Wire hacking is now fancy.

1. new UI
2. wires are correctly randomized.
3. wires layouts
are shared across machines in the same round.
This commit is contained in:
Pieter-Jan Briers
2020-05-27 15:09:22 +02:00
parent 4e1303caa3
commit 195c16d800
40 changed files with 1855 additions and 135 deletions

View File

@@ -0,0 +1,11 @@
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Doors
{
[Serializable, NetSerializable]
public enum AirlockWireStatus
{
PowerIndicator,
}
}