Slightly improve action ui performance (#20799)
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@@ -8,8 +8,6 @@ using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.Utility;
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using Robust.Shared.Graphics;
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using Robust.Shared.Input;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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@@ -21,11 +19,9 @@ namespace Content.Client.UserInterface.Systems.Actions.Controls;
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public sealed class ActionButton : Control, IEntityControl
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{
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private IEntityManager? _entities;
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private ActionUIController Controller => UserInterfaceManager.GetUIController<ActionUIController>();
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private IEntityManager Entities => _entities ??= IoCManager.Resolve<IEntityManager>();
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private ActionsSystem Actions => Entities.System<ActionsSystem>();
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private IEntityManager _entities;
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private SpriteSystem? _spriteSys;
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private ActionUIController? _controller;
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private bool _beingHovered;
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private bool _depressed;
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private bool _toggled;
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@@ -54,14 +50,21 @@ public sealed class ActionButton : Control, IEntityControl
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private readonly SpriteView _bigItemSpriteView;
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public EntityUid? ActionId { get; private set; }
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private BaseActionComponent? _action;
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public bool Locked { get; set; }
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public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionPressed;
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public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionUnpressed;
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public event Action<ActionButton>? ActionFocusExited;
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public ActionButton()
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public ActionButton(IEntityManager entities, SpriteSystem? spriteSys = null, ActionUIController? controller = null)
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{
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// TODO why is this constructor so slooooow. The rest of the code is fine
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_entities = entities;
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_spriteSys = spriteSys;
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_controller = controller;
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MouseFilter = MouseFilterMode.Pass;
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Button = new TextureRect
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{
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@@ -180,7 +183,7 @@ public sealed class ActionButton : Control, IEntityControl
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private Control? SupplyTooltip(Control sender)
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{
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if (!Entities.TryGetComponent(ActionId, out MetaDataComponent? metadata))
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if (!_entities.TryGetComponent(ActionId, out MetaDataComponent? metadata))
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return null;
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var name = FormattedMessage.FromMarkupPermissive(Loc.GetString(metadata.EntityName));
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@@ -196,9 +199,8 @@ public sealed class ActionButton : Control, IEntityControl
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private void UpdateItemIcon()
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{
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if (!Actions.TryGetActionData(ActionId, out var action) ||
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action is not {EntityIcon: { } entity} ||
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!Entities.HasComponent<SpriteComponent>(entity))
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if (_action is not {EntityIcon: { } entity} ||
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!_entities.HasComponent<SpriteComponent>(entity))
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{
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_bigItemSpriteView.Visible = false;
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_bigItemSpriteView.SetEntity(null);
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@@ -207,7 +209,7 @@ public sealed class ActionButton : Control, IEntityControl
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}
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else
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{
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switch (action.ItemIconStyle)
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switch (_action.ItemIconStyle)
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{
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case ItemActionIconStyle.BigItem:
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_bigItemSpriteView.Visible = true;
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@@ -233,17 +235,17 @@ public sealed class ActionButton : Control, IEntityControl
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private void SetActionIcon(Texture? texture)
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{
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if (!Actions.TryGetActionData(ActionId, out var action) || texture == null)
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if (_action == null || texture == null)
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{
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_bigActionIcon.Texture = null;
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_bigActionIcon.Visible = false;
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_smallActionIcon.Texture = null;
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_smallActionIcon.Visible = false;
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}
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else if (action.EntityIcon != null && action.ItemIconStyle == ItemActionIconStyle.BigItem)
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else if (_action.EntityIcon != null && _action.ItemIconStyle == ItemActionIconStyle.BigItem)
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{
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_smallActionIcon.Texture = texture;
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_smallActionIcon.Modulate = action.IconColor;
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_smallActionIcon.Modulate = _action.IconColor;
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_smallActionIcon.Visible = true;
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_bigActionIcon.Texture = null;
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_bigActionIcon.Visible = false;
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@@ -251,7 +253,7 @@ public sealed class ActionButton : Control, IEntityControl
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else
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{
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_bigActionIcon.Texture = texture;
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_bigActionIcon.Modulate = action.IconColor;
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_bigActionIcon.Modulate = _action.IconColor;
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_bigActionIcon.Visible = true;
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_smallActionIcon.Texture = null;
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_smallActionIcon.Visible = false;
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@@ -262,39 +264,43 @@ public sealed class ActionButton : Control, IEntityControl
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{
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UpdateItemIcon();
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if (!Actions.TryGetActionData(ActionId, out var action))
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if (_action == null)
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{
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SetActionIcon(null);
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return;
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}
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if ((Controller.SelectingTargetFor == ActionId || action.Toggled) && action.IconOn != null)
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SetActionIcon(action.IconOn.Frame0());
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_controller ??= UserInterfaceManager.GetUIController<ActionUIController>();
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_spriteSys ??= _entities.System<SpriteSystem>();
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if ((_controller.SelectingTargetFor == ActionId || _action.Toggled) && _action.IconOn != null)
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SetActionIcon(_spriteSys.Frame0(_action.IconOn));
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else
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SetActionIcon(action.Icon?.Frame0());
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SetActionIcon(_action.Icon != null ? _spriteSys.Frame0(_action.Icon) : null);
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}
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public bool TryReplaceWith(EntityUid actionId)
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public bool TryReplaceWith(EntityUid actionId, ActionsSystem system)
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{
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if (Locked)
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{
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return false;
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}
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UpdateData(actionId);
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UpdateData(actionId, system);
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return true;
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}
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public void UpdateData(EntityUid actionId)
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public void UpdateData(EntityUid? actionId, ActionsSystem system)
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{
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ActionId = actionId;
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Label.Visible = true;
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system.TryGetActionData(actionId, out _action);
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Label.Visible = actionId != null;
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UpdateIcons();
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}
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public void ClearData()
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{
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ActionId = null;
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_action = null;
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Cooldown.Visible = false;
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Cooldown.Progress = 1;
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Label.Visible = false;
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@@ -305,19 +311,17 @@ public sealed class ActionButton : Control, IEntityControl
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{
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base.FrameUpdate(args);
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if (!Actions.TryGetActionData(ActionId, out var action))
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{
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if (_action == null)
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return;
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if (_action.Cooldown != null)
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{
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Cooldown.FromTime(_action.Cooldown.Value.Start, _action.Cooldown.Value.End);
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}
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if (action.Cooldown != null)
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if (ActionId != null && _toggled != _action.Toggled)
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{
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Cooldown.FromTime(action.Cooldown.Value.Start, action.Cooldown.Value.End);
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}
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if (ActionId != null && _toggled != action.Toggled)
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{
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_toggled = action.Toggled;
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_toggled = _action.Toggled;
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}
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}
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@@ -344,7 +348,7 @@ public sealed class ActionButton : Control, IEntityControl
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public void Depress(GUIBoundKeyEventArgs args, bool depress)
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{
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// action can still be toggled if it's allowed to stay selected
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if (!Actions.TryGetActionData(ActionId, out var action) || action is not {Enabled: true})
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if (_action is not {Enabled: true})
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return;
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if (_depressed && !depress)
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@@ -362,14 +366,15 @@ public sealed class ActionButton : Control, IEntityControl
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HighlightRect.Visible = _beingHovered;
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// always show the normal empty button style if no action in this slot
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if (!Actions.TryGetActionData(ActionId, out var action))
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if (_action == null)
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{
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SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassNormal);
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return;
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}
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// show a hover only if the action is usable or another action is being dragged on top of this
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if (_beingHovered && (Controller.IsDragging || action.Enabled))
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_controller ??= UserInterfaceManager.GetUIController<ActionUIController>();
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if (_beingHovered && (_controller.IsDragging || _action.Enabled))
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{
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SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassHover);
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}
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@@ -384,16 +389,16 @@ public sealed class ActionButton : Control, IEntityControl
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}
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// if it's toggled on, always show the toggled on style (currently same as depressed style)
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if (action.Toggled || Controller.SelectingTargetFor == ActionId)
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if (_action.Toggled || _controller.SelectingTargetFor == ActionId)
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{
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// when there's a toggle sprite, we're showing that sprite instead of highlighting this slot
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SetOnlyStylePseudoClass(action.IconOn != null
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SetOnlyStylePseudoClass(_action.IconOn != null
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? ContainerButton.StylePseudoClassNormal
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: ContainerButton.StylePseudoClassPressed);
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return;
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}
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if (!action.Enabled)
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if (!_action.Enabled)
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{
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SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassDisabled);
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return;
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