionsSystem? _actionsSystem = default;
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[UISystemDependency] private readonly InteractionOutlineSystem? _interactionOutline = default;
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@@ -113,12 +114,11 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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{
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_actionsSystem.OnActionAdded += OnActionAdded;
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_actionsSystem.OnActionRemoved += OnActionRemoved;
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_actionsSystem.ActionReplaced += OnActionReplaced;
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_actionsSystem.ActionsUpdated += OnActionsUpdated;
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}
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UpdateFilterLabel();
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SearchAndDisplay();
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QueueWindowUpdate();
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_dragShadow.Orphan();
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UIManager.PopupRoot.AddChild(_dragShadow);
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@@ -307,6 +307,8 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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{
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if (ActionButton != null)
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ActionButton.Pressed = true;
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SearchAndDisplay();
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}
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private void OnWindowClosed()
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@@ -321,7 +323,6 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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{
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_actionsSystem.OnActionAdded -= OnActionAdded;
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_actionsSystem.OnActionRemoved -= OnActionRemoved;
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_actionsSystem.ActionReplaced -= OnActionReplaced;
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_actionsSystem.ActionsUpdated -= OnActionsUpdated;
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}
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@@ -345,6 +346,9 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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private void ChangePage(int index)
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{
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if (_actionsSystem == null)
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return;
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var lastPage = _pages.Count - 1;
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if (index < 0)
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{
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@@ -357,7 +361,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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_currentPageIndex = index;
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var page = _pages[_currentPageIndex];
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_container?.SetActionData(page);
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_container?.SetActionData(_actionsSystem, page);
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ActionsBar!.PageButtons.Label.Text = $"{_currentPageIndex + 1}";
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}
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@@ -424,7 +428,6 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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}
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AppendAction(actionId);
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SearchAndDisplay();
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}
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private void OnActionRemoved(EntityUid actionId)
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@@ -454,24 +457,11 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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}
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}
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}
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SearchAndDisplay();
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}
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private void OnActionReplaced(EntityUid actionId)
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{
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if (_container == null)
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return;
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foreach (var button in _container.GetButtons())
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{
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if (button.ActionId == actionId)
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button.UpdateData(actionId);
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}
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}
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private void OnActionsUpdated()
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{
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QueueWindowUpdate();
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if (_container == null)
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return;
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@@ -538,27 +528,56 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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private void PopulateActions(IEnumerable<(EntityUid Id, BaseActionComponent Comp)> actions)
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{
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if (_window == null)
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if (_window is not { Disposed: false, IsOpen: true })
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return;
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ClearList();
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if (_actionsSystem == null)
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return;
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_window.UpdateNeeded = false;
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List<ActionButton> existing = new(_window.ResultsGrid.ChildCount);
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foreach (var child in _window.ResultsGrid.Children)
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{
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if (child is ActionButton button)
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existing.Add(button);
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}
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int i = 0;
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foreach (var action in actions)
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{
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var button = new ActionButton {Locked = true};
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if (i < existing.Count)
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{
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existing[i++].UpdateData(action.Id, _actionsSystem);
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continue;
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}
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button.UpdateData(action.Id);
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var button = new ActionButton(_entMan, _spriteSystem, this) {Locked = true};
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button.ActionPressed += OnWindowActionPressed;
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button.ActionUnpressed += OnWindowActionUnPressed;
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button.ActionFocusExited += OnWindowActionFocusExisted;
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button.UpdateData(action.Id, _actionsSystem);
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_window.ResultsGrid.AddChild(button);
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}
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for (; i < existing.Count; i++)
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{
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existing[i].Dispose();
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}
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}
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public void QueueWindowUpdate()
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{
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if (_window != null)
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_window.UpdateNeeded = true;
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}
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private void SearchAndDisplay()
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{
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if (_window is not { Disposed: false } || _actionsSystem == null)
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if (_window is not { Disposed: false, IsOpen: true })
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return;
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if (_actionsSystem == null)
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return;
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if (_playerManager.LocalPlayer?.ControlledEntity is not { } player)
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@@ -598,6 +617,9 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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private void SetAction(ActionButton button, EntityUid? actionId)
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{
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if (_actionsSystem == null)
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return;
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int position;
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if (actionId == null)
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@@ -611,7 +633,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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return;
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}
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if (button.TryReplaceWith(actionId.Value) &&
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if (button.TryReplaceWith(actionId.Value, _actionsSystem) &&
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_container != null &&
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_container.TryGetButtonIndex(button, out position))
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{
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@@ -648,18 +670,18 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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_window.SearchBar.Clear();
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_window.FilterButton.DeselectAll();
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UpdateFilterLabel();
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SearchAndDisplay();
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QueueWindowUpdate();
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}
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private void OnSearchChanged(LineEditEventArgs args)
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{
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SearchAndDisplay();
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QueueWindowUpdate();
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}
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private void OnFilterSelected(ItemPressedEventArgs args)
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{
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UpdateFilterLabel();
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SearchAndDisplay();
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QueueWindowUpdate();
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}
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private void OnWindowActionPressed(GUIBoundKeyEventArgs args, ActionButton action)
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@@ -849,12 +871,15 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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private void AssignSlots(List<SlotAssignment> assignments)
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{
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if (_actionsSystem == null)
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return;
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foreach (ref var assignment in CollectionsMarshal.AsSpan(assignments))
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{
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_pages[assignment.Hotbar][assignment.Slot] = assignment.ActionId;
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}
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_container?.SetActionData(_pages[_currentPageIndex]);
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_container?.SetActionData(_actionsSystem, _pages[_currentPageIndex]);
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}
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public void RemoveActionContainer()
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@@ -881,19 +906,24 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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public override void FrameUpdate(FrameEventArgs args)
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{
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_menuDragHelper.Update(args.DeltaSeconds);
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if (_window is {UpdateNeeded: true})
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SearchAndDisplay();
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}
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private void OnComponentLinked(ActionsComponent component)
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{
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if (_actionsSystem == null)
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return;
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LoadDefaultActions(component);
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_container?.SetActionData(_pages[DefaultPageIndex]);
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SearchAndDisplay();
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_container?.SetActionData(_actionsSystem, _pages[DefaultPageIndex]);
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QueueWindowUpdate();
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}
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private void OnComponentUnlinked()
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{
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_container?.ClearActionData();
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SearchAndDisplay();
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QueueWindowUpdate();
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StopTargeting();
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}
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@@ -8,8 +8,6 @@ using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.Utility;
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using Robust.Shared.Graphics;
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using Robust.Shared.Input;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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@@ -21,11 +19,9 @@ namespace Content.Client.UserInterface.Systems.Actions.Controls;
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public sealed class ActionButton : Control, IEntityControl
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{
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private IEntityManager? _entities;
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private ActionUIController Controller => UserInterfaceManager.GetUIController<ActionUIController>();
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private IEntityManager Entities => _entities ??= IoCManager.Resolve<IEntityManager>();
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private ActionsSystem Actions => Entities.System<ActionsSystem>();
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private IEntityManager _entities;
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private SpriteSystem? _spriteSys;
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private ActionUIController? _controller;
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private bool _beingHovered;
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private bool _depressed;
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private bool _toggled;
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@@ -54,14 +50,21 @@ public sealed class ActionButton : Control, IEntityControl
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private readonly SpriteView _bigItemSpriteView;
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public EntityUid? ActionId { get; private set; }
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private BaseActionComponent? _action;
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public bool Locked { get; set; }
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public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionPressed;
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public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionUnpressed;
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public event Action<ActionButton>? ActionFocusExited;
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public ActionButton()
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public ActionButton(IEntityManager entities, SpriteSystem? spriteSys = null, ActionUIController? controller = null)
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{
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// TODO why is this constructor so slooooow. The rest of the code is fine
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_entities = entities;
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_spriteSys = spriteSys;
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_controller = controller;
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MouseFilter = MouseFilterMode.Pass;
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Button = new TextureRect
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{
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@@ -180,7 +183,7 @@ public sealed class ActionButton : Control, IEntityControl
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private Control? SupplyTooltip(Control sender)
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{
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if (!Entities.TryGetComponent(ActionId, out MetaDataComponent? metadata))
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if (!_entities.TryGetComponent(ActionId, out MetaDataComponent? metadata))
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return null;
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var name = FormattedMessage.FromMarkupPermissive(Loc.GetString(metadata.EntityName));
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@@ -196,9 +199,8 @@ public sealed class ActionButton : Control, IEntityControl
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private void UpdateItemIcon()
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{
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if (!Actions.TryGetActionData(ActionId, out var action) ||
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action is not {EntityIcon: { } entity} ||
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!Entities.HasComponent<SpriteComponent>(entity))
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if (_action is not {EntityIcon: { } entity} ||
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!_entities.HasComponent<SpriteComponent>(entity))
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{
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_bigItemSpriteView.Visible = false;
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_bigItemSpriteView.SetEntity(null);
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@@ -207,7 +209,7 @@ public sealed class ActionButton : Control, IEntityControl
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}
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else
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{
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switch (action.ItemIconStyle)
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switch (_action.ItemIconStyle)
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{
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case ItemActionIconStyle.BigItem:
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_bigItemSpriteView.Visible = true;
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@@ -233,17 +235,17 @@ public sealed class ActionButton : Control, IEntityControl
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private void SetActionIcon(Texture? texture)
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{
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if (!Actions.TryGetActionData(ActionId, out var action) || texture == null)
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if (_action == null || texture == null)
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{
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_bigActionIcon.Texture = null;
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_bigActionIcon.Visible = false;
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_smallActionIcon.Texture = null;
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_smallActionIcon.Visible = false;
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}
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else if (action.EntityIcon != null && action.ItemIconStyle == ItemActionIconStyle.BigItem)
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else if (_action.EntityIcon != null && _action.ItemIconStyle == ItemActionIconStyle.BigItem)
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{
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_smallActionIcon.Texture = texture;
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_smallActionIcon.Modulate = action.IconColor;
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_smallActionIcon.Modulate = _action.IconColor;
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_smallActionIcon.Visible = true;
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_bigActionIcon.Texture = null;
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_bigActionIcon.Visible = false;
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@@ -251,7 +253,7 @@ public sealed class ActionButton : Control, IEntityControl
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else
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{
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_bigActionIcon.Texture = texture;
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_bigActionIcon.Modulate = action.IconColor;
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_bigActionIcon.Modulate = _action.IconColor;
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_bigActionIcon.Visible = true;
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_smallActionIcon.Texture = null;
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_smallActionIcon.Visible = false;
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@@ -262,39 +264,43 @@ public sealed class ActionButton : Control, IEntityControl
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{
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UpdateItemIcon();
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if (!Actions.TryGetActionData(ActionId, out var action))
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if (_action == null)
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{
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SetActionIcon(null);
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return;
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}
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if ((Controller.SelectingTargetFor == ActionId || action.Toggled) && action.IconOn != null)
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SetActionIcon(action.IconOn.Frame0());
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_controller ??= UserInterfaceManager.GetUIController<ActionUIController>();
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_spriteSys ??= _entities.System<SpriteSystem>();
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if ((_controller.SelectingTargetFor == ActionId || _action.Toggled) && _action.IconOn != null)
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SetActionIcon(_spriteSys.Frame0(_action.IconOn));
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else
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SetActionIcon(action.Icon?.Frame0());
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SetActionIcon(_action.Icon != null ? _spriteSys.Frame0(_action.Icon) : null);
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}
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public bool TryReplaceWith(EntityUid actionId)
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public bool TryReplaceWith(EntityUid actionId, ActionsSystem system)
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{
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if (Locked)
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{
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return false;
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}
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UpdateData(actionId);
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UpdateData(actionId, system);
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return true;
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}
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public void UpdateData(EntityUid actionId)
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public void UpdateData(EntityUid? actionId, ActionsSystem system)
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{
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ActionId = actionId;
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Label.Visible = true;
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system.TryGetActionData(actionId, out _action);
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Label.Visible = actionId != null;
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UpdateIcons();
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}
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public void ClearData()
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{
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ActionId = null;
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_action = null;
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Cooldown.Visible = false;
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Cooldown.Progress = 1;
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Label.Visible = false;
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@@ -305,19 +311,17 @@ public sealed class ActionButton : Control, IEntityControl
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{
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base.FrameUpdate(args);
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if (!Actions.TryGetActionData(ActionId, out var action))
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{
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if (_action == null)
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return;
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if (_action.Cooldown != null)
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{
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Cooldown.FromTime(_action.Cooldown.Value.Start, _action.Cooldown.Value.End);
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}
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if (action.Cooldown != null)
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if (ActionId != null && _toggled != _action.Toggled)
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{
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Cooldown.FromTime(action.Cooldown.Value.Start, action.Cooldown.Value.End);
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}
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if (ActionId != null && _toggled != action.Toggled)
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{
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_toggled = action.Toggled;
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_toggled = _action.Toggled;
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}
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}
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@@ -344,7 +348,7 @@ public sealed class ActionButton : Control, IEntityControl
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public void Depress(GUIBoundKeyEventArgs args, bool depress)
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{
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// action can still be toggled if it's allowed to stay selected
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if (!Actions.TryGetActionData(ActionId, out var action) || action is not {Enabled: true})
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if (_action is not {Enabled: true})
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return;
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if (_depressed && !depress)
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@@ -362,14 +366,15 @@ public sealed class ActionButton : Control, IEntityControl
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HighlightRect.Visible = _beingHovered;
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// always show the normal empty button style if no action in this slot
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if (!Actions.TryGetActionData(ActionId, out var action))
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if (_action == null)
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{
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SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassNormal);
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return;
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}
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// show a hover only if the action is usable or another action is being dragged on top of this
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if (_beingHovered && (Controller.IsDragging || action.Enabled))
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_controller ??= UserInterfaceManager.GetUIController<ActionUIController>();
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if (_beingHovered && (_controller.IsDragging || _action.Enabled))
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{
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SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassHover);
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}
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@@ -384,16 +389,16 @@ public sealed class ActionButton : Control, IEntityControl
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}
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// if it's toggled on, always show the toggled on style (currently same as depressed style)
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if (action.Toggled || Controller.SelectingTargetFor == ActionId)
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if (_action.Toggled || _controller.SelectingTargetFor == ActionId)
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{
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// when there's a toggle sprite, we're showing that sprite instead of highlighting this slot
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SetOnlyStylePseudoClass(action.IconOn != null
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SetOnlyStylePseudoClass(_action.IconOn != null
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? ContainerButton.StylePseudoClassNormal
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: ContainerButton.StylePseudoClassPressed);
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return;
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}
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if (!action.Enabled)
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if (!_action.Enabled)
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{
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SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassDisabled);
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return;
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@@ -1,3 +1,4 @@
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using Content.Client.Actions;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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@@ -21,7 +22,7 @@ public class ActionButtonContainer : GridContainer
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get => (ActionButton) GetChild(index);
|
||||
}
|
||||
|
||||
public void SetActionData(params EntityUid?[] actionTypes)
|
||||
public void SetActionData(ActionsSystem system, params EntityUid?[] actionTypes)
|
||||
{
|
||||
ClearActionData();
|
||||
|
||||
@@ -31,7 +32,7 @@ public class ActionButtonContainer : GridContainer
|
||||
if (action == null)
|
||||
continue;
|
||||
|
||||
((ActionButton) GetChild(i)).UpdateData(action.Value);
|
||||
((ActionButton) GetChild(i)).UpdateData(action.Value, system);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,16 +3,18 @@ using Content.Shared.Input;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared.Input;
|
||||
|
||||
namespace Content.Client.UserInterface.Systems.Actions.Widgets;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class ActionsBar : UIWidget
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entity = default!;
|
||||
|
||||
public ActionsBar()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
var keys = ContentKeyFunctions.GetHotbarBoundKeys();
|
||||
for (var index = 1; index < keys.Length; index++)
|
||||
@@ -24,7 +26,7 @@ public sealed partial class ActionsBar : UIWidget
|
||||
ActionButton MakeButton(int index)
|
||||
{
|
||||
var boundKey = keys[index];
|
||||
var button = new ActionButton();
|
||||
var button = new ActionButton(_entity);
|
||||
button.KeyBind = boundKey;
|
||||
button.Label.Text = index.ToString();
|
||||
return button;
|
||||
|
||||
@@ -10,6 +10,11 @@ public sealed partial class ActionsWindow : DefaultWindow
|
||||
{
|
||||
public MultiselectOptionButton<Filters> FilterButton { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the displayed actions or search filter needs updating.
|
||||
/// </summary>
|
||||
public bool UpdateNeeded;
|
||||
|
||||
public ActionsWindow()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
|
||||
Reference in New Issue
Block a user