diff --git a/Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs b/Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs index f3d19d7b56..4fc865182a 100644 --- a/Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs +++ b/Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Linq; using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Timing; @@ -564,7 +564,10 @@ namespace Content.Server.GameObjects.EntitySystems if (used.TryGetComponent(out var delayComponent)) { - delayComponent.BeginDelay(); + if(delayComponent.ActiveDelay) + return; + else + delayComponent.BeginDelay(); } var useMsg = new UseInHandMessage(user, used);