Remove string appearance keys (#10114)
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@@ -82,7 +82,7 @@ namespace Content.Client.Damage
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/// completely invisible.
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/// </remarks>
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[DataField("targetLayers")]
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private List<string>? _targetLayers;
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private List<Enum>? _targetLayers;
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/// <summary>
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/// The actual sprites for every damage group
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@@ -383,18 +383,8 @@ namespace Content.Client.Damage
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//
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// If the layer doesn't have a base state, or
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// the layer key just doesn't exist, we skip it.
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foreach (var keyString in _targetLayers)
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foreach (var key in _targetLayers)
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{
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object key;
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if (IoCManager.Resolve<IReflectionManager>().TryParseEnumReference(keyString, out var @enum))
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{
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key = @enum;
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}
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else
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{
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key = keyString;
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}
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if (!spriteComponent.LayerMapTryGet(key, out int index)
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|| spriteComponent.LayerGetState(index).ToString() == null)
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{
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@@ -562,20 +552,11 @@ namespace Content.Client.Damage
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/// </summary>
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private void UpdateDisabledLayers(SpriteComponent spriteComponent, AppearanceComponent component, DamageVisualizerDataComponent damageData)
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{
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foreach (object layer in damageData.TargetLayerMapKeys)
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foreach (var layer in damageData.TargetLayerMapKeys)
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{
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bool? layerStatus = null;
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switch (layer)
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{
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case Enum layerEnum:
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if (component.TryGetData<bool>(layerEnum, out var layerStateEnum))
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layerStatus = layerStateEnum;
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break;
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case string layerString:
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if (component.TryGetData<bool>(layerString, out var layerStateString))
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layerStatus = layerStateString;
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break;
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}
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if (component.TryGetData<bool>(layer, out var layerStateEnum))
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layerStatus = layerStateEnum;
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if (layerStatus == null)
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continue;
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