More DoAfter Changes (#14609)
* DoAfters * Compact Clone() * Fix mice and cuffables * Try generalize attempt events * moves climbabledoafter event to shared, fixes issue with climbable target * Fix merge (cuffing) * Make all events netserializable * handful of doafter events moved * moves the rest of the events to their respective shared folders * Changes all mentions of server doafter to shared * stop stripping cancellation * fix merge errors * draw paused doafters * handle unpausing * missing netserializable ref * removes break on stun reference * removes cuffing state reference * Fix tools * Fix door prying. * Fix construction * Fix dumping * Fix wielding assert * fix rev * Fix test * more test fixes --------- Co-authored-by: keronshb <keronshb@live.com>
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@@ -1,9 +1,16 @@
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using Content.Shared.DoAfter;
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using Content.Shared.Ensnaring.Components;
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using Content.Shared.Movement.Systems;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Ensnaring;
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[Serializable, NetSerializable]
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public sealed class EnsnareableDoAfterEvent : SimpleDoAfterEvent
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{
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}
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public abstract class SharedEnsnareableSystem : EntitySystem
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{
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[Dependency] private readonly MovementSpeedModifierSystem _speedModifier = default!;
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@@ -67,7 +74,8 @@ public abstract class SharedEnsnareableSystem : EntitySystem
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Appearance.SetData(uid, EnsnareableVisuals.IsEnsnared, component.IsEnsnared, appearance);
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}
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private void MovementSpeedModify(EntityUid uid, EnsnareableComponent component, RefreshMovementSpeedModifiersEvent args)
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private void MovementSpeedModify(EntityUid uid, EnsnareableComponent component,
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RefreshMovementSpeedModifiersEvent args)
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{
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if (!component.IsEnsnared)
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return;
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