PlantholderComponent ECS (#12871)
This commit is contained in:
@@ -1,8 +1,9 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Content.Server.Botany.Components;
|
||||
using Content.Server.Mind.Commands;
|
||||
using Content.Server.Chemistry.EntitySystems;
|
||||
using Content.Server.Kitchen.Components;
|
||||
using Content.Server.Popups;
|
||||
using Content.Shared.Botany;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Popups;
|
||||
@@ -12,15 +13,24 @@ using Content.Shared.StepTrigger.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Botany.Systems;
|
||||
|
||||
public sealed partial class BotanySystem
|
||||
public sealed partial class BotanySystem : EntitySystem
|
||||
{
|
||||
public void InitializeSeeds()
|
||||
[Dependency] private readonly AppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
||||
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<SeedComponent, ExaminedEvent>(OnExamined);
|
||||
}
|
||||
|
||||
@@ -90,7 +100,7 @@ public sealed partial class BotanySystem
|
||||
sprite.LayerSetSprite(0, new SpriteSpecifier.Rsi(proto.PlantRsi, "seed"));
|
||||
}
|
||||
|
||||
string val = Loc.GetString("botany-seed-packet-name", ("seedName", proto.Name), ("seedNoun", proto.Noun));
|
||||
var val = Loc.GetString("botany-seed-packet-name", ("seedName", proto.Name), ("seedNoun", proto.Noun));
|
||||
MetaData(seed).EntityName = val;
|
||||
|
||||
return seed;
|
||||
@@ -150,10 +160,7 @@ public sealed partial class BotanySystem
|
||||
produce.Seed = proto;
|
||||
ProduceGrown(entity, produce);
|
||||
|
||||
if (TryComp<AppearanceComponent>(entity, out var appearance))
|
||||
{
|
||||
appearance.SetData(ProduceVisuals.Potency, proto.Potency);
|
||||
}
|
||||
_appearance.SetData(entity, ProduceVisuals.Potency, proto.Potency);
|
||||
|
||||
if (proto.Mysterious)
|
||||
{
|
||||
@@ -168,7 +175,7 @@ public sealed partial class BotanySystem
|
||||
light.Radius = proto.BioluminescentRadius;
|
||||
light.Color = proto.BioluminescentColor;
|
||||
light.CastShadows = false; // this is expensive, and botanists make lots of plants
|
||||
light.Dirty();
|
||||
Dirty(light);
|
||||
}
|
||||
|
||||
if (proto.Slip)
|
||||
|
||||
Reference in New Issue
Block a user