Removes AtmosCooldown from TileAtmosphere, fixes various atmos issues (#2297)
* Remove AtmosCooldown * Fix former space tiles always having an immutable gas mixture * _tile -> _tiles
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@@ -241,6 +241,12 @@ namespace Content.Server.GameObjects.Components.Atmos
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FixVacuum(tile.GridIndices);
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}
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// Tile used to be space, but isn't anymore.
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if (tile.Air?.Immutable ?? false)
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{
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tile.Air = null;
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}
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tile.Air ??= new GasMixture(GetVolumeForCells(1), AtmosphereSystem){Temperature = Atmospherics.T20C};
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}
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@@ -300,12 +306,15 @@ namespace Content.Server.GameObjects.Components.Atmos
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/// <inheritdoc />
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public virtual void RemoveActiveTile(TileAtmosphere? tile)
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public virtual void RemoveActiveTile(TileAtmosphere? tile, bool disposeGroup = true)
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{
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if (tile == null) return;
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_activeTiles.Remove(tile);
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tile.Excited = false;
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tile.ExcitedGroup?.Dispose();
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if(disposeGroup)
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tile.ExcitedGroup?.Dispose();
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else
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tile.ExcitedGroup?.RemoveTile(tile);
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}
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/// <inheritdoc />
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