Slightly improve action ui performance (#20799)
This commit is contained in:
@@ -29,7 +29,6 @@ namespace Content.Client.Actions
|
|||||||
|
|
||||||
public event Action<EntityUid>? OnActionAdded;
|
public event Action<EntityUid>? OnActionAdded;
|
||||||
public event Action<EntityUid>? OnActionRemoved;
|
public event Action<EntityUid>? OnActionRemoved;
|
||||||
public event OnActionReplaced? ActionReplaced;
|
|
||||||
public event Action? ActionsUpdated;
|
public event Action? ActionsUpdated;
|
||||||
public event Action<ActionsComponent>? LinkActions;
|
public event Action<ActionsComponent>? LinkActions;
|
||||||
public event Action? UnlinkActions;
|
public event Action? UnlinkActions;
|
||||||
|
|||||||
@@ -42,6 +42,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
|||||||
[Dependency] private readonly IOverlayManager _overlays = default!;
|
[Dependency] private readonly IOverlayManager _overlays = default!;
|
||||||
[Dependency] private readonly IGameTiming _timing = default!;
|
[Dependency] private readonly IGameTiming _timing = default!;
|
||||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||||
|
[Dependency] private readonly IEntityManager _entMan = default!;
|
||||||
|
|
||||||
[UISystemDependency] private readonly ActionsSystem? _actionsSystem = default;
|
[UISystemDependency] private readonly ActionsSystem? _actionsSystem = default;
|
||||||
[UISystemDependency] private readonly InteractionOutlineSystem? _interactionOutline = default;
|
[UISystemDependency] private readonly InteractionOutlineSystem? _interactionOutline = default;
|
||||||
@@ -113,12 +114,11 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
|||||||
{
|
{
|
||||||
_actionsSystem.OnActionAdded += OnActionAdded;
|
_actionsSystem.OnActionAdded += OnActionAdded;
|
||||||
_actionsSystem.OnActionRemoved += OnActionRemoved;
|
_actionsSystem.OnActionRemoved += OnActionRemoved;
|
||||||
_actionsSystem.ActionReplaced += OnActionReplaced;
|
|
||||||
_actionsSystem.ActionsUpdated += OnActionsUpdated;
|
_actionsSystem.ActionsUpdated += OnActionsUpdated;
|
||||||
}
|
}
|
||||||
|
|
||||||
UpdateFilterLabel();
|
UpdateFilterLabel();
|
||||||
SearchAndDisplay();
|
QueueWindowUpdate();
|
||||||
|
|
||||||
_dragShadow.Orphan();
|
_dragShadow.Orphan();
|
||||||
UIManager.PopupRoot.AddChild(_dragShadow);
|
UIManager.PopupRoot.AddChild(_dragShadow);
|
||||||
@@ -307,6 +307,8 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
|||||||
{
|
{
|
||||||
if (ActionButton != null)
|
if (ActionButton != null)
|
||||||
ActionButton.Pressed = true;
|
ActionButton.Pressed = true;
|
||||||
|
|
||||||
|
SearchAndDisplay();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnWindowClosed()
|
private void OnWindowClosed()
|
||||||
@@ -321,7 +323,6 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
|||||||
{
|
{
|
||||||
_actionsSystem.OnActionAdded -= OnActionAdded;
|
_actionsSystem.OnActionAdded -= OnActionAdded;
|
||||||
_actionsSystem.OnActionRemoved -= OnActionRemoved;
|
_actionsSystem.OnActionRemoved -= OnActionRemoved;
|
||||||
_actionsSystem.ActionReplaced -= OnActionReplaced;
|
|
||||||
_actionsSystem.ActionsUpdated -= OnActionsUpdated;
|
_actionsSystem.ActionsUpdated -= OnActionsUpdated;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -345,6 +346,9 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
|||||||
|
|
||||||
private void ChangePage(int index)
|
private void ChangePage(int index)
|
||||||
{
|
{
|
||||||
|
if (_actionsSystem == null)
|
||||||
|
return;
|
||||||
|
|
||||||
var lastPage = _pages.Count - 1;
|
var lastPage = _pages.Count - 1;
|
||||||
if (index < 0)
|
if (index < 0)
|
||||||
{
|
{
|
||||||
@@ -357,7 +361,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
|||||||
|
|
||||||
_currentPageIndex = index;
|
_currentPageIndex = index;
|
||||||
var page = _pages[_currentPageIndex];
|
var page = _pages[_currentPageIndex];
|
||||||
_container?.SetActionData(page);
|
_container?.SetActionData(_actionsSystem, page);
|
||||||
|
|
||||||
ActionsBar!.PageButtons.Label.Text = $"{_currentPageIndex + 1}";
|
ActionsBar!.PageButtons.Label.Text = $"{_currentPageIndex + 1}";
|
||||||
}
|
}
|
||||||
@@ -424,7 +428,6 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
|||||||
}
|
}
|
||||||
|
|
||||||
AppendAction(actionId);
|
AppendAction(actionId);
|
||||||
SearchAndDisplay();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnActionRemoved(EntityUid actionId)
|
private void OnActionRemoved(EntityUid actionId)
|
||||||
@@ -454,24 +457,11 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SearchAndDisplay();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnActionReplaced(EntityUid actionId)
|
|
||||||
{
|
|
||||||
if (_container == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
foreach (var button in _container.GetButtons())
|
|
||||||
{
|
|
||||||
if (button.ActionId == actionId)
|
|
||||||
button.UpdateData(actionId);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnActionsUpdated()
|
private void OnActionsUpdated()
|
||||||
{
|
{
|
||||||
|
QueueWindowUpdate();
|
||||||
if (_container == null)
|
if (_container == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -538,27 +528,56 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
|||||||
|
|
||||||
private void PopulateActions(IEnumerable<(EntityUid Id, BaseActionComponent Comp)> actions)
|
private void PopulateActions(IEnumerable<(EntityUid Id, BaseActionComponent Comp)> actions)
|
||||||
{
|
{
|
||||||
if (_window == null)
|
if (_window is not { Disposed: false, IsOpen: true })
|
||||||
return;
|
return;
|
||||||
|
|
||||||
ClearList();
|
if (_actionsSystem == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_window.UpdateNeeded = false;
|
||||||
|
|
||||||
|
List<ActionButton> existing = new(_window.ResultsGrid.ChildCount);
|
||||||
|
foreach (var child in _window.ResultsGrid.Children)
|
||||||
|
{
|
||||||
|
if (child is ActionButton button)
|
||||||
|
existing.Add(button);
|
||||||
|
}
|
||||||
|
|
||||||
|
int i = 0;
|
||||||
foreach (var action in actions)
|
foreach (var action in actions)
|
||||||
{
|
{
|
||||||
var button = new ActionButton {Locked = true};
|
if (i < existing.Count)
|
||||||
|
{
|
||||||
|
existing[i++].UpdateData(action.Id, _actionsSystem);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
button.UpdateData(action.Id);
|
var button = new ActionButton(_entMan, _spriteSystem, this) {Locked = true};
|
||||||
button.ActionPressed += OnWindowActionPressed;
|
button.ActionPressed += OnWindowActionPressed;
|
||||||
button.ActionUnpressed += OnWindowActionUnPressed;
|
button.ActionUnpressed += OnWindowActionUnPressed;
|
||||||
button.ActionFocusExited += OnWindowActionFocusExisted;
|
button.ActionFocusExited += OnWindowActionFocusExisted;
|
||||||
|
button.UpdateData(action.Id, _actionsSystem);
|
||||||
_window.ResultsGrid.AddChild(button);
|
_window.ResultsGrid.AddChild(button);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (; i < existing.Count; i++)
|
||||||
|
{
|
||||||
|
existing[i].Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void QueueWindowUpdate()
|
||||||
|
{
|
||||||
|
if (_window != null)
|
||||||
|
_window.UpdateNeeded = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SearchAndDisplay()
|
private void SearchAndDisplay()
|
||||||
{
|
{
|
||||||
if (_window is not { Disposed: false } || _actionsSystem == null)
|
if (_window is not { Disposed: false, IsOpen: true })
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (_actionsSystem == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (_playerManager.LocalPlayer?.ControlledEntity is not { } player)
|
if (_playerManager.LocalPlayer?.ControlledEntity is not { } player)
|
||||||
@@ -598,6 +617,9 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
|||||||
|
|
||||||
private void SetAction(ActionButton button, EntityUid? actionId)
|
private void SetAction(ActionButton button, EntityUid? actionId)
|
||||||
{
|
{
|
||||||
|
if (_actionsSystem == null)
|
||||||
|
return;
|
||||||
|
|
||||||
int position;
|
int position;
|
||||||
|
|
||||||
if (actionId == null)
|
if (actionId == null)
|
||||||
@@ -611,7 +633,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (button.TryReplaceWith(actionId.Value) &&
|
if (button.TryReplaceWith(actionId.Value, _actionsSystem) &&
|
||||||
_container != null &&
|
_container != null &&
|
||||||
_container.TryGetButtonIndex(button, out position))
|
_container.TryGetButtonIndex(button, out position))
|
||||||
{
|
{
|
||||||
@@ -648,18 +670,18 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
|||||||
_window.SearchBar.Clear();
|
_window.SearchBar.Clear();
|
||||||
_window.FilterButton.DeselectAll();
|
_window.FilterButton.DeselectAll();
|
||||||
UpdateFilterLabel();
|
UpdateFilterLabel();
|
||||||
SearchAndDisplay();
|
QueueWindowUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnSearchChanged(LineEditEventArgs args)
|
private void OnSearchChanged(LineEditEventArgs args)
|
||||||
{
|
{
|
||||||
SearchAndDisplay();
|
QueueWindowUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnFilterSelected(ItemPressedEventArgs args)
|
private void OnFilterSelected(ItemPressedEventArgs args)
|
||||||
{
|
{
|
||||||
UpdateFilterLabel();
|
UpdateFilterLabel();
|
||||||
SearchAndDisplay();
|
QueueWindowUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnWindowActionPressed(GUIBoundKeyEventArgs args, ActionButton action)
|
private void OnWindowActionPressed(GUIBoundKeyEventArgs args, ActionButton action)
|
||||||
@@ -849,12 +871,15 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
|||||||
|
|
||||||
private void AssignSlots(List<SlotAssignment> assignments)
|
private void AssignSlots(List<SlotAssignment> assignments)
|
||||||
{
|
{
|
||||||
|
if (_actionsSystem == null)
|
||||||
|
return;
|
||||||
|
|
||||||
foreach (ref var assignment in CollectionsMarshal.AsSpan(assignments))
|
foreach (ref var assignment in CollectionsMarshal.AsSpan(assignments))
|
||||||
{
|
{
|
||||||
_pages[assignment.Hotbar][assignment.Slot] = assignment.ActionId;
|
_pages[assignment.Hotbar][assignment.Slot] = assignment.ActionId;
|
||||||
}
|
}
|
||||||
|
|
||||||
_container?.SetActionData(_pages[_currentPageIndex]);
|
_container?.SetActionData(_actionsSystem, _pages[_currentPageIndex]);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveActionContainer()
|
public void RemoveActionContainer()
|
||||||
@@ -881,19 +906,24 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
|||||||
public override void FrameUpdate(FrameEventArgs args)
|
public override void FrameUpdate(FrameEventArgs args)
|
||||||
{
|
{
|
||||||
_menuDragHelper.Update(args.DeltaSeconds);
|
_menuDragHelper.Update(args.DeltaSeconds);
|
||||||
|
if (_window is {UpdateNeeded: true})
|
||||||
|
SearchAndDisplay();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnComponentLinked(ActionsComponent component)
|
private void OnComponentLinked(ActionsComponent component)
|
||||||
{
|
{
|
||||||
|
if (_actionsSystem == null)
|
||||||
|
return;
|
||||||
|
|
||||||
LoadDefaultActions(component);
|
LoadDefaultActions(component);
|
||||||
_container?.SetActionData(_pages[DefaultPageIndex]);
|
_container?.SetActionData(_actionsSystem, _pages[DefaultPageIndex]);
|
||||||
SearchAndDisplay();
|
QueueWindowUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnComponentUnlinked()
|
private void OnComponentUnlinked()
|
||||||
{
|
{
|
||||||
_container?.ClearActionData();
|
_container?.ClearActionData();
|
||||||
SearchAndDisplay();
|
QueueWindowUpdate();
|
||||||
StopTargeting();
|
StopTargeting();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -8,8 +8,6 @@ using Robust.Client.GameObjects;
|
|||||||
using Robust.Client.Graphics;
|
using Robust.Client.Graphics;
|
||||||
using Robust.Client.UserInterface;
|
using Robust.Client.UserInterface;
|
||||||
using Robust.Client.UserInterface.Controls;
|
using Robust.Client.UserInterface.Controls;
|
||||||
using Robust.Client.Utility;
|
|
||||||
using Robust.Shared.Graphics;
|
|
||||||
using Robust.Shared.Input;
|
using Robust.Shared.Input;
|
||||||
using Robust.Shared.Timing;
|
using Robust.Shared.Timing;
|
||||||
using Robust.Shared.Utility;
|
using Robust.Shared.Utility;
|
||||||
@@ -21,11 +19,9 @@ namespace Content.Client.UserInterface.Systems.Actions.Controls;
|
|||||||
|
|
||||||
public sealed class ActionButton : Control, IEntityControl
|
public sealed class ActionButton : Control, IEntityControl
|
||||||
{
|
{
|
||||||
private IEntityManager? _entities;
|
private IEntityManager _entities;
|
||||||
|
private SpriteSystem? _spriteSys;
|
||||||
private ActionUIController Controller => UserInterfaceManager.GetUIController<ActionUIController>();
|
private ActionUIController? _controller;
|
||||||
private IEntityManager Entities => _entities ??= IoCManager.Resolve<IEntityManager>();
|
|
||||||
private ActionsSystem Actions => Entities.System<ActionsSystem>();
|
|
||||||
private bool _beingHovered;
|
private bool _beingHovered;
|
||||||
private bool _depressed;
|
private bool _depressed;
|
||||||
private bool _toggled;
|
private bool _toggled;
|
||||||
@@ -54,14 +50,21 @@ public sealed class ActionButton : Control, IEntityControl
|
|||||||
private readonly SpriteView _bigItemSpriteView;
|
private readonly SpriteView _bigItemSpriteView;
|
||||||
|
|
||||||
public EntityUid? ActionId { get; private set; }
|
public EntityUid? ActionId { get; private set; }
|
||||||
|
private BaseActionComponent? _action;
|
||||||
public bool Locked { get; set; }
|
public bool Locked { get; set; }
|
||||||
|
|
||||||
public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionPressed;
|
public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionPressed;
|
||||||
public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionUnpressed;
|
public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionUnpressed;
|
||||||
public event Action<ActionButton>? ActionFocusExited;
|
public event Action<ActionButton>? ActionFocusExited;
|
||||||
|
|
||||||
public ActionButton()
|
public ActionButton(IEntityManager entities, SpriteSystem? spriteSys = null, ActionUIController? controller = null)
|
||||||
{
|
{
|
||||||
|
// TODO why is this constructor so slooooow. The rest of the code is fine
|
||||||
|
|
||||||
|
_entities = entities;
|
||||||
|
_spriteSys = spriteSys;
|
||||||
|
_controller = controller;
|
||||||
|
|
||||||
MouseFilter = MouseFilterMode.Pass;
|
MouseFilter = MouseFilterMode.Pass;
|
||||||
Button = new TextureRect
|
Button = new TextureRect
|
||||||
{
|
{
|
||||||
@@ -180,7 +183,7 @@ public sealed class ActionButton : Control, IEntityControl
|
|||||||
|
|
||||||
private Control? SupplyTooltip(Control sender)
|
private Control? SupplyTooltip(Control sender)
|
||||||
{
|
{
|
||||||
if (!Entities.TryGetComponent(ActionId, out MetaDataComponent? metadata))
|
if (!_entities.TryGetComponent(ActionId, out MetaDataComponent? metadata))
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
var name = FormattedMessage.FromMarkupPermissive(Loc.GetString(metadata.EntityName));
|
var name = FormattedMessage.FromMarkupPermissive(Loc.GetString(metadata.EntityName));
|
||||||
@@ -196,9 +199,8 @@ public sealed class ActionButton : Control, IEntityControl
|
|||||||
|
|
||||||
private void UpdateItemIcon()
|
private void UpdateItemIcon()
|
||||||
{
|
{
|
||||||
if (!Actions.TryGetActionData(ActionId, out var action) ||
|
if (_action is not {EntityIcon: { } entity} ||
|
||||||
action is not {EntityIcon: { } entity} ||
|
!_entities.HasComponent<SpriteComponent>(entity))
|
||||||
!Entities.HasComponent<SpriteComponent>(entity))
|
|
||||||
{
|
{
|
||||||
_bigItemSpriteView.Visible = false;
|
_bigItemSpriteView.Visible = false;
|
||||||
_bigItemSpriteView.SetEntity(null);
|
_bigItemSpriteView.SetEntity(null);
|
||||||
@@ -207,7 +209,7 @@ public sealed class ActionButton : Control, IEntityControl
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
switch (action.ItemIconStyle)
|
switch (_action.ItemIconStyle)
|
||||||
{
|
{
|
||||||
case ItemActionIconStyle.BigItem:
|
case ItemActionIconStyle.BigItem:
|
||||||
_bigItemSpriteView.Visible = true;
|
_bigItemSpriteView.Visible = true;
|
||||||
@@ -233,17 +235,17 @@ public sealed class ActionButton : Control, IEntityControl
|
|||||||
|
|
||||||
private void SetActionIcon(Texture? texture)
|
private void SetActionIcon(Texture? texture)
|
||||||
{
|
{
|
||||||
if (!Actions.TryGetActionData(ActionId, out var action) || texture == null)
|
if (_action == null || texture == null)
|
||||||
{
|
{
|
||||||
_bigActionIcon.Texture = null;
|
_bigActionIcon.Texture = null;
|
||||||
_bigActionIcon.Visible = false;
|
_bigActionIcon.Visible = false;
|
||||||
_smallActionIcon.Texture = null;
|
_smallActionIcon.Texture = null;
|
||||||
_smallActionIcon.Visible = false;
|
_smallActionIcon.Visible = false;
|
||||||
}
|
}
|
||||||
else if (action.EntityIcon != null && action.ItemIconStyle == ItemActionIconStyle.BigItem)
|
else if (_action.EntityIcon != null && _action.ItemIconStyle == ItemActionIconStyle.BigItem)
|
||||||
{
|
{
|
||||||
_smallActionIcon.Texture = texture;
|
_smallActionIcon.Texture = texture;
|
||||||
_smallActionIcon.Modulate = action.IconColor;
|
_smallActionIcon.Modulate = _action.IconColor;
|
||||||
_smallActionIcon.Visible = true;
|
_smallActionIcon.Visible = true;
|
||||||
_bigActionIcon.Texture = null;
|
_bigActionIcon.Texture = null;
|
||||||
_bigActionIcon.Visible = false;
|
_bigActionIcon.Visible = false;
|
||||||
@@ -251,7 +253,7 @@ public sealed class ActionButton : Control, IEntityControl
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
_bigActionIcon.Texture = texture;
|
_bigActionIcon.Texture = texture;
|
||||||
_bigActionIcon.Modulate = action.IconColor;
|
_bigActionIcon.Modulate = _action.IconColor;
|
||||||
_bigActionIcon.Visible = true;
|
_bigActionIcon.Visible = true;
|
||||||
_smallActionIcon.Texture = null;
|
_smallActionIcon.Texture = null;
|
||||||
_smallActionIcon.Visible = false;
|
_smallActionIcon.Visible = false;
|
||||||
@@ -262,39 +264,43 @@ public sealed class ActionButton : Control, IEntityControl
|
|||||||
{
|
{
|
||||||
UpdateItemIcon();
|
UpdateItemIcon();
|
||||||
|
|
||||||
if (!Actions.TryGetActionData(ActionId, out var action))
|
if (_action == null)
|
||||||
{
|
{
|
||||||
SetActionIcon(null);
|
SetActionIcon(null);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((Controller.SelectingTargetFor == ActionId || action.Toggled) && action.IconOn != null)
|
_controller ??= UserInterfaceManager.GetUIController<ActionUIController>();
|
||||||
SetActionIcon(action.IconOn.Frame0());
|
_spriteSys ??= _entities.System<SpriteSystem>();
|
||||||
|
if ((_controller.SelectingTargetFor == ActionId || _action.Toggled) && _action.IconOn != null)
|
||||||
|
SetActionIcon(_spriteSys.Frame0(_action.IconOn));
|
||||||
else
|
else
|
||||||
SetActionIcon(action.Icon?.Frame0());
|
SetActionIcon(_action.Icon != null ? _spriteSys.Frame0(_action.Icon) : null);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool TryReplaceWith(EntityUid actionId)
|
public bool TryReplaceWith(EntityUid actionId, ActionsSystem system)
|
||||||
{
|
{
|
||||||
if (Locked)
|
if (Locked)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
UpdateData(actionId);
|
UpdateData(actionId, system);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateData(EntityUid actionId)
|
public void UpdateData(EntityUid? actionId, ActionsSystem system)
|
||||||
{
|
{
|
||||||
ActionId = actionId;
|
ActionId = actionId;
|
||||||
Label.Visible = true;
|
system.TryGetActionData(actionId, out _action);
|
||||||
|
Label.Visible = actionId != null;
|
||||||
UpdateIcons();
|
UpdateIcons();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ClearData()
|
public void ClearData()
|
||||||
{
|
{
|
||||||
ActionId = null;
|
ActionId = null;
|
||||||
|
_action = null;
|
||||||
Cooldown.Visible = false;
|
Cooldown.Visible = false;
|
||||||
Cooldown.Progress = 1;
|
Cooldown.Progress = 1;
|
||||||
Label.Visible = false;
|
Label.Visible = false;
|
||||||
@@ -305,19 +311,17 @@ public sealed class ActionButton : Control, IEntityControl
|
|||||||
{
|
{
|
||||||
base.FrameUpdate(args);
|
base.FrameUpdate(args);
|
||||||
|
|
||||||
if (!Actions.TryGetActionData(ActionId, out var action))
|
if (_action == null)
|
||||||
{
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
if (_action.Cooldown != null)
|
||||||
|
{
|
||||||
|
Cooldown.FromTime(_action.Cooldown.Value.Start, _action.Cooldown.Value.End);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (action.Cooldown != null)
|
if (ActionId != null && _toggled != _action.Toggled)
|
||||||
{
|
{
|
||||||
Cooldown.FromTime(action.Cooldown.Value.Start, action.Cooldown.Value.End);
|
_toggled = _action.Toggled;
|
||||||
}
|
|
||||||
|
|
||||||
if (ActionId != null && _toggled != action.Toggled)
|
|
||||||
{
|
|
||||||
_toggled = action.Toggled;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -344,7 +348,7 @@ public sealed class ActionButton : Control, IEntityControl
|
|||||||
public void Depress(GUIBoundKeyEventArgs args, bool depress)
|
public void Depress(GUIBoundKeyEventArgs args, bool depress)
|
||||||
{
|
{
|
||||||
// action can still be toggled if it's allowed to stay selected
|
// action can still be toggled if it's allowed to stay selected
|
||||||
if (!Actions.TryGetActionData(ActionId, out var action) || action is not {Enabled: true})
|
if (_action is not {Enabled: true})
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (_depressed && !depress)
|
if (_depressed && !depress)
|
||||||
@@ -362,14 +366,15 @@ public sealed class ActionButton : Control, IEntityControl
|
|||||||
HighlightRect.Visible = _beingHovered;
|
HighlightRect.Visible = _beingHovered;
|
||||||
|
|
||||||
// always show the normal empty button style if no action in this slot
|
// always show the normal empty button style if no action in this slot
|
||||||
if (!Actions.TryGetActionData(ActionId, out var action))
|
if (_action == null)
|
||||||
{
|
{
|
||||||
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassNormal);
|
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassNormal);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// show a hover only if the action is usable or another action is being dragged on top of this
|
// show a hover only if the action is usable or another action is being dragged on top of this
|
||||||
if (_beingHovered && (Controller.IsDragging || action.Enabled))
|
_controller ??= UserInterfaceManager.GetUIController<ActionUIController>();
|
||||||
|
if (_beingHovered && (_controller.IsDragging || _action.Enabled))
|
||||||
{
|
{
|
||||||
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassHover);
|
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassHover);
|
||||||
}
|
}
|
||||||
@@ -384,16 +389,16 @@ public sealed class ActionButton : Control, IEntityControl
|
|||||||
}
|
}
|
||||||
|
|
||||||
// if it's toggled on, always show the toggled on style (currently same as depressed style)
|
// if it's toggled on, always show the toggled on style (currently same as depressed style)
|
||||||
if (action.Toggled || Controller.SelectingTargetFor == ActionId)
|
if (_action.Toggled || _controller.SelectingTargetFor == ActionId)
|
||||||
{
|
{
|
||||||
// when there's a toggle sprite, we're showing that sprite instead of highlighting this slot
|
// when there's a toggle sprite, we're showing that sprite instead of highlighting this slot
|
||||||
SetOnlyStylePseudoClass(action.IconOn != null
|
SetOnlyStylePseudoClass(_action.IconOn != null
|
||||||
? ContainerButton.StylePseudoClassNormal
|
? ContainerButton.StylePseudoClassNormal
|
||||||
: ContainerButton.StylePseudoClassPressed);
|
: ContainerButton.StylePseudoClassPressed);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!action.Enabled)
|
if (!_action.Enabled)
|
||||||
{
|
{
|
||||||
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassDisabled);
|
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassDisabled);
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
using Content.Client.Actions;
|
||||||
using Robust.Client.UserInterface;
|
using Robust.Client.UserInterface;
|
||||||
using Robust.Client.UserInterface.Controls;
|
using Robust.Client.UserInterface.Controls;
|
||||||
|
|
||||||
@@ -21,7 +22,7 @@ public class ActionButtonContainer : GridContainer
|
|||||||
get => (ActionButton) GetChild(index);
|
get => (ActionButton) GetChild(index);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetActionData(params EntityUid?[] actionTypes)
|
public void SetActionData(ActionsSystem system, params EntityUid?[] actionTypes)
|
||||||
{
|
{
|
||||||
ClearActionData();
|
ClearActionData();
|
||||||
|
|
||||||
@@ -31,7 +32,7 @@ public class ActionButtonContainer : GridContainer
|
|||||||
if (action == null)
|
if (action == null)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
((ActionButton) GetChild(i)).UpdateData(action.Value);
|
((ActionButton) GetChild(i)).UpdateData(action.Value, system);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -3,16 +3,18 @@ using Content.Shared.Input;
|
|||||||
using Robust.Client.AutoGenerated;
|
using Robust.Client.AutoGenerated;
|
||||||
using Robust.Client.UserInterface.Controls;
|
using Robust.Client.UserInterface.Controls;
|
||||||
using Robust.Client.UserInterface.XAML;
|
using Robust.Client.UserInterface.XAML;
|
||||||
using Robust.Shared.Input;
|
|
||||||
|
|
||||||
namespace Content.Client.UserInterface.Systems.Actions.Widgets;
|
namespace Content.Client.UserInterface.Systems.Actions.Widgets;
|
||||||
|
|
||||||
[GenerateTypedNameReferences]
|
[GenerateTypedNameReferences]
|
||||||
public sealed partial class ActionsBar : UIWidget
|
public sealed partial class ActionsBar : UIWidget
|
||||||
{
|
{
|
||||||
|
[Dependency] private readonly IEntityManager _entity = default!;
|
||||||
|
|
||||||
public ActionsBar()
|
public ActionsBar()
|
||||||
{
|
{
|
||||||
RobustXamlLoader.Load(this);
|
RobustXamlLoader.Load(this);
|
||||||
|
IoCManager.InjectDependencies(this);
|
||||||
|
|
||||||
var keys = ContentKeyFunctions.GetHotbarBoundKeys();
|
var keys = ContentKeyFunctions.GetHotbarBoundKeys();
|
||||||
for (var index = 1; index < keys.Length; index++)
|
for (var index = 1; index < keys.Length; index++)
|
||||||
@@ -24,7 +26,7 @@ public sealed partial class ActionsBar : UIWidget
|
|||||||
ActionButton MakeButton(int index)
|
ActionButton MakeButton(int index)
|
||||||
{
|
{
|
||||||
var boundKey = keys[index];
|
var boundKey = keys[index];
|
||||||
var button = new ActionButton();
|
var button = new ActionButton(_entity);
|
||||||
button.KeyBind = boundKey;
|
button.KeyBind = boundKey;
|
||||||
button.Label.Text = index.ToString();
|
button.Label.Text = index.ToString();
|
||||||
return button;
|
return button;
|
||||||
|
|||||||
@@ -10,6 +10,11 @@ public sealed partial class ActionsWindow : DefaultWindow
|
|||||||
{
|
{
|
||||||
public MultiselectOptionButton<Filters> FilterButton { get; private set; }
|
public MultiselectOptionButton<Filters> FilterButton { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether the displayed actions or search filter needs updating.
|
||||||
|
/// </summary>
|
||||||
|
public bool UpdateNeeded;
|
||||||
|
|
||||||
public ActionsWindow()
|
public ActionsWindow()
|
||||||
{
|
{
|
||||||
RobustXamlLoader.Load(this);
|
RobustXamlLoader.Load(this);
|
||||||
|
|||||||
Reference in New Issue
Block a user