Slightly improve action ui performance (#20799)

This commit is contained in:
Leon Friedrich
2023-10-09 07:37:09 +11:00
committed by GitHub
parent 35f41742a7
commit 1a5cf370e7
6 changed files with 120 additions and 78 deletions

View File

@@ -29,7 +29,6 @@ namespace Content.Client.Actions
public event Action<EntityUid>? OnActionAdded;
public event Action<EntityUid>? OnActionRemoved;
public event OnActionReplaced? ActionReplaced;
public event Action? ActionsUpdated;
public event Action<ActionsComponent>? LinkActions;
public event Action? UnlinkActions;

View File

@@ -42,6 +42,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
[Dependency] private readonly IOverlayManager _overlays = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IEntityManager _entMan = default!;
[UISystemDependency] private readonly ActionsSystem? _actionsSystem = default;
[UISystemDependency] private readonly InteractionOutlineSystem? _interactionOutline = default;
@@ -113,12 +114,11 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
{
_actionsSystem.OnActionAdded += OnActionAdded;
_actionsSystem.OnActionRemoved += OnActionRemoved;
_actionsSystem.ActionReplaced += OnActionReplaced;
_actionsSystem.ActionsUpdated += OnActionsUpdated;
}
UpdateFilterLabel();
SearchAndDisplay();
QueueWindowUpdate();
_dragShadow.Orphan();
UIManager.PopupRoot.AddChild(_dragShadow);
@@ -307,6 +307,8 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
{
if (ActionButton != null)
ActionButton.Pressed = true;
SearchAndDisplay();
}
private void OnWindowClosed()
@@ -321,7 +323,6 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
{
_actionsSystem.OnActionAdded -= OnActionAdded;
_actionsSystem.OnActionRemoved -= OnActionRemoved;
_actionsSystem.ActionReplaced -= OnActionReplaced;
_actionsSystem.ActionsUpdated -= OnActionsUpdated;
}
@@ -345,6 +346,9 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
private void ChangePage(int index)
{
if (_actionsSystem == null)
return;
var lastPage = _pages.Count - 1;
if (index < 0)
{
@@ -357,7 +361,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
_currentPageIndex = index;
var page = _pages[_currentPageIndex];
_container?.SetActionData(page);
_container?.SetActionData(_actionsSystem, page);
ActionsBar!.PageButtons.Label.Text = $"{_currentPageIndex + 1}";
}
@@ -424,7 +428,6 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
}
AppendAction(actionId);
SearchAndDisplay();
}
private void OnActionRemoved(EntityUid actionId)
@@ -454,24 +457,11 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
}
}
}
SearchAndDisplay();
}
private void OnActionReplaced(EntityUid actionId)
{
if (_container == null)
return;
foreach (var button in _container.GetButtons())
{
if (button.ActionId == actionId)
button.UpdateData(actionId);
}
}
private void OnActionsUpdated()
{
QueueWindowUpdate();
if (_container == null)
return;
@@ -538,27 +528,56 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
private void PopulateActions(IEnumerable<(EntityUid Id, BaseActionComponent Comp)> actions)
{
if (_window == null)
if (_window is not { Disposed: false, IsOpen: true })
return;
ClearList();
if (_actionsSystem == null)
return;
_window.UpdateNeeded = false;
List<ActionButton> existing = new(_window.ResultsGrid.ChildCount);
foreach (var child in _window.ResultsGrid.Children)
{
if (child is ActionButton button)
existing.Add(button);
}
int i = 0;
foreach (var action in actions)
{
var button = new ActionButton {Locked = true};
if (i < existing.Count)
{
existing[i++].UpdateData(action.Id, _actionsSystem);
continue;
}
button.UpdateData(action.Id);
var button = new ActionButton(_entMan, _spriteSystem, this) {Locked = true};
button.ActionPressed += OnWindowActionPressed;
button.ActionUnpressed += OnWindowActionUnPressed;
button.ActionFocusExited += OnWindowActionFocusExisted;
button.UpdateData(action.Id, _actionsSystem);
_window.ResultsGrid.AddChild(button);
}
for (; i < existing.Count; i++)
{
existing[i].Dispose();
}
}
public void QueueWindowUpdate()
{
if (_window != null)
_window.UpdateNeeded = true;
}
private void SearchAndDisplay()
{
if (_window is not { Disposed: false } || _actionsSystem == null)
if (_window is not { Disposed: false, IsOpen: true })
return;
if (_actionsSystem == null)
return;
if (_playerManager.LocalPlayer?.ControlledEntity is not { } player)
@@ -598,6 +617,9 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
private void SetAction(ActionButton button, EntityUid? actionId)
{
if (_actionsSystem == null)
return;
int position;
if (actionId == null)
@@ -611,7 +633,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
return;
}
if (button.TryReplaceWith(actionId.Value) &&
if (button.TryReplaceWith(actionId.Value, _actionsSystem) &&
_container != null &&
_container.TryGetButtonIndex(button, out position))
{
@@ -648,18 +670,18 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
_window.SearchBar.Clear();
_window.FilterButton.DeselectAll();
UpdateFilterLabel();
SearchAndDisplay();
QueueWindowUpdate();
}
private void OnSearchChanged(LineEditEventArgs args)
{
SearchAndDisplay();
QueueWindowUpdate();
}
private void OnFilterSelected(ItemPressedEventArgs args)
{
UpdateFilterLabel();
SearchAndDisplay();
QueueWindowUpdate();
}
private void OnWindowActionPressed(GUIBoundKeyEventArgs args, ActionButton action)
@@ -849,12 +871,15 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
private void AssignSlots(List<SlotAssignment> assignments)
{
if (_actionsSystem == null)
return;
foreach (ref var assignment in CollectionsMarshal.AsSpan(assignments))
{
_pages[assignment.Hotbar][assignment.Slot] = assignment.ActionId;
}
_container?.SetActionData(_pages[_currentPageIndex]);
_container?.SetActionData(_actionsSystem, _pages[_currentPageIndex]);
}
public void RemoveActionContainer()
@@ -881,19 +906,24 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
public override void FrameUpdate(FrameEventArgs args)
{
_menuDragHelper.Update(args.DeltaSeconds);
if (_window is {UpdateNeeded: true})
SearchAndDisplay();
}
private void OnComponentLinked(ActionsComponent component)
{
if (_actionsSystem == null)
return;
LoadDefaultActions(component);
_container?.SetActionData(_pages[DefaultPageIndex]);
SearchAndDisplay();
_container?.SetActionData(_actionsSystem, _pages[DefaultPageIndex]);
QueueWindowUpdate();
}
private void OnComponentUnlinked()
{
_container?.ClearActionData();
SearchAndDisplay();
QueueWindowUpdate();
StopTargeting();
}

View File

@@ -8,8 +8,6 @@ using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.Utility;
using Robust.Shared.Graphics;
using Robust.Shared.Input;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
@@ -21,11 +19,9 @@ namespace Content.Client.UserInterface.Systems.Actions.Controls;
public sealed class ActionButton : Control, IEntityControl
{
private IEntityManager? _entities;
private ActionUIController Controller => UserInterfaceManager.GetUIController<ActionUIController>();
private IEntityManager Entities => _entities ??= IoCManager.Resolve<IEntityManager>();
private ActionsSystem Actions => Entities.System<ActionsSystem>();
private IEntityManager _entities;
private SpriteSystem? _spriteSys;
private ActionUIController? _controller;
private bool _beingHovered;
private bool _depressed;
private bool _toggled;
@@ -54,14 +50,21 @@ public sealed class ActionButton : Control, IEntityControl
private readonly SpriteView _bigItemSpriteView;
public EntityUid? ActionId { get; private set; }
private BaseActionComponent? _action;
public bool Locked { get; set; }
public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionPressed;
public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionUnpressed;
public event Action<ActionButton>? ActionFocusExited;
public ActionButton()
public ActionButton(IEntityManager entities, SpriteSystem? spriteSys = null, ActionUIController? controller = null)
{
// TODO why is this constructor so slooooow. The rest of the code is fine
_entities = entities;
_spriteSys = spriteSys;
_controller = controller;
MouseFilter = MouseFilterMode.Pass;
Button = new TextureRect
{
@@ -180,7 +183,7 @@ public sealed class ActionButton : Control, IEntityControl
private Control? SupplyTooltip(Control sender)
{
if (!Entities.TryGetComponent(ActionId, out MetaDataComponent? metadata))
if (!_entities.TryGetComponent(ActionId, out MetaDataComponent? metadata))
return null;
var name = FormattedMessage.FromMarkupPermissive(Loc.GetString(metadata.EntityName));
@@ -196,9 +199,8 @@ public sealed class ActionButton : Control, IEntityControl
private void UpdateItemIcon()
{
if (!Actions.TryGetActionData(ActionId, out var action) ||
action is not {EntityIcon: { } entity} ||
!Entities.HasComponent<SpriteComponent>(entity))
if (_action is not {EntityIcon: { } entity} ||
!_entities.HasComponent<SpriteComponent>(entity))
{
_bigItemSpriteView.Visible = false;
_bigItemSpriteView.SetEntity(null);
@@ -207,7 +209,7 @@ public sealed class ActionButton : Control, IEntityControl
}
else
{
switch (action.ItemIconStyle)
switch (_action.ItemIconStyle)
{
case ItemActionIconStyle.BigItem:
_bigItemSpriteView.Visible = true;
@@ -233,17 +235,17 @@ public sealed class ActionButton : Control, IEntityControl
private void SetActionIcon(Texture? texture)
{
if (!Actions.TryGetActionData(ActionId, out var action) || texture == null)
if (_action == null || texture == null)
{
_bigActionIcon.Texture = null;
_bigActionIcon.Visible = false;
_smallActionIcon.Texture = null;
_smallActionIcon.Visible = false;
}
else if (action.EntityIcon != null && action.ItemIconStyle == ItemActionIconStyle.BigItem)
else if (_action.EntityIcon != null && _action.ItemIconStyle == ItemActionIconStyle.BigItem)
{
_smallActionIcon.Texture = texture;
_smallActionIcon.Modulate = action.IconColor;
_smallActionIcon.Modulate = _action.IconColor;
_smallActionIcon.Visible = true;
_bigActionIcon.Texture = null;
_bigActionIcon.Visible = false;
@@ -251,7 +253,7 @@ public sealed class ActionButton : Control, IEntityControl
else
{
_bigActionIcon.Texture = texture;
_bigActionIcon.Modulate = action.IconColor;
_bigActionIcon.Modulate = _action.IconColor;
_bigActionIcon.Visible = true;
_smallActionIcon.Texture = null;
_smallActionIcon.Visible = false;
@@ -262,39 +264,43 @@ public sealed class ActionButton : Control, IEntityControl
{
UpdateItemIcon();
if (!Actions.TryGetActionData(ActionId, out var action))
if (_action == null)
{
SetActionIcon(null);
return;
}
if ((Controller.SelectingTargetFor == ActionId || action.Toggled) && action.IconOn != null)
SetActionIcon(action.IconOn.Frame0());
_controller ??= UserInterfaceManager.GetUIController<ActionUIController>();
_spriteSys ??= _entities.System<SpriteSystem>();
if ((_controller.SelectingTargetFor == ActionId || _action.Toggled) && _action.IconOn != null)
SetActionIcon(_spriteSys.Frame0(_action.IconOn));
else
SetActionIcon(action.Icon?.Frame0());
SetActionIcon(_action.Icon != null ? _spriteSys.Frame0(_action.Icon) : null);
}
public bool TryReplaceWith(EntityUid actionId)
public bool TryReplaceWith(EntityUid actionId, ActionsSystem system)
{
if (Locked)
{
return false;
}
UpdateData(actionId);
UpdateData(actionId, system);
return true;
}
public void UpdateData(EntityUid actionId)
public void UpdateData(EntityUid? actionId, ActionsSystem system)
{
ActionId = actionId;
Label.Visible = true;
system.TryGetActionData(actionId, out _action);
Label.Visible = actionId != null;
UpdateIcons();
}
public void ClearData()
{
ActionId = null;
_action = null;
Cooldown.Visible = false;
Cooldown.Progress = 1;
Label.Visible = false;
@@ -305,19 +311,17 @@ public sealed class ActionButton : Control, IEntityControl
{
base.FrameUpdate(args);
if (!Actions.TryGetActionData(ActionId, out var action))
{
if (_action == null)
return;
if (_action.Cooldown != null)
{
Cooldown.FromTime(_action.Cooldown.Value.Start, _action.Cooldown.Value.End);
}
if (action.Cooldown != null)
if (ActionId != null && _toggled != _action.Toggled)
{
Cooldown.FromTime(action.Cooldown.Value.Start, action.Cooldown.Value.End);
}
if (ActionId != null && _toggled != action.Toggled)
{
_toggled = action.Toggled;
_toggled = _action.Toggled;
}
}
@@ -344,7 +348,7 @@ public sealed class ActionButton : Control, IEntityControl
public void Depress(GUIBoundKeyEventArgs args, bool depress)
{
// action can still be toggled if it's allowed to stay selected
if (!Actions.TryGetActionData(ActionId, out var action) || action is not {Enabled: true})
if (_action is not {Enabled: true})
return;
if (_depressed && !depress)
@@ -362,14 +366,15 @@ public sealed class ActionButton : Control, IEntityControl
HighlightRect.Visible = _beingHovered;
// always show the normal empty button style if no action in this slot
if (!Actions.TryGetActionData(ActionId, out var action))
if (_action == null)
{
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassNormal);
return;
}
// show a hover only if the action is usable or another action is being dragged on top of this
if (_beingHovered && (Controller.IsDragging || action.Enabled))
_controller ??= UserInterfaceManager.GetUIController<ActionUIController>();
if (_beingHovered && (_controller.IsDragging || _action.Enabled))
{
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassHover);
}
@@ -384,16 +389,16 @@ public sealed class ActionButton : Control, IEntityControl
}
// if it's toggled on, always show the toggled on style (currently same as depressed style)
if (action.Toggled || Controller.SelectingTargetFor == ActionId)
if (_action.Toggled || _controller.SelectingTargetFor == ActionId)
{
// when there's a toggle sprite, we're showing that sprite instead of highlighting this slot
SetOnlyStylePseudoClass(action.IconOn != null
SetOnlyStylePseudoClass(_action.IconOn != null
? ContainerButton.StylePseudoClassNormal
: ContainerButton.StylePseudoClassPressed);
return;
}
if (!action.Enabled)
if (!_action.Enabled)
{
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassDisabled);
return;

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@@ -1,3 +1,4 @@
using Content.Client.Actions;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
@@ -21,7 +22,7 @@ public class ActionButtonContainer : GridContainer
get => (ActionButton) GetChild(index);
}
public void SetActionData(params EntityUid?[] actionTypes)
public void SetActionData(ActionsSystem system, params EntityUid?[] actionTypes)
{
ClearActionData();
@@ -31,7 +32,7 @@ public class ActionButtonContainer : GridContainer
if (action == null)
continue;
((ActionButton) GetChild(i)).UpdateData(action.Value);
((ActionButton) GetChild(i)).UpdateData(action.Value, system);
}
}

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@@ -3,16 +3,18 @@ using Content.Shared.Input;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Input;
namespace Content.Client.UserInterface.Systems.Actions.Widgets;
[GenerateTypedNameReferences]
public sealed partial class ActionsBar : UIWidget
{
[Dependency] private readonly IEntityManager _entity = default!;
public ActionsBar()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
var keys = ContentKeyFunctions.GetHotbarBoundKeys();
for (var index = 1; index < keys.Length; index++)
@@ -24,7 +26,7 @@ public sealed partial class ActionsBar : UIWidget
ActionButton MakeButton(int index)
{
var boundKey = keys[index];
var button = new ActionButton();
var button = new ActionButton(_entity);
button.KeyBind = boundKey;
button.Label.Text = index.ToString();
return button;

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@@ -10,6 +10,11 @@ public sealed partial class ActionsWindow : DefaultWindow
{
public MultiselectOptionButton<Filters> FilterButton { get; private set; }
/// <summary>
/// Whether the displayed actions or search filter needs updating.
/// </summary>
public bool UpdateNeeded;
public ActionsWindow()
{
RobustXamlLoader.Load(this);