More DoAfter Changes (#14609)
* DoAfters * Compact Clone() * Fix mice and cuffables * Try generalize attempt events * moves climbabledoafter event to shared, fixes issue with climbable target * Fix merge (cuffing) * Make all events netserializable * handful of doafter events moved * moves the rest of the events to their respective shared folders * Changes all mentions of server doafter to shared * stop stripping cancellation * fix merge errors * draw paused doafters * handle unpausing * missing netserializable ref * removes break on stun reference * removes cuffing state reference * Fix tools * Fix door prying. * Fix construction * Fix dumping * Fix wielding assert * fix rev * Fix test * more test fixes --------- Co-authored-by: keronshb <keronshb@live.com>
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@@ -5,6 +5,7 @@ using Content.Shared.ActionBlocker;
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Destructible;
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using Content.Shared.DoAfter;
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using Content.Shared.FixedPoint;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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@@ -19,6 +20,7 @@ using Content.Shared.Weapons.Melee;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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namespace Content.Shared.Mech.EntitySystems;
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@@ -60,6 +62,7 @@ public abstract class SharedMechSystem : EntitySystem
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}
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#region State Handling
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private void OnGetState(EntityUid uid, SharedMechComponent component, ref ComponentGetState args)
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{
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args.State = new MechComponentState
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@@ -101,6 +104,7 @@ public abstract class SharedMechSystem : EntitySystem
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component.Mech = state.Mech;
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}
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#endregion
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private void OnToggleEquipmentAction(EntityUid uid, SharedMechComponent component, MechToggleEquipmentEvent args)
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@@ -175,9 +179,12 @@ public abstract class SharedMechSystem : EntitySystem
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rider.Mech = mech;
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Dirty(rider);
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_actions.AddAction(pilot, new InstantAction(_prototype.Index<InstantActionPrototype>(component.MechCycleAction)), mech);
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_actions.AddAction(pilot, new InstantAction(_prototype.Index<InstantActionPrototype>(component.MechUiAction)), mech);
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_actions.AddAction(pilot, new InstantAction(_prototype.Index<InstantActionPrototype>(component.MechEjectAction)), mech);
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_actions.AddAction(pilot,
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new InstantAction(_prototype.Index<InstantActionPrototype>(component.MechCycleAction)), mech);
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_actions.AddAction(pilot, new InstantAction(_prototype.Index<InstantActionPrototype>(component.MechUiAction)),
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mech);
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_actions.AddAction(pilot,
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new InstantAction(_prototype.Index<InstantActionPrototype>(component.MechEjectAction)), mech);
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}
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private void RemoveUser(EntityUid mech, EntityUid pilot)
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@@ -252,7 +259,8 @@ public abstract class SharedMechSystem : EntitySystem
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/// <param name="toInsert"></param>
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/// <param name="component"></param>
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/// <param name="equipmentComponent"></param>
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public void InsertEquipment(EntityUid uid, EntityUid toInsert, SharedMechComponent? component = null, MechEquipmentComponent? equipmentComponent = null)
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public void InsertEquipment(EntityUid uid, EntityUid toInsert, SharedMechComponent? component = null,
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MechEquipmentComponent? equipmentComponent = null)
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{
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if (!Resolve(uid, ref component))
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return;
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@@ -281,7 +289,8 @@ public abstract class SharedMechSystem : EntitySystem
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/// <param name="component"></param>
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/// <param name="equipmentComponent"></param>
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/// <param name="forced">Whether or not the removal can be cancelled</param>
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public void RemoveEquipment(EntityUid uid, EntityUid toRemove, SharedMechComponent? component = null, MechEquipmentComponent? equipmentComponent = null, bool forced = false)
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public void RemoveEquipment(EntityUid uid, EntityUid toRemove, SharedMechComponent? component = null,
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MechEquipmentComponent? equipmentComponent = null, bool forced = false)
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{
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if (!Resolve(uid, ref component))
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return;
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@@ -296,6 +305,7 @@ public abstract class SharedMechSystem : EntitySystem
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if (attemptev.Cancelled)
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return;
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}
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var ev = new MechEquipmentRemovedEvent(uid);
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RaiseLocalEvent(toRemove, ref ev);
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@@ -388,7 +398,6 @@ public abstract class SharedMechSystem : EntitySystem
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/// </remarks>
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public virtual void UpdateUserInterface(EntityUid uid, SharedMechComponent? component = null)
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{
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}
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/// <summary>
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@@ -461,7 +470,8 @@ public abstract class SharedMechSystem : EntitySystem
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args.Cancel();
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}
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private void UpdateAppearance(EntityUid uid, SharedMechComponent ? component = null, AppearanceComponent? appearance = null)
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private void UpdateAppearance(EntityUid uid, SharedMechComponent? component = null,
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AppearanceComponent? appearance = null)
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{
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if (!Resolve(uid, ref component, ref appearance, false))
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return;
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@@ -470,3 +480,29 @@ public abstract class SharedMechSystem : EntitySystem
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_appearance.SetData(uid, MechVisuals.Broken, component.Broken, appearance);
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}
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}
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/// <summary>
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/// Event raised when the battery is successfully removed from the mech,
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/// on both success and failure
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class RemoveBatteryEvent : SimpleDoAfterEvent
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{
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}
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/// <summary>
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/// Event raised when a person removes someone from a mech,
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/// on both success and failure
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class MechExitEvent : SimpleDoAfterEvent
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{
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}
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/// <summary>
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/// Event raised when a person enters a mech, on both success and failure
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class MechEntryEvent : SimpleDoAfterEvent
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{
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}
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