Plays rustle sound when inserting or opening a backpack. (#2890)

* SoundCollection

* Works

* Applied review

* Waah

* Working

* e

* Adjust sound collection serialization

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
Swept
2021-01-05 05:34:53 +00:00
committed by GitHub
parent 4430164073
commit 196e6d2f45
11 changed files with 39 additions and 4 deletions

View File

@@ -1,10 +1,11 @@
#nullable enable
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Storage;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
@@ -13,16 +14,22 @@ using Content.Shared.Utility;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystemMessages;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Players;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -46,6 +53,8 @@ namespace Content.Server.GameObjects.Components.Items.Storage
private int _storageCapacityMax;
public readonly HashSet<IPlayerSession> SubscribedSessions = new();
public string? StorageSoundCollection { get; set; }
[ViewVariables]
public override IReadOnlyList<IEntity>? StoredEntities => _storage?.ContainedEntities;
@@ -135,6 +144,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
return;
}
PlaySoundCollection(StorageSoundCollection);
EnsureInitialCalculated();
Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) had entity (UID {message.Entity.Uid}) inserted into it.");
@@ -207,6 +217,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
/// <param name="entity">The entity to open the UI for</param>
public void OpenStorageUI(IEntity entity)
{
PlaySoundCollection(StorageSoundCollection);
EnsureInitialCalculated();
var userSession = entity.GetComponent<BasicActorComponent>().playerSession;
@@ -331,6 +342,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
serializer.DataField(ref _storageCapacityMax, "capacity", 10000);
serializer.DataField(ref _occludesLight, "occludesLight", true);
serializer.DataField(this, x => x.StorageSoundCollection, "storageSoundCollection", string.Empty);
//serializer.DataField(ref StorageUsed, "used", 0);
}
@@ -494,5 +506,17 @@ namespace Content.Server.GameObjects.Components.Items.Storage
}
}
}
protected void PlaySoundCollection(string? name)
{
if (string.IsNullOrEmpty(name))
{
return;
}
var file = AudioHelpers.GetRandomFileFromSoundCollection(name);
EntitySystem.Get<AudioSystem>()
.PlayFromEntity(file, Owner, AudioParams.Default);
}
}
}