More DoAfter Changes (#14609)

* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
This commit is contained in:
Leon Friedrich
2023-04-03 13:13:48 +12:00
committed by GitHub
parent 9e66fac805
commit 19277a2276
170 changed files with 3042 additions and 2954 deletions

View File

@@ -1,6 +1,5 @@
using System.Linq;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using static Content.Shared.Interaction.SharedInteractionSystem;
namespace Content.Shared.Construction
@@ -23,100 +22,5 @@ namespace Content.Shared.Construction
var ignored = grid.GetAnchoredEntities(coords).ToHashSet();
return e => ignored.Contains(e);
}
/// <summary>
/// Sent client -> server to to tell the server that we started building
/// a structure-construction.
/// </summary>
[Serializable, NetSerializable]
public sealed class TryStartStructureConstructionMessage : EntityEventArgs
{
/// <summary>
/// Position to start building.
/// </summary>
public readonly EntityCoordinates Location;
/// <summary>
/// The construction prototype to start building.
/// </summary>
public readonly string PrototypeName;
public readonly Angle Angle;
/// <summary>
/// Identifier to be sent back in the acknowledgement so that the client can clean up its ghost.
/// </summary>
public readonly int Ack;
public TryStartStructureConstructionMessage(EntityCoordinates loc, string prototypeName, Angle angle, int ack)
{
Location = loc;
PrototypeName = prototypeName;
Angle = angle;
Ack = ack;
}
}
/// <summary>
/// Sent client -> server to to tell the server that we started building
/// an item-construction.
/// </summary>
[Serializable, NetSerializable]
public sealed class TryStartItemConstructionMessage : EntityEventArgs
{
/// <summary>
/// The construction prototype to start building.
/// </summary>
public readonly string PrototypeName;
public TryStartItemConstructionMessage(string prototypeName)
{
PrototypeName = prototypeName;
}
}
/// <summary>
/// Sent server -> client to tell the client that a ghost has started to be constructed.
/// </summary>
[Serializable, NetSerializable]
public sealed class AckStructureConstructionMessage : EntityEventArgs
{
public readonly int GhostId;
public AckStructureConstructionMessage(int ghostId)
{
GhostId = ghostId;
}
}
/// <summary>
/// Sent client -> server to request a specific construction guide.
/// </summary>
[Serializable, NetSerializable]
public sealed class RequestConstructionGuide : EntityEventArgs
{
public readonly string ConstructionId;
public RequestConstructionGuide(string constructionId)
{
ConstructionId = constructionId;
}
}
/// <summary>
/// Sent server -> client as a response to a <see cref="RequestConstructionGuide"/> net message.
/// </summary>
[Serializable, NetSerializable]
public sealed class ResponseConstructionGuide : EntityEventArgs
{
public readonly string ConstructionId;
public readonly ConstructionGuide Guide;
public ResponseConstructionGuide(string constructionId, ConstructionGuide guide)
{
ConstructionId = constructionId;
Guide = guide;
}
}
}
}