ECS botany except for plantholder (#6466)
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143
Content.Server/Botany/Systems/BotanySystem.Seed.cs
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143
Content.Server/Botany/Systems/BotanySystem.Seed.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Botany.Components;
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using Content.Shared.Examine;
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using Content.Shared.Random.Helpers;
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using Content.Shared.Tag;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Server.Botany.Systems;
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public partial class BotanySystem
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{
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public void InitializeSeeds()
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{
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SubscribeLocalEvent<SeedComponent, ExaminedEvent>(OnExamined);
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}
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private void OnExamined(EntityUid uid, SeedComponent component, ExaminedEvent args)
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{
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if (!args.IsInDetailsRange)
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return;
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if (!_prototypeManager.TryIndex<SeedPrototype>(component.SeedName, out var seed))
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return;
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args.PushMarkup(Loc.GetString($"seed-component-description", ("seedName", seed.DisplayName)));
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if (!seed.RoundStart)
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{
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args.PushMarkup(Loc.GetString($"seed-component-has-variety-tag", ("seedUid", seed.Uid)));
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}
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else
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{
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args.PushMarkup(Loc.GetString($"seed-component-plant-yield-text", ("seedYield", seed.Yield)));
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args.PushMarkup(Loc.GetString($"seed-component-plant-potency-text", ("seedPotency", seed.Potency)));
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}
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}
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#region SeedPrototype prototype stuff
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public EntityUid SpawnSeedPacket(SeedPrototype proto, EntityCoordinates transformCoordinates)
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{
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var seed = Spawn(SeedPrototype.Prototype, transformCoordinates);
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var seedComp = EnsureComp<SeedComponent>(seed);
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seedComp.SeedName = proto.ID;
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if (TryComp(seed, out SpriteComponent? sprite))
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{
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// TODO visualizer
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// SeedPrototype state will always be seed. Blame the spriter if that's not the case!
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sprite.LayerSetSprite(0, new SpriteSpecifier.Rsi(proto.PlantRsi, "seed"));
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}
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string val = Loc.GetString("botany-seed-packet-name", ("seedName", proto.SeedName), ("seedNoun", proto.SeedNoun));
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MetaData(seed).EntityName = val;
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return seed;
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}
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public IEnumerable<EntityUid> AutoHarvest(SeedPrototype proto, EntityCoordinates position, int yieldMod = 1)
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{
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if (position.IsValid(EntityManager) &&
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proto.ProductPrototypes.Count > 0)
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return GenerateProduct(proto, position, yieldMod);
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return Enumerable.Empty<EntityUid>();
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}
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public IEnumerable<EntityUid> Harvest(SeedPrototype proto, EntityUid user, int yieldMod = 1)
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{
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if (AddSeedToDatabase(proto)) proto.Name = proto.Uid.ToString();
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if (proto.ProductPrototypes.Count == 0 || proto.Yield <= 0)
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{
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_popupSystem.PopupCursor(Loc.GetString("botany-harvest-fail-message"),
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Filter.Entities(user));
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return Enumerable.Empty<EntityUid>();
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}
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_popupSystem.PopupCursor(Loc.GetString("botany-harvest-success-message", ("name", proto.DisplayName)),
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Filter.Entities(user));
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return GenerateProduct(proto, Transform(user).Coordinates, yieldMod);
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}
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public IEnumerable<EntityUid> GenerateProduct(SeedPrototype proto, EntityCoordinates position, int yieldMod = 1)
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{
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var totalYield = 0;
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if (proto.Yield > -1)
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{
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if (yieldMod < 0)
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{
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yieldMod = 1;
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totalYield = proto.Yield;
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}
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else
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totalYield = proto.Yield * yieldMod;
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totalYield = Math.Max(1, totalYield);
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}
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var products = new List<EntityUid>();
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for (var i = 0; i < totalYield; i++)
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{
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var product = _robustRandom.Pick(proto.ProductPrototypes);
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var entity = Spawn(product, position);
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entity.RandomOffset(0.25f);
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products.Add(entity);
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var produce = EnsureComp<ProduceComponent>(entity);
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produce.SeedName = proto.ID;
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ProduceGrown(entity, produce);
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if (proto.Mysterious)
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{
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var metaData = MetaData(entity);
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metaData.EntityName += "?";
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metaData.EntityDescription += " " + Loc.GetString("botany-mysterious-description-addon");
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}
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}
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return products;
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}
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public bool CanHarvest(SeedPrototype proto, EntityUid? held = null)
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{
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return !proto.Ligneous || proto.Ligneous && held != null && held.Value.HasTag("BotanySharp");
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}
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#endregion
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}
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