Fix misc virtual item issues (#5980)

This commit is contained in:
Leon Friedrich
2022-01-10 17:22:56 +13:00
committed by GitHub
parent 5ceb2372bf
commit 19b1c003e0
7 changed files with 54 additions and 53 deletions

View File

@@ -1,7 +1,6 @@
using Content.Server.Hands.Components;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Interaction;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -13,16 +12,6 @@ namespace Content.Server.Hands.Systems
{
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HandVirtualItemComponent, DroppedEvent>(HandleItemDropped);
SubscribeLocalEvent<HandVirtualItemComponent, UnequippedHandEvent>(HandleItemUnequipped);
SubscribeLocalEvent<HandVirtualItemComponent, BeforeInteractEvent>(HandleBeforeInteract);
}
public bool TrySpawnVirtualItemInHand(EntityUid blockingEnt, EntityUid user)
{
if (EntityManager.TryGetComponent<HandsComponent>(user, out var hands))
@@ -45,39 +34,6 @@ namespace Content.Server.Hands.Systems
return false;
}
private static void HandleBeforeInteract(
EntityUid uid,
HandVirtualItemComponent component,
BeforeInteractEvent args)
{
// No interactions with a virtual item, please.
args.Handled = true;
}
// If the virtual item gets removed from the hands for any reason, cancel the pull and delete it.
private void HandleItemUnequipped(EntityUid uid, HandVirtualItemComponent component, UnequippedHandEvent args)
{
Delete(component, args.User);
}
private void HandleItemDropped(EntityUid uid, HandVirtualItemComponent component, DroppedEvent args)
{
Delete(component, args.UserUid);
}
/// <summary>
/// Queues a deletion for a virtual item and notifies the blocking entity and user.
/// </summary>
public void Delete(HandVirtualItemComponent comp, EntityUid user)
{
var userEv = new VirtualItemDeletedEvent(comp.BlockingEntity, user);
RaiseLocalEvent(user, userEv, false);
var targEv = new VirtualItemDeletedEvent(comp.BlockingEntity, user);
RaiseLocalEvent(comp.BlockingEntity, targEv, false);
EntityManager.QueueDeleteEntity(comp.Owner);
}
/// <summary>
/// Deletes all virtual items in a user's hands with
/// the specified blocked entity.