Clean up TitleWindowManager.cs (#36327)

* Clean up TitleWindowManager.cs

- I did not like how `OnHostnameChange()` always needed a string even though that string would always just be the hostname, so now it's just part of its function
- The extra function made to just trigger `OnHostnameChange()` are removed. It just runs the right function off the bat.
- Checking for `ClientRunLevel.InGame` for setting the title without the hostname, which means the previous joined server won't appear for a split second before being corrected by the new cvars being set. Or if the server prefers no host name in the titlebar by the time we connect.

* review

* Sus
This commit is contained in:
Myra
2025-10-15 00:13:32 +02:00
committed by GitHub
parent d81fba01ce
commit 1a5be55c70
2 changed files with 13 additions and 38 deletions

View File

@@ -151,12 +151,6 @@ namespace Content.Client.Entry
_configManager.SetCVar("interface.resolutionAutoScaleMinimum", 0.5f);
}
public override void Shutdown()
{
base.Shutdown();
_titleWindowManager.Shutdown();
}
public override void PostInit()
{
base.PostInit();

View File

@@ -15,48 +15,29 @@ public sealed class TitleWindowManager
public void Initialize()
{
_cfg.OnValueChanged(CVars.GameHostName, OnHostnameChange, true);
_cfg.OnValueChanged(CCVars.GameHostnameInTitlebar, OnHostnameTitleChange, true);
_cfg.OnValueChanged(CVars.GameHostName, _ => OnHostnameChange(), true);
_cfg.OnValueChanged(CCVars.GameHostnameInTitlebar, _ => OnHostnameChange(), true);
_client.RunLevelChanged += OnRunLevelChangedChange;
_client.RunLevelChanged += (_, _) => OnHostnameChange();
}
public void Shutdown()
{
_cfg.UnsubValueChanged(CVars.GameHostName, OnHostnameChange);
_cfg.UnsubValueChanged(CCVars.GameHostnameInTitlebar, OnHostnameTitleChange);
}
private void OnHostnameChange(string hostname)
private void OnHostnameChange()
{
var defaultWindowTitle = _gameController.GameTitle();
// Since the game assumes the server name is MyServer and that GameHostnameInTitlebar CCVar is true by default
// Lets just... not show anything. This also is used to revert back to just the game title on disconnect.
if (_client.RunLevel == ClientRunLevel.Initialize)
// When the client starts connecting, it will be using either the default hostname, or whatever hostname
// is set in its config file (aka the last server they connected to) until it receives the latest cvars.
// If they are not connected then we will not show anything other than the usual window title.
if (_client.RunLevel != ClientRunLevel.InGame)
{
_clyde.SetWindowTitle(defaultWindowTitle);
return;
}
if (_cfg.GetCVar(CCVars.GameHostnameInTitlebar))
// If you really dislike the dash I guess change it here
_clyde.SetWindowTitle(hostname + " - " + defaultWindowTitle);
else
_clyde.SetWindowTitle(defaultWindowTitle);
}
// Clients by default assume game.hostname_in_titlebar is true
// but we need to clear it as soon as we join and actually receive the servers preference on this.
// This will ensure we rerun OnHostnameChange and set the correct title bar name.
private void OnHostnameTitleChange(bool colonthree)
{
OnHostnameChange(_cfg.GetCVar(CVars.GameHostName));
}
// This is just used we can rerun the hostname change function when we disconnect to revert back to just the games title.
private void OnRunLevelChangedChange(object? sender, RunLevelChangedEventArgs runLevelChangedEventArgs)
{
OnHostnameChange(_cfg.GetCVar(CVars.GameHostName));
_clyde.SetWindowTitle(
_cfg.GetCVar(CCVars.GameHostnameInTitlebar)
? _cfg.GetCVar(CVars.GameHostName) + " - " + defaultWindowTitle
: defaultWindowTitle);
}
// You thought I would remove the :3 from this code? You were wrong.
}