More DoAfter Changes (#14609)
* DoAfters * Compact Clone() * Fix mice and cuffables * Try generalize attempt events * moves climbabledoafter event to shared, fixes issue with climbable target * Fix merge (cuffing) * Make all events netserializable * handful of doafter events moved * moves the rest of the events to their respective shared folders * Changes all mentions of server doafter to shared * stop stripping cancellation * fix merge errors * draw paused doafters * handle unpausing * missing netserializable ref * removes break on stun reference * removes cuffing state reference * Fix tools * Fix door prying. * Fix construction * Fix dumping * Fix wielding assert * fix rev * Fix test * more test fixes --------- Co-authored-by: keronshb <keronshb@live.com>
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@@ -1,102 +1,18 @@
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using System.Linq;
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using System.Threading;
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using Content.Shared.Audio;
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using Content.Shared.DoAfter;
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using Content.Shared.Interaction;
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using Content.Shared.Tools.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Tools;
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public abstract class SharedToolSystem : EntitySystem
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public abstract partial class SharedToolSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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public override void Initialize()
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public void InitializeMultipleTool()
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{
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SubscribeLocalEvent<MultipleToolComponent, ComponentStartup>(OnMultipleToolStartup);
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SubscribeLocalEvent<MultipleToolComponent, ActivateInWorldEvent>(OnMultipleToolActivated);
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SubscribeLocalEvent<MultipleToolComponent, ComponentGetState>(OnMultipleToolGetState);
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SubscribeLocalEvent<MultipleToolComponent, ComponentHandleState>(OnMultipleToolHandleState);
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SubscribeLocalEvent<ToolComponent, DoAfterEvent<ToolEventData>>(OnDoAfter);
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SubscribeLocalEvent<ToolDoAfterComplete>(OnDoAfterComplete);
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SubscribeLocalEvent<ToolDoAfterCancelled>(OnDoAfterCancelled);
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}
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private void OnDoAfter(EntityUid uid, ToolComponent component, DoAfterEvent<ToolEventData> args)
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{
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if (args.Handled || args.AdditionalData.Ev == null)
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return;
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if (args.Cancelled || !ToolFinishUse(uid, args.Args.User, args.AdditionalData.Fuel))
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{
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if (args.AdditionalData.CancelledEv != null)
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{
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if (args.AdditionalData.TargetEntity != null)
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RaiseLocalEvent(args.AdditionalData.TargetEntity.Value, args.AdditionalData.CancelledEv);
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else
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RaiseLocalEvent(args.AdditionalData.CancelledEv);
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args.Handled = true;
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}
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return;
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}
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if (args.AdditionalData.TargetEntity != null)
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RaiseLocalEvent(args.AdditionalData.TargetEntity.Value, args.AdditionalData.Ev);
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else
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RaiseLocalEvent(args.AdditionalData.Ev);
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args.Handled = true;
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}
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public bool UseTool(EntityUid tool, EntityUid user, EntityUid? target, float doAfterDelay, IEnumerable<string> toolQualitiesNeeded, ToolEventData toolEventData, float fuel = 0f, ToolComponent? toolComponent = null, Func<bool>? doAfterCheck = null, CancellationTokenSource? cancelToken = null)
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{
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// No logging here, after all that'd mean the caller would need to check if the component is there or not.
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if (!Resolve(tool, ref toolComponent, false))
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return false;
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var ev = new ToolUserAttemptUseEvent(user, target);
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RaiseLocalEvent(user, ref ev);
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if (ev.Cancelled)
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return false;
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if (!ToolStartUse(tool, user, fuel, toolQualitiesNeeded, toolComponent))
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return false;
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if (doAfterDelay > 0f)
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{
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var doAfterArgs = new DoAfterEventArgs(user, doAfterDelay / toolComponent.SpeedModifier, cancelToken:cancelToken?.Token ?? default, target:target, used:tool)
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{
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ExtraCheck = doAfterCheck,
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BreakOnDamage = true,
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BreakOnStun = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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NeedHand = true
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};
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_doAfterSystem.DoAfter(doAfterArgs, toolEventData);
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return true;
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}
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return ToolFinishUse(tool, user, fuel, toolComponent);
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}
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public bool UseTool(EntityUid tool, EntityUid user, EntityUid? target, float doAfterDelay, string toolQualityNeeded,
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ToolEventData toolEventData, float fuel = 0, ToolComponent? toolComponent = null,
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Func<bool>? doAfterCheck = null)
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{
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return UseTool(tool, user, target, doAfterDelay, new[] { toolQualityNeeded }, toolEventData, fuel,
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toolComponent, doAfterCheck);
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}
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private void OnMultipleToolHandleState(EntityUid uid, MultipleToolComponent component, ref ComponentHandleState args)
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@@ -169,125 +85,5 @@ public abstract class SharedToolSystem : EntitySystem
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if (_protoMan.TryIndex(current.Behavior.First(), out ToolQualityPrototype? quality))
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multiple.CurrentQualityName = Loc.GetString(quality.Name);
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}
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/// <summary>
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/// Whether a tool entity has the specified quality or not.
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/// </summary>
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public bool HasQuality(EntityUid uid, string quality, ToolComponent? tool = null)
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{
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return Resolve(uid, ref tool, false) && tool.Qualities.Contains(quality);
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}
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/// <summary>
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/// Whether a tool entity has all specified qualities or not.
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/// </summary>
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public bool HasAllQualities(EntityUid uid, IEnumerable<string> qualities, ToolComponent? tool = null)
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{
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return Resolve(uid, ref tool, false) && tool.Qualities.ContainsAll(qualities);
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}
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private bool ToolStartUse(EntityUid tool, EntityUid user, float fuel, IEnumerable<string> toolQualitiesNeeded, ToolComponent? toolComponent = null)
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{
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if (!Resolve(tool, ref toolComponent))
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return false;
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if (!toolComponent.Qualities.ContainsAll(toolQualitiesNeeded))
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return false;
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var beforeAttempt = new ToolUseAttemptEvent(fuel, user);
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RaiseLocalEvent(tool, beforeAttempt, false);
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return !beforeAttempt.Cancelled;
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}
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private bool ToolFinishUse(EntityUid tool, EntityUid user, float fuel, ToolComponent? toolComponent = null)
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{
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if (!Resolve(tool, ref toolComponent))
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return false;
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var afterAttempt = new ToolUseFinishAttemptEvent(fuel, user);
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RaiseLocalEvent(tool, afterAttempt, false);
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if (afterAttempt.Cancelled)
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return false;
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if (toolComponent.UseSound != null)
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PlayToolSound(tool, toolComponent);
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return true;
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}
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public void PlayToolSound(EntityUid uid, ToolComponent? tool = null)
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{
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if (!Resolve(uid, ref tool))
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return;
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if (tool.UseSound is not {} sound)
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return;
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// Pass tool.Owner to Filter.Pvs to avoid a TryGetEntity call.
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SoundSystem.Play(sound.GetSound(), Filter.Pvs(tool.Owner),
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uid, AudioHelpers.WithVariation(0.175f).WithVolume(-5f));
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}
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private void OnDoAfterComplete(ToolDoAfterComplete ev)
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{
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// Actually finish the tool use! Depending on whether that succeeds or not, either event will be broadcast.
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if(ToolFinishUse(ev.Uid, ev.UserUid, ev.Fuel))
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{
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if (ev.EventTarget != null)
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RaiseLocalEvent(ev.EventTarget.Value, ev.CompletedEvent, false);
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else
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RaiseLocalEvent(ev.CompletedEvent);
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}
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else if(ev.CancelledEvent != null)
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{
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if (ev.EventTarget != null)
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RaiseLocalEvent(ev.EventTarget.Value, ev.CancelledEvent, false);
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else
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RaiseLocalEvent(ev.CancelledEvent);
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}
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}
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private void OnDoAfterCancelled(ToolDoAfterCancelled ev)
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{
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if (ev.EventTarget != null)
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RaiseLocalEvent(ev.EventTarget.Value, ev.Event, false);
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else
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RaiseLocalEvent(ev.Event);
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}
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private sealed class ToolDoAfterComplete : EntityEventArgs
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{
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public readonly object CompletedEvent;
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public readonly object? CancelledEvent;
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public readonly EntityUid Uid;
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public readonly EntityUid UserUid;
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public readonly float Fuel;
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public readonly EntityUid? EventTarget;
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public ToolDoAfterComplete(object completedEvent, object? cancelledEvent, EntityUid uid, EntityUid userUid, float fuel, EntityUid? eventTarget = null)
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{
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CompletedEvent = completedEvent;
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Uid = uid;
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UserUid = userUid;
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Fuel = fuel;
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CancelledEvent = cancelledEvent;
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EventTarget = eventTarget;
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}
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}
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private sealed class ToolDoAfterCancelled : EntityEventArgs
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{
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public readonly object Event;
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public readonly EntityUid? EventTarget;
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public ToolDoAfterCancelled(object @event, EntityUid? eventTarget = null)
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{
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Event = @event;
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EventTarget = eventTarget;
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}
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}
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}
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