Wire hacking is now fancy.
1. new UI 2. wires are correctly randomized. 3. wires layouts are shared across machines in the same round.
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Doors
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{
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[Serializable, NetSerializable]
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public enum AirlockWireStatus
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{
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PowerIndicator,
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}
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}
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