Removes AtmosCooldown from TileAtmosphere, fixes various atmos issues (#2297)
* Remove AtmosCooldown * Fix former space tiles always having an immutable gas mixture * _tile -> _tiles
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@@ -26,7 +26,6 @@ namespace Content.Server.GameObjects.EntitySystems
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPauseManager _pauseManager = default!;
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[Dependency] private IEntityManager _entityManager = default!;
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private GasReactionPrototype[] _gasReactions = Array.Empty<GasReactionPrototype>();
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@@ -38,11 +37,6 @@ namespace Content.Server.GameObjects.EntitySystems
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/// </summary>
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public IEnumerable<GasReactionPrototype> GasReactions => _gasReactions!;
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/// <summary>
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/// EventBus reference for gas reactions.
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/// </summary>
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public IEventBus EventBus => _entityManager.EventBus;
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public GridTileLookupSystem GridTileLookupSystem => _gridTileLookup ??= Get<GridTileLookupSystem>();
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public override void Initialize()
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