Fancy up the lobby GUI.
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@@ -14,12 +14,10 @@ using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.Interfaces.UserInterface;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Input;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Players;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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@@ -48,6 +46,7 @@ namespace Content.Client.GameTicking
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[ViewVariables] private LobbyGui _lobby;
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[ViewVariables] private bool _gameStarted;
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[ViewVariables] private DateTime _startTime;
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[ViewVariables] private string _serverInfoBlob;
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public void Initialize()
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{
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@@ -56,6 +55,7 @@ namespace Content.Client.GameTicking
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_netManager.RegisterNetMessage<MsgTickerJoinLobby>(nameof(MsgTickerJoinLobby), _joinLobby);
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_netManager.RegisterNetMessage<MsgTickerJoinGame>(nameof(MsgTickerJoinGame), _joinGame);
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_netManager.RegisterNetMessage<MsgTickerLobbyStatus>(nameof(MsgTickerLobbyStatus), _lobbyStatus);
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_netManager.RegisterNetMessage<MsgTickerLobbyInfo>(nameof(MsgTickerLobbyInfo), _lobbyInfo);
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_baseClient.RunLevelChanged += BaseClientOnRunLevelChanged;
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_playerManager.PlayerListUpdated += PlayerManagerOnPlayerListUpdated;
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@@ -97,7 +97,7 @@ namespace Content.Client.GameTicking
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_gameHud.RootControl.Orphan();
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}
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public void FrameUpdate(FrameEventArgs FrameEventArgs)
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public void FrameUpdate(FrameEventArgs frameEventArgs)
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{
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if (_lobby == null)
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{
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@@ -140,6 +140,13 @@ namespace Content.Client.GameTicking
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_updateLobbyUi();
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}
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private void _lobbyInfo(MsgTickerLobbyInfo message)
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{
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_serverInfoBlob = message.TextBlob;
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_updateLobbyUi();
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}
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private void _updateLobbyUi()
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{
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if (_lobby == null)
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@@ -160,6 +167,8 @@ namespace Content.Client.GameTicking
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_lobby.ReadyButton.ToggleMode = true;
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_lobby.ReadyButton.Pressed = _areWeReady;
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}
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_lobby.ServerInfo.SetInfoBlob(_serverInfoBlob);
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}
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private void _joinLobby(MsgTickerJoinLobby message)
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